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[RELEASE] The Unknown Planet "My new map"
#1 Posted 01 January 2016 - 04:31 AM
Remember this vid?
It's been a while... but: my new map is finished! I got back to the weird & freaky
alien planet x64-2 style. Hope you enjoy it. Of course, comments are welcome!
Download: https://www.wetransf...01121849/1505a3
More download options: http://msdn.duke4.ne...knownplanet.zip & http://www.scent-88....downloadid=1091
Cya,
Maarten
This post has been edited by Maarten: 02 January 2016 - 10:48 AM
#2 Posted 01 January 2016 - 08:16 AM
This post has been edited by FistMarine: 11 December 2016 - 06:01 AM
#3 Posted 01 January 2016 - 10:36 AM
Keep up the good work, and Happy new year!
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
![Attached Image: duke0047.png](https://forums.duke4.net/uploads/monthly_01_2016/post-5506-0-21461700-1451673302_thumb.png)
![Attached Image: duke0048.png](https://forums.duke4.net/uploads/monthly_01_2016/post-5506-0-41226400-1451673312_thumb.png)
![Attached Image: duke0051.png](https://forums.duke4.net/uploads/monthly_01_2016/post-5506-0-59693000-1451673323_thumb.png)
This post has been edited by Jolteon: 01 January 2016 - 10:37 AM
#4 Posted 01 January 2016 - 02:36 PM
#5 Posted 01 January 2016 - 02:40 PM
thedrawliner, on 01 January 2016 - 02:36 PM, said:
I wonder why that would be
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#6 Posted 01 January 2016 - 08:14 PM
#7 Posted 01 January 2016 - 08:27 PM
Micky C, on 01 January 2016 - 08:14 PM, said:
Well aren't you fussy
Attached File(s)
-
The Unknown Planet.zip (3.19MB)
Number of downloads: 327
#8 Posted 02 January 2016 - 05:44 AM
Anyways, great to see this finally released! It's another great visit to the world of X64-2 and has a lot of replay value.
Quote
That's because the Imperium ends on the same planet.
![:thumbsup:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#10 Posted 10 January 2016 - 08:22 PM
The only gripes I'd say I have is the clipping with some of the vegetation sprites (got stuck a few times in places where i don't think the player was meant to go and had to no-clip my way out) and the platforming you had to do after getting the red key card was like, infuriatingly frustrating because there just wasn't enough room to get a running start on any of the ledges.
Still had a good time overall, though.
#11 Posted 15 April 2016 - 02:11 PM
#12 Posted 16 April 2016 - 04:44 AM
Do you mean the very first jump you have to perform to get out of he alien cell?
It's a bit hard to find the ledges because of the darkness. But the jump itself isn't that difficult.
#13 Posted 16 April 2016 - 03:37 PM
It was a good map, nevertheless. But damn I hate those protector drones. Also, the most terrifying boss got its statues. Scary stuff.
#14 Posted 19 April 2016 - 08:02 AM
Did you play the original X64-2 level? It has an even nastier start.
#15 Posted 19 April 2016 - 09:12 AM
#16 Posted 12 August 2016 - 11:47 AM
I also replayed through X64-2 before touching this one. Probably my third time now since its release. Finally gave that a review too; http://taw.duke4.net...n-planet-x64-2/
#17 Posted 13 August 2016 - 05:44 AM
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
#18 Posted 13 August 2016 - 06:33 AM
![Posted Image](http://i67.tinypic.com/t9uknm.jpg)
This is what I see at the start
![:P](https://forums.duke4.net/public/style_emoticons/default/dry.gif)
I cant get out, everthing is messed up clipping, see-thru, borked, whatever.
Making it completely unplayable.
How did anyone play this nevermind review it (using r5811 eduke).
Is there a patched version I'm unaware of?
#19 Posted 13 August 2016 - 04:49 PM
Captain Massive, on 13 August 2016 - 06:33 AM, said:
![:P](https://forums.duke4.net/public/style_emoticons/default/dry.gif)
I cant get out, everthing is messed up clipping, see-thru, borked, whatever.
Making it completely unplayable.
#20 Posted 13 August 2016 - 07:10 PM
LeoD, on 13 August 2016 - 04:49 PM, said:
Its not that - as far as I can tell its not anything on my end, I just looked at it in mapster32 and its a giant see-thru mess.
I got the map from CGS link twice and both times it was like that, maybe the upload got corrupted somehow?
Its the only map that has invisible floors/ceilings-walls I've seen so far.
#21 Posted 13 August 2016 - 08:46 PM
Captain Massive, on 13 August 2016 - 07:10 PM, said:
Your Screenshot shows exactly what I see when using Polymer.
The Unkown Planet.txt said:
#22 Posted 13 August 2016 - 09:01 PM
LeoD, on 13 August 2016 - 08:46 PM, said:
Your Screenshot shows exactly what I see when using Polymer.
Turning Polymer off fixed it. Thats a very odd thing that it does that in poly mode.
Level was too hard could not finnish it though.
Nevermind he used multible forcefields not 2 sided ones.
Correction: Turns out my 2 sided force fields was just an illusion I'm having trouble replicating.
This post has been edited by Captain Massive: 13 August 2016 - 11:24 PM