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Quake corner.  "Everything related to the Quake franchise. Discuss here."

User is offline   NightFright 

  • The Truth is in here
  • 901

#631

Regarding Quake 1.5:
I see right now it's only supporting Darkplaces. Does the author have any plans to make it compatible with other (more "vanilla like") ports later, e.g. Quakespasm or Mark V?
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User is offline   Zaxx 

  • 436

#632

Yes, the mod will support Quakespasm but honestly the config packed with the mod is pretty good at delivering an old school experience.
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User is offline   NightFright 

  • The Truth is in here
  • 901

#633

Well, the thing is I stopped using DP ages ago in favor of Mark V and I am not a fan of using a different port for just one mod. I assume the final version will have non-DP support and I guess I can wait until then. What I have seen so far looks quite appealing though and may really breathe new life into the original episodes. It's particularly nice how episodes 2-4 finally get proper bosses instead of the poor original endings due to time contraints from id's side back in 1996.
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User is offline   Zaxx 

  • 436

#634

Yeah, it was a bit of a pain to return to DP after a long time for me too but I think it was worth it for this mod. Also I remember Bloodshot mentioning that the Quakespasm version may not be feature complete in terms of gore and whatnot so I did not really see a point in waiting for a version that's potentially worse than the one we have now.
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User is offline   ReaperAA 

  • 22

#635

Just saw a few videos of Quake 1.5 and my first opinion is that it looks a lot like how I imagined a "Brutal Quake" should be. Maybe this mod could bring new people into Quake and cause a resurgence in Quake's popularity (kinda like what Brutal Doom did for doom).

However I will wait for the Quakespasm version of the mod, as DP engine runs like ass on my laptop (though my only experience with DP was playing Xonotic).

This post has been edited by ReaperAA: 28 January 2019 - 10:39 PM

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User is offline   Zaxx 

  • 436

#636

Haha, Primate is back :D :
https://old.reddit.c...uake_champions/
Also: Joe will have Fatal1ty on the podcast but there is no date yet.
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User is offline   thricecursed 

  • 35

#637

View PostReaperAA, on 28 January 2019 - 10:37 PM, said:

However I will wait for the Quakespasm version of the mod, as DP engine runs like ass on my laptop (though my only experience with DP was playing Xonotic).


If you wanna give it a shot anyway, I recommend turning off RT dlight shadows in the lighting settings. I experienced a huge performance boost on my shitty laptop without a noticeable drop in quality. It would chug every time there was an explosion/a lot of effects on the screen or I used the flashlight.
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User is offline   leilei 

  • 525

#638

a less youtubery perspective


Posted Image

This post has been edited by leilei: 05 February 2019 - 01:13 AM

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User is offline   thricecursed 

  • 35

#639

View Postleilei, on 05 February 2019 - 01:11 AM, said:

a less youtubery perspective



I don't get complaining about stuff that is kind of inconsequential to the mod itself, just more of a preference that you can enable/disable at will and doesn't really affect the gameplay. Just beat the last level yesterday and I'm blown away. It's like a weird bastard child of Xen from HL and the final boss of Chasm the Rift. He hardly played this...

edit: guy likes to delete comments that don't jive with his opinions.

This post has been edited by thricecursed: 05 February 2019 - 03:30 AM

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User is offline   Doom64hunter 

  • 240

#640

View Postleilei, on 05 February 2019 - 01:11 AM, said:

a less youtubery perspective



This is less of a "perspective" and more of an awkward, stammering nerd commenting on literally anything he hears and sees for 11 minutes. If he's trying to be witty he utterly failed at it.
I'm also not sure what's wrong with his version of Darkplaces because I'm not getting these weird issues with the lighting and the fog. I can't even replicate it by messing with the settings.

This post has been edited by Doom64hunter: 05 February 2019 - 05:54 AM

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User is offline   Zaxx 

  • 436

#641

Hey, it's always cool to see a video where a guy obviously can't handle his high mouse sensitivity. Not giving a fuck about setting up your mouse sens and then making a video where the viewer can feel your distaste for the whole thing right from the first second is a great way to review something, that's how fair assessments happen. :D Honestly this should be the bible for any FPS player: fuck aiming, the crosshair is just something you jerk widly like if it was your dick, DIDN'T YOU GUYS KNOW THIS???

This post has been edited by Zaxx: 06 February 2019 - 05:53 AM

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User is offline   thricecursed 

  • 35

#642

View PostZaxx, on 06 February 2019 - 05:52 AM, said:

making a video where the viewer can feel your distaste for the whole thing right from the first second is a great way to review something, that's how fair assessments happen. :D


That's what I said and he told me I don't have the faintest clue of what I'm talking about, then promptly hid my comment. Admittedly I also called him a hipster. Who gives a shit what's "hyped". I have a problem with this attitude that just because something is popular, it must mean it's bad. Because I'm smart and everyone else is dumb!!1
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User is offline   Tekedon 

  • 56

#643

I have this problem in e1m2. I can't get through here. I watched videos and the door is not supposed to open like this. Anyone know why?

*Update* Solved it. I did not know there were updates, applied the hotfixes and works now.

Attached thumbnail(s)

  • Attached Image: quake15buge1m2.png


This post has been edited by Tekedon: 06 February 2019 - 01:58 PM

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User is offline   Zaxx 

  • 436

#644

View Postthricecursed, on 06 February 2019 - 06:02 AM, said:

That's what I said and he told me I don't have the faintest clue of what I'm talking about, then promptly hid my comment. Admittedly I also called him a hipster.

Guess he got triggered at the hipster part. :D Overall though when I see videos like this the last thing I want to do is talk to the guy because it's obvious there's no point to do that. He provides no argument other than basically saying that Quake 1.5 is not the original game and from the low quality gameplay it's also kind of obvious that he is not the target audience for the mod so you know, everyone has the right to have an opinion even if it's badly articulated and shitty.

Also: I really don't think that the mod is loved and hyped that much. Sure, the official Quake sources all promoted it and most players seem to like it very much but there is also a lot of constructive criticism going around. I like the mod and personally think that Quake 1.5 is the best thing that happened to the original game since AD but I feel it needs a bit of polish for sure.

This post has been edited by Zaxx: 07 February 2019 - 05:16 AM

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User is offline   thricecursed 

  • 35

#645

View PostZaxx, on 07 February 2019 - 05:01 AM, said:

Overall though when I see videos like this the last thing I want to do is talk to the guy because it's obvious there's no point to do that.

Also: I really don't think that the mod is loved and hyped that much. Sure, the official Quake sources all promoted it and most players seem to like it very much but there is also a lot of constructive criticism going around. I like the mod and personally think that Quake 1.5 is the best thing that happened to the original game since AD but I feel it needs a bit of polish for sure.


The point is to make them feel bad about their shitty opinion, so you can feel good in your dick. B) But yeah, the reviews have been pretty fair. A few people have brought up the bullet sponge enemies on higher difficulties, etc.
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User is offline   Zaxx 

  • 436

#646

Oh, here's Thresh:

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User is offline   Zaxx 

  • 436

#647

Death Knight theme song by Michael Markie featuring Andrew Hulshult and a few others:

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