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Any Duke related dreams?

User is offline   RunningDuke 

  • 259

#151

I had a few Duke related dreams in past few weeks but completely forgot about them. I only remember an interesting dream where I went to a bathroom that resembled the bathroom from E1L1 Hollywood Holocaust of original Duke3D. And another one where the modding tools for Duke Nukem Forever were released and people made a mod that featured a new gametype called Catch the Chicken, which was similar to Catch the Chicken mod from Quake 3.

Last night I had another Duke3D related dream but I forgot about what was exactly, it was mostly about just playing some user maps.
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User is offline   RunningDuke 

  • 259

#152

Had a Duke3D related dream last night where I was playing a recently released user map that featured fighting lots of monsters. I remember there was a room that had 20 doors and all leading to the same room. The catch was stepping through any of the doors, it spawned different monsters in the next room, so stepping through one door spawned just 3 troopers, another door spawned 3 commanders, other 3 mini battlelords and so on.

Later in another part of the map, on some destroyed bridge, it was about fighting full sized Battlelords, Overlords and even Cycloids which were placed above some crashed cars. However they had the same strength as a mini boss (only 1000 points) and they didn't end the episode upon being killed. So they could be easily taken out with the RPG from far away, since they didn't leave their sector.

This post has been edited by RunningDuke: 15 December 2017 - 09:48 AM

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User is offline   spessu_sb 

  • 93

#153

View PostRunningDuke, on 15 December 2017 - 09:45 AM, said:

Had a Duke3D related dream last night where I was playing a recently released user map that featured fighting lots of monsters. I remember there was a room that had 20 doors and all leading to the same room. The catch was stepping through any of the doors, it spawned different monsters in the next room, so stepping through one door spawned just 3 troopers, another door spawned 3 commanders, other 3 mini battlelords and so on.

Later in another part of the map, on some destroyed bridge, it was about fighting full sized Battlelords, Overlords and even Cycloids which were placed above some crashed cars. However they had the same strength as a mini boss (only 1000 points) and they didn't end the episode upon being killed. So they could be easily taken out with the RPG from far away, since they didn't leave their sector.

Sounds cool dream. Has that door idea been actually done in any Duke maps yet? If not.. to me it sounds like a unique/innovative idea that would be worth to turn into reality. If not for anything else than to see atleast how well it worked :)

I haven't had any Duke related dreams in quite some time. Lately my dreams have mostly been either something from my life history, or something from my life history and fictional parts in it.
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User is offline   RunningDuke 

  • 259

#154

View Postspessu_sb, on 15 December 2017 - 06:26 PM, said:

Sounds cool dream. Has that door idea been actually done in any Duke maps yet? If not.. to me it sounds like a unique/innovative idea that would be worth to turn into reality. If not for anything else than to see atleast how well it worked :)

Thanks. And I don't think this idea was ever done in any of user maps but I don't think it's possible to tag a door sector to also spawn enemies upon entering that sector. I know a workaround for this is to make a small separate sector in front of doors to trigger the enemies spawning in the next room.
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User is offline   RunningDuke 

  • 259

#155

Had an interesting Duke3D related dream last night. It was about a recently released user map that was modified by someone else with stuff and textures from NW and then adapted into Trooper Dan's War of Attrition mod.
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User is offline   RunningDuke 

  • 259

#156

Just had a Duke related dream last night. It was about trying to survive and complete some difficult alien themed maps where I keep running out of health and ammo at some of the points. There were some switches you needed to activate in many different rooms in order to unlock way to final boss. However the maps were heavily packed with many enemies, you had the usual aliens (troopers, pig cops, enforcers, octabrains, commanders, etc) but there were also tons of mini battlelords and even mini overlords. It was quite difficult and I had to run past them in some cases (example activating a switch opens like 5 doors that each contains either a mini battlelord or a mini overlord, alongside the usual lesser aliens). In the end I remember activating a lot of switches and getting past many enemies (thinking I could kill later on if I get enough health and ammo) but the dream ended before I reached the final parts of the level and I was already annoyed by the major lack of ammo and health to deal with them.

I also had a Duke related dream a while ago about some recently released user map where you were on top of a building and needed to finish the level in time or the whole building blows up. I don't remember too much about this one other than barely making it in the last few seconds.

In past few weeks I've had more Duke related dreams but I forgot entirely about them, which is a shame since I think at least one of them was interesting enough to describe it here. Maybe I will have more similar dreams in following days.

This post has been edited by RunningDuke: 25 February 2018 - 02:17 AM

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User is offline   necroslut 

  • 206

#157

Dreamt I was playing the new Duke Nukem game - probably because I played Ion Maiden right before going to bed. It was still developed by 3D Realms/helmed by George. It had a somewhat stylized art style, sort of like Fear Effect, or Team Fortress 2 but with more realistic proportions. There was a bit more of an adventure aspect, like those exploration levels in DNF, but with enemies in them. You would clear out an area of enemies, that guitar sound from DNF would play, then you could safely explore and talk with NPC:s. Enemies were fewer, but tougher, a bit like the first Unreal or a movie. The outdoors level lacked visible edges, like Battlefield or something, but a red border would show up if you got close to it. I don't remember any weapons really, I think I only had a pistol.

I think one of the levels were in an elderly care home, and one of the old women living there was either an alien impostor or someone who had information, and you needed to find out who - again, quite like a movie.

Blue barrels are heavier than regular barrels

This post has been edited by necroslut: 28 February 2018 - 11:00 PM

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User is offline   Major Tom 

  • 115

#158

Thanks to falling asleep with a sore throat and feeling like crap in general, I had a dream last night that showed "Duke" (the quotation marks will be explained in a minute) and some random babe at a version of the LadyKiller Casino, and "Duke" was basically acting more like a psychotic than the character we all know and love. Eventually, "Duke" and the babe get into a confrontation outside the building, the babe shoots "Duke" in the head and then runs into the building....where she finds a sheet of paper on the reception desk that reveals everything is part of some weird-ass EDuke32 mod involving evil Duke clones and possibly the AMC Squad...and then the scene "reset" to a point before "Duke" chased the now-revealed-to-be final babe around the building. Even weirder, this whole thing was apparently part of a Netflix horror series of some kind!

I woke up after that and rolled over to cough before falling asleep again.
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User is offline   RunningDuke 

  • 259

#159

Interesting dreams! I haven't checked the forums as of lately (I've also been a bit sick these days) but I know a few days ago I've also had a Duke related dream where my father decided to play through original Duke3D once again and watched him play (just like the good old days!) and I only remember parts of Hollywood Holocaust and the area outside being a bit bigger than usual with cracks in the ground. I also remember how the game had no sounds outside of maybe very quiet music in the background and the atomic health pickup sound (probably the reason why atomic health pickup sound was only sound heard in dream is because in World Tour, outside of the changed Duke voice, the atomic health pickup sound is the only sound in game that sounds a bit differently). It felt a bit like a horror type of dream where you would expect stuff like this to happen out of nowhere. But otherwise the gameplay was just typical Duke3D, so nothing out of place was happening, thankfully.
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User is offline   RunningDuke 

  • 259

#160

Had a strange Duke related dream last night. It was about how my father showed me that he found a song online that was basically the music Plasma that plays in Dark Side level. In the dream I could also hear the song and then I explained him it's from episode 2 level 8, the level that also appears in the first opening demo of original Duke Nukem 3D Full Version 1.3D. I also said that it's one of my favorite levels from the original game.

After that I went to play Duke3D and at first it showed the EDuke32 main menu but the background showed some lava canyon or something like that. When I started a new game, the map seemed like a combination between Dark Side and the red underground part of the Abyss (before the part where you enter the alien ship to confront Battlelord). It felt a bit creepy but before anything happened, the dream sadly ended. This is what happens if you watch a few Duke3D videos on YouTube before bed, you get weird remixes of some maps.

This post has been edited by RunningDuke: 10 April 2018 - 09:27 AM

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User is offline   spessu_sb 

  • 93

#161

Few days ago I had a Duke dream after long time. It was.. easiest way to describe it is that color wise it was basically Gears of Duke. Meaning it was very grey/brown centric colorworld but gameplay was something related to DNF 2011 aka bit clunky/tanky and modernish. Weapon viewmodels were also kinda annoyingly big. Game type wise.. it was community made openworld-ish singleplayer focus Duke game. Basically it was what I think most want. Community made modern tech free Duke game. And the setting was actually very dark. It was night, city scape and there was flames from crushed buildings and some street lights but not whole alot of, most lighting came from fire. So in a way it was may be even post apocalyptic but nothing Mad Max level of PA though.

I didn't think the thing was as awesome as Duke 3D is but I do think it was cool that there was finally a modern Duke project that wasn't limited to the Build Engine. I also wasn't that fond about it being openworld style design.

This post has been edited by spessu_sb: 10 April 2018 - 09:46 AM

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User is offline   Jolteon 

  • 509

#162

I had a couple of Duke related dreams in the past couple of nights, all relating to the fourth episode, The Birth. The more recent one that I had, I was playing through the first level, Mission Impossible. What was strange about it was the fact that in the dream, the level was in a completely different design. Some rooms even had messed up textures as well. Upon moving to the next level Duke-Burger, the level once again had messed up textures. Even the Duke Statue in the beginning of the level was different and instead that of a static sprite of the unused enemy, the Scorpion Tank. Aside from facing a few Evil Duke Clones from Attrition in Duke-Burger, that was pretty much about it.

The next dream before that one, I was once again in Duke-Burger, but something was really off (And I'm not talking about messed up Textures). There wasn't any enemies at all and instead I was being hunted down by this one particular enemy known as the Creep (Who's sprites were created by Sebabdukeboss20). The Creep pretty much chasing after me through out the entire restaurant. With no sound and music once so ever aside from the sounds of the Creep, it felt like I was playing a horror game.

Lastly and the older dream of the trio, I was playing the final level of the fourth episode, The Queen. There wasn't too much difference when playing through the map in the dream. At least up until I got up to the area where you would face the Queen. Once I got up to that point, the Alien Queen wasn't even there at all, and instead I ended up facing a monster from the Realm 667 Bestiary, known as the Supreme Fiend. The Supreme Fiend was pretty acted the same as he would do in Doom, firing Plasma, and shooting homing bombs at you, although the plasma he fired was blue instead of green. That's pretty about it.

And as such, I decided to turn that dream into a reality...

Attached Image: duke0033.png
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User is offline   MrFlibble 

  • 543

#163

Hopefully not the wrong place to post this, I had a dream about TekWar last night.

In the dream, there was a secret area -- an abandoned subway station -- that could be accessed by jumping off to the right from the train while travelling from one regular station to another. The abandoned station had a collapsed exit to the surface which you could climb up the wall to get to, with the surface area having broken rock and possibly some vines and/or toxic slime. There was an Imperial Stormtrooper at the station that was standing facing the wall, so I tried to sneak up on him and score a hit with the tazer baton, but at the last moment he got alerted and this didn't work out as perfect as I'd hoped.

On a second playthrough there was no Stormtrooper but as I approached the climbable wall to the surface (for some reason one of the textures on it showed a perspective view of a metallic corridor, perhaps a camera screen) a timed door to the right opened up and through it I got to another surface area with a small round flower-bed that had powerups, and a couple of friendly NPCs. One was a blonde girl with short hair who had an eighties look to her, another I think a kid with a baseball cap. One powerup looked like a smallish milk carton but somehow marked "food"; I had no idea what to do with it. The area was small and walled (the walls and the building from which I emerged both painted white), but you could see part of a cityscape with some multi-storey buildings and dark cloudy sky (as if a thunderstorm was about to begin). As I approached another door to exit the area the dream ended.

Mind you, I only played the demo of TekWar, and this was quite a while ago, plus watched some bits of a full version playthrough on YouTube.

I think that the dream was at least in part inspired by Ion Maiden.
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User is offline   Perro Seco 

  • 176

#164

View PostMrFlibble, on 10 June 2018 - 01:49 AM, said:

Hopefully not the wrong place to post this, I had a dream about TekWar last night.
Wow, very interesting. Tekwar is a game that I like a lot despite its quality, and I play it at least once at year since I discovered it when I was a kid. I also had some dreams long time ago about it, one of them involving another subway station full of taser thugs. I also remember other dream based on the ware2.map. :D

Another thing about dreams is that I try to rebuild the dreamt places into maps, like another abandoned subway station (man I must be obsessed with subways :D) that I included as a secret in my Duke 2070 map.

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