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What fps game truly used 3d models first  "Turok"

User is offline   Sixty Four 

  • Turok Nukem

#1

Guys I am on the daily upset about this, Unreal and quake get there love for being the big names here. But Turok 1, Turok 2 and Goldeneye 007 did it to. Which one had 3d models in the fps first? Turok 1 development started in 1995 and was quoted by the developer based on Doom and Duke 3D but since it was a n64 strict title Turok had delays of release. Turok pushed n64 to its limits and passed, did so good it got pc boxed releases which are awesome to! Night Dive recently released news that Turok is coming to gog and steam guys they are true. They already have Shadow Man released an Acclaim game the only Acclaim game on steam. Night Dive doesn't bullshit okay let me tell you that. i played there Strife and it was merely perfect, so I hope you fps fans who haven't played Turok give it a chance sometime because TUROK is a really good game and its very difficult to I would say 65% of ppl have given up on the sp. But its beatable. Its okay if you don't respond here I just hope you guys understand the importance of Turok " Everyone knew Doom everyone was playing Duke 3D"
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User is offline   Sixty Four 

  • Turok Nukem

#2

This is 1996 preparing for relaese unfortunately they had to delay more :/


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User is offline   MetHy 

#3

Earliest I know must be Terminator Future Shock but I'm sure there are earlier ones.
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User is offline   Lunick 

#4

View PostMetHy, on 07 November 2015 - 11:25 PM, said:

Earliest I know must be Terminator Future Shock but I'm sure there are earlier ones.

Pretty sure that might be it because Wikipedia lists it as "It is notable for being one of the first games in the first-person shooter genre to feature true, fully texture-mapped 3D environments and enemies, and pioneered the use of mouse-look control, months before the release of Quake further popularized these conventions." Source

I can't see anything else with models etc on this list https://en.wikipedia...person_shooters
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#5

Descent had 3D models in 1994. But maybe Descent doesn't count since it's not "standard" FPS.

Descent architecture was really clever BTW. Parallax realized they couldn't make very high poly models so they designed mostly squarish robots. The Descent robots aged better than Goldeneye soldiers and Quake monsters, IMO. Also, contrary to Quake, Descent enemies had very limited animations. Their movement was just that, hovering from A to B. So Descent gives a far more fluid experience than Quake with its jerky animations.

Technically, the vast majority of N64 games had 3D architecture, save for a few exceptions, which were mostly ports of games that used sprites, like Doom, Duke3D (even then, Duke Nukem 64 had 3D explosions and a 3D Cycloid Emperor) and Mortal Kombat Trilogy. Nintendo had a dedicated 3D GPU in their console and they wanted devs to use it. This is opposite to the PSX and Saturn, which were more transitional consoles and had many games with 2D graphics, especially early on. The distinction of the PSX and Saturn was FMV and CD audio, and more content.

The N64 had advantage over DOS because it came with 3D GPU out of the box, so there was no concern over whether the userbase would have access to hardware capable of 3D-acceleration, unlike DOS. Quake was developed for a market without 3D-capable GPUs in mind. The N64 predated the release of dedicated GPUs for PC with 3D-accelerated graphics by a couple months. It was a hit because it really was impressive for the time. Unlike today when consoles don't seem to focus so much on power as on ease of use.

This post has been edited by Duke of Hazzard: 07 November 2015 - 11:46 PM

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User is offline   Sixty Four 

  • Turok Nukem

#6

Turok is on that list :) i am just saying Turok has a hole lot to do with the fps success but it got a bit shadowed especially by being strictly for N64 upon release but there pcs ports did quite good to its just kind of blows the CEO of it all mentions Doom and Duke that gives you the idea of the time frame Turok became a game idea because Turok actually started in the 1950's

Kind of cool actually didn't think about the Terminator and Descent games bottom line I think quake gets way to much respect then deserved okay. Its mostly arena man I can make an arena style map in 2 days

NOT ARENA STYLED HERE :


This post has been edited by Sixty Four: 07 November 2015 - 11:44 PM

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#7

View PostSixty Four, on 07 November 2015 - 11:40 PM, said:

Turok is on that list :) i am just saying Turok has a hole lot to do with the fps success but it got a bit shadowed especially by being strictly for N64 upon release but there pcs ports did quite good to its just kind of blows the CEO of it all mentions Doom and Duke that gives you the idea of the time frame Turok became a game idea because Turok actually started in the 1950's

Kind of cool actually didn't think about the Terminator and Descent games bottom line I think quake gets way to much respect then deserved okay. Its mostly arena man I can make an arena style map in 2 days


Turok wasn't as hyped as Goldeneye because it wasn't first- or second-party and also the 007 trademark was more famous, but in the N64-dedicated press it was very talked about. No third-party game on the N64 was as good as it could've been because the carts didn't have save batteries and also because I believe Nintendo kept some "secrets" of N64 hardware for themselves and their second-party Rare. So third-party games always had inferior framerate and draw distance, and had to save data on the Controller Paks which could be very limited in storage (there were games that took the whole space in the card).

Quake's respect is deserved, since it didn't introduce features but popularized them. It was due to Quake deathmatch that the PC gaming community acknowledged keyboard and mouse combo as the superior controller for FPS games. Still, there's not much in common between Quake and current FPS games. Quake plays much faster and more technical.

I wish I owned the Turok series in cart version, they had lots of cool weapons and were more "epic" than the Rare shooters.

This post has been edited by Duke of Hazzard: 08 November 2015 - 12:00 AM

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User is offline   Sixty Four 

  • Turok Nukem

#8

I hear ya but 007 and Quake will still be my enemies hehe they are lying to me good games but not enough to stand to Turok imo. Turok was better when I was 7 years old Turok was better and it still is. Soon you will have chance to play it the best way to ever play it since Night Dive got Turok ex. Let's just say I have faith in them on this project ;D Turok coming to set shit right hehe if you don't trust there announcements your in for a surprise just look at it they released Shadow Man an acclaim game :) the only one Night Dive is authentic.

E- Thanks for moving my thread to correct place whoever did :)

This post has been edited by Sixty Four: 08 November 2015 - 12:14 AM

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#9

View PostSixty Four, on 08 November 2015 - 12:08 AM, said:

I hear ya but 007 and Quake will still be my enemies hehe they are lying to me good games but not enough to stand to Turok imo. Turok was better when I was 7 years old Turok was better and it still is. Soon you will have chance to play it the best way to ever play it since Night Dive got Turok ex. Let's just say I have faith in them on this project ;D Turok coming to set shit right hehe if you don't trust there announcements your in for a surprise just look at it they released Shadow Man an acclaim game :) the only one Night Dive is authentic.

E- Thanks for moving my thread to correct place whoever did :)


So, Night Dive took over TurokEX from Kaiser? Will probably be released earlier but maybe not with same love.
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User is offline   Lunick 

#10

View PostDuke of Hazzard, on 08 November 2015 - 12:19 AM, said:

So, Night Dive took over TurokEX from Kaiser? Will probably be released earlier but maybe not with same love.

Night Dive is publishing it, Kaiser is still working on it.
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User is offline   Spiker 

#11

Chasm: The Rift (1997) - possibly the first game that let you shoot off enemy limbs and makes it actually strategically meaningful.



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User is offline   Tea Monster 

  • Polymancer

#12

first video game that I can think of with 'real 3D' is going to be Battlezone from 1980.



This post has been edited by Tea Monster: 08 November 2015 - 02:33 AM

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User is offline   MetHy 

#13

Yeah, but those aren't 'models'.

I've always meant to play Chasm, I only ever played a demo back in the days.
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User is offline   Tea Monster 

  • Polymancer

#14

Yes they are. They are rendered in wireframe mode. But they are true 3D models.

The Terminator game from 1990 had some 3D sections in it. That may have been the first one on PC. They were flat shaded, not uv mapped with textures. I actually owned a copy of Hellcats Over the Pacific, which came out in 1991. That had flat shaded 3D models. It was an absolute freaking bitch to fly.

This is the The Terminator. The menu items are 2D graphics, but the driving sections are in 3D.


This post has been edited by Tea Monster: 08 November 2015 - 03:42 AM

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User is offline   MrFlibble 

#15

Star Wars: Dark Forces uses true 3D models, but not for enemies. The player's ship and some other props in the levels are rendered as true 3D, textured models. Also IIRC, blaster shots are models too.
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User is offline   Sixty Four 

  • Turok Nukem

#16

Well I learned some stuff by making this one :) very interesting. Lot of people try to tell me Quake was first I just didn't think that was true. Also, yeah Duke of Hazzard sorry for wording wrong Turok ex is still Kaiser's project i'm sure the love is still there. But I just meant that there actually publishing that one. Anybody know why Doom 64 ex wont release though? I'm guessing there some kind of rights holding that back
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User is offline   ReaperMan 

#17

I'm with Tea Monster on this one, BatlleZone is the first 3D FPS. Also, first game with flat shaded models was "I, Robot" also by Atari.
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User is offline   MrBlackCat 

#18

This is an interesting read. I couldn't remember this guy personally, so I looked this up on Google.

"Dave: Missile Command was one of the first color games. Tempest was the first color vector game. My next game was I, Robot. That was the first game to use three dimensional solid objects. "

Source...
http://dreamsteep.co...-things-up.html

MrBlackCat

This post has been edited by MrBlackCat: 08 November 2015 - 02:47 PM

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User is offline   Tea Monster 

  • Polymancer

#19

By 'solid' he could mean surfaces instead of lines between them. So it would be the first game with polygons. To the computer they are pretty much the same thing. Just points in space with lines between certain points. The main difference is how they are rendered. It's like a house. Before the walls go up, there is a wooden frame that the walls are nailed to - vectors (edges) are the wooden frame and the polygons are wall panels.

It's funny, I don't remember that one at all. I spent a LOT of my time in arcades around that time.
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User is offline   Gambini 

#20

View PostMetHy, on 08 November 2015 - 02:45 AM, said:

Yeah, but those aren't 'models'.

I've always meant to play Chasm, I only ever played a demo back in the days.


I remember when I got a copy of Chasm for first time and the first minutes playing it, the level of detail of those first areas was quite amazing for that time: A broken window being blown by the wind, papers shaking with it, rain, flares, 3d fans running... I quickly realized it was a very "flat" game with only horizontal gameplay, kind of a fancy Wolfenstein 3d with Quake-like monsters and quick, automated doors. It´s still a good curiosity to play but I think it was a tad disapointing.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#21

Stellar 7 is another one. That was released in 1986 1982 as wireframe models. It got remade later in the early 90s.

Posted Image Posted Image

View PostMrFlibble, on 08 November 2015 - 09:47 AM, said:

Star Wars: Dark Forces uses true 3D models, but not for enemies. The player's ship and some other props in the levels are rendered as true 3D, textured models. Also IIRC, blaster shots are models too.


There's one 3D model that's an enemy. In the last map on the Arc Hammer there are these droid arm things that spin around in a circle and hurt you if you get close. They're full 3D models.

This post has been edited by MusicallyInspired: 08 November 2015 - 05:25 PM

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User is offline   Striker 

  • Auramancer

#22

The turrets in Dark Forces are also 3D modeled enemies.
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User is offline   Balls of Steel Forever 

  • Balls of Steel Forever

#23

Although Ultima Underworld did not use 3D sprites, it

Quote

features 3D objects, as the team believed that it "had to do 3D objects in order to have reasonable visuals".

Toted a

Quote

3D environmet

and was

Quote

also the first indoor, real-time, 3D first-person game to allow the player to look up and down, and to jump


-Wikipedia

setting this 3 years ahead of Terminator Futureshock,
and is a Person based first person shooter,
(which is what most people assume when fps is mentioned nowadays)
unlike most of the entries on here.

Although that Terminator (1990) game may actually be the first person based first person shooter with 3D models,
Ultima Underworld may be able to compete.

Watching replays of that terminator game may have made me deaf.

This post has been edited by Balls Of Steel Forever: 08 November 2015 - 07:47 PM

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User is offline   MrBlackCat 

#24

Dark Forces was only under-rated because of the lack of multiplayer at the time when it was "all the rage". Absolutely incredible game with a perfect balance of story, action and reward for a bit of exploration and puzzle solving.
So much thought in a game like that. I always make sure I play it on a 14" CRT monitor when I replay it. Nearly everything you do in the game has a reason and makes sense. I suppose having the Star Wars universe as a back-drop for your story helped more than anything however.

MrBlackCat

This post has been edited by MrBlackCat: 08 November 2015 - 08:04 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#25

I loved finding the Death Star plans, traversing the ruins of a Rebel base, exploring a Super Star Destroyer, the Arc Hammer, breaking into an Imperial prison, finding an Imperial base on a desolate moon, blowing countless Imperial mines up, Nar Shaddaa (best version in all the series), Jabba's ship. So much variety. The levels were so lengthy. More than usual, coupled with the fact that you couldn't save. It made for some great gameplay, despite my hatred for checkpoints. But it certainly wasn't in a handholding way. It was more like a difficult and complex arcade game.

This post has been edited by MusicallyInspired: 02 February 2016 - 01:05 PM

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User is offline   HulkNukem 

#26

My childhood was already ruined when I learned Wolf3D wasn't the first FPS, don't ruin it more by learning me that Quake wasn't the first 3D game.

(and if you do, I'll just say they were both the first GOOD examples)
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