Rhaisher, on 11 November 2015 - 03:31 PM, said:
Firstly, welcome to the community!
Secondly, why releasing such an old map?

I mean, I feel you, I've started with Mapster32 recently and, as I played through the map, I saw many of the... 'mistakes' every new mapper do.
IMO it's the typical 'first map' where you try effects and the such, to get a feel of it and come up with ideas about using them in more suitable environments.
Anyway... constructive criticism time!
- There are TOO MANY enemies to deal with in TOO LITTLE space. (I blew myself up a couple of times.)
- The structure of the outpost is too squarish... but that's just my opinion.

- I have an habit of checking every screen I find, to see where the cameras are placed and all. In your map I only checked one of them: too many cameras! I mean, every corridor looked like the same and I ended up getting desperate to end my 'screen checking'. As I said before, IMO, it's a map to try out effects, but you should place cameras in interesting bits of the map (or to hint secret places
)
- There are more doors aside from the 'Doom Door' (yes... it is the simplest door to build, but still...)
I hope you don't take my criticism personally and it helps you improve (should you build and release more maps, that is).

Thank you for your feedback. I didn't had an account back then so I couldn't had released it. I do understand my mistakes, and hopefully my next map would be better (For I am making another map right now). I didn't took any of the criticism personally.
Rhaisher, on 11 November 2015 - 03:31 PM, said:
- There are TOO MANY enemies to deal with in TOO LITTLE space. (I blew myself up a couple of times.)
I actually had even more monsters on the map, but I did removed some (guess I should've remove more

).
Rhaisher, on 11 November 2015 - 03:31 PM, said:
The structure of the outpost is too squarish... but that's just my opinion. 
I'll keep this in mind when I make more buildings.
Rhaisher, on 11 November 2015 - 03:31 PM, said:
I have an habit of checking every screen I find, to see where the cameras are placed and all. In your map I only checked one of them: too many cameras! I mean, every corridor looked like the same and I ended up getting desperate to end my 'screen checking'. As I said before, IMO, it's a map to try out effects, but you should place cameras in interesting bits of the map (or to hint secret places
)
Okay. (Reason why I have all those cameras in the first place was because I like Cameras

)
Rhaisher, on 11 November 2015 - 03:31 PM, said:
There are more doors aside from the 'Doom Door' (yes... it is the simplest door to build, but still...)
I did learned how to make swinging doors, so my next map will include that.