Re[RELEASE] Happy Birthday! "The Monastery of Darkness"
#1 Posted 29 January 2016 - 02:22 AM
Happy birthday - today it's twenty years since 3D Realms released the shareware version of Duke Nukem 3D. A few months later I bought the full version and thought it would be nice to build something with the editor, say a monastery with church and all... Soon I realized the restrictions of 2.5D and started to concentrate on gameplay. I never actually finished the "Monastery of Darkness" back then. Yet it worked as a complete map and I finally released it as it was in 1999. A few months ago I stumbled over it and checked it with Mapster32. I couldn't get my hands off and ended with a polish that hardly left a single linedef untouched. I tried to preserve the original atmosphere and gameplay though. Now the map has a building history over a span of nearly twenty years. Some people seemed to like the old version so I decided to release this update as well. Hope you have fun with it.
(!) Please read the compatibility notes in the accompanying text file.
(!) The gameplay is non-linear and there is a lot to discover in the map outside of what is necessary to finish it. There are three secrets, all of them are moody places with more aliens and items you won't find anywhere else. The probably most hard to find secret's got a brandnew huge extension which leads to a hidden flying saucer you can enter. There are several hints to where it can be found so watch out for signs and sounds. If you still can't find it check YouTube for a walkthrough filmed with the old version.
Oh, and today is The Mechanic's birthday as well. Happy birthday Jon, thanks for testing and excellent suggestions!
mono20 aka Schronzki
This post has been edited by mono20: 29 January 2016 - 02:28 AM
#2 Posted 29 January 2016 - 02:41 PM
#3 Posted 30 January 2016 - 02:14 AM
Thanks. And it was no problem testing as I enjoyed the map, and payback was you adding a little something for me plus learning something new about one of the actors that I'm now utilising in a map.
#4 Posted 30 January 2016 - 10:26 AM
I was actually playing this with customized art, and I noticed something.
I see you actually added the unused ammolots which would normally be invisible.
Fun map to play, keep up the good work.
#5 Posted 30 January 2016 - 01:54 PM
Yes, I used ammolots once to increase the number of bullets in high skill. Never expected someone would use a patch making it visible.
I apologize for the exploding can... I got this idea when someone said putting ammo in every trash can would be a "newbie mistake".
#6 Posted 30 January 2016 - 04:52 PM
No worries. I see what you were going for there. (And also I failed to notice the explosive sign above it )
#7 Posted 13 February 2016 - 02:27 AM
#9 Posted 17 February 2016 - 08:19 AM
Like Mikko said, the contrast between the bright outdoor section and those dark underground passages really stands out.
Gameplay is quite challenging, I died a couple of times (also fell for the explosive trash can trap haha).
But nothing unfair.
I missed the new alien section during my first playthrough though, is it just an optional section or did I break the progression somehow?
This post has been edited by Merlijn: 17 February 2016 - 08:21 AM
#10 Posted 17 February 2016 - 02:16 PM
I'm glad you liked it even without the new section but of course I want you to find it. I actually got a note from my helpful tester that this big area might be too hard to find but I didn't want to make it non-secret. At least you get a reward for searching, quite more than just a bottle of health or something.
The way to the spaceship is one of the three secrets and there are hints in the exit room given by the two view screens. The one left hand shows you a part of the secret area and you should hear monk chanting. Maybe you heard that somewhere else? The second screen on the right somewhere says "the cloister wall". Well, maybe it's not obvious what is meant by "cloister", so...
Hope you want to visit that part again and have fun there!
#12 Posted 19 February 2016 - 01:40 AM
Thanks, I was hoping it would justify the rerelease. You could think of it as of a secret level coming with the original episodes. I also placed two or three easter eggs, nothing really spectacular though.
BTW, I'm glad no one seems to be offended by the exploding can so far...