
What fps game truly used 3d models first "Turok"
#1 Posted 07 November 2015 - 11:21 PM
#2 Posted 07 November 2015 - 11:23 PM
#3 Posted 07 November 2015 - 11:25 PM
#4 Posted 07 November 2015 - 11:30 PM
MetHy, on 07 November 2015 - 11:25 PM, said:
Pretty sure that might be it because Wikipedia lists it as "It is notable for being one of the first games in the first-person shooter genre to feature true, fully texture-mapped 3D environments and enemies, and pioneered the use of mouse-look control, months before the release of Quake further popularized these conventions." Source
I can't see anything else with models etc on this list https://en.wikipedia...person_shooters
#5 Posted 07 November 2015 - 11:38 PM
Descent architecture was really clever BTW. Parallax realized they couldn't make very high poly models so they designed mostly squarish robots. The Descent robots aged better than Goldeneye soldiers and Quake monsters, IMO. Also, contrary to Quake, Descent enemies had very limited animations. Their movement was just that, hovering from A to B. So Descent gives a far more fluid experience than Quake with its jerky animations.
Technically, the vast majority of N64 games had 3D architecture, save for a few exceptions, which were mostly ports of games that used sprites, like Doom, Duke3D (even then, Duke Nukem 64 had 3D explosions and a 3D Cycloid Emperor) and Mortal Kombat Trilogy. Nintendo had a dedicated 3D GPU in their console and they wanted devs to use it. This is opposite to the PSX and Saturn, which were more transitional consoles and had many games with 2D graphics, especially early on. The distinction of the PSX and Saturn was FMV and CD audio, and more content.
The N64 had advantage over DOS because it came with 3D GPU out of the box, so there was no concern over whether the userbase would have access to hardware capable of 3D-acceleration, unlike DOS. Quake was developed for a market without 3D-capable GPUs in mind. The N64 predated the release of dedicated GPUs for PC with 3D-accelerated graphics by a couple months. It was a hit because it really was impressive for the time. Unlike today when consoles don't seem to focus so much on power as on ease of use.
This post has been edited by Duke of Hazzard: 07 November 2015 - 11:46 PM
#6 Posted 07 November 2015 - 11:40 PM

Kind of cool actually didn't think about the Terminator and Descent games bottom line I think quake gets way to much respect then deserved okay. Its mostly arena man I can make an arena style map in 2 days
NOT ARENA STYLED HERE :
This post has been edited by Sixty Four: 07 November 2015 - 11:44 PM
#7 Posted 07 November 2015 - 11:59 PM
Sixty Four, on 07 November 2015 - 11:40 PM, said:

Kind of cool actually didn't think about the Terminator and Descent games bottom line I think quake gets way to much respect then deserved okay. Its mostly arena man I can make an arena style map in 2 days
Turok wasn't as hyped as Goldeneye because it wasn't first- or second-party and also the 007 trademark was more famous, but in the N64-dedicated press it was very talked about. No third-party game on the N64 was as good as it could've been because the carts didn't have save batteries and also because I believe Nintendo kept some "secrets" of N64 hardware for themselves and their second-party Rare. So third-party games always had inferior framerate and draw distance, and had to save data on the Controller Paks which could be very limited in storage (there were games that took the whole space in the card).
Quake's respect is deserved, since it didn't introduce features but popularized them. It was due to Quake deathmatch that the PC gaming community acknowledged keyboard and mouse combo as the superior controller for FPS games. Still, there's not much in common between Quake and current FPS games. Quake plays much faster and more technical.
I wish I owned the Turok series in cart version, they had lots of cool weapons and were more "epic" than the Rare shooters.
This post has been edited by Duke of Hazzard: 08 November 2015 - 12:00 AM
#8 Posted 08 November 2015 - 12:08 AM

E- Thanks for moving my thread to correct place whoever did

This post has been edited by Sixty Four: 08 November 2015 - 12:14 AM
#9 Posted 08 November 2015 - 12:19 AM
Sixty Four, on 08 November 2015 - 12:08 AM, said:

E- Thanks for moving my thread to correct place whoever did

So, Night Dive took over TurokEX from Kaiser? Will probably be released earlier but maybe not with same love.
#10 Posted 08 November 2015 - 01:42 AM
Duke of Hazzard, on 08 November 2015 - 12:19 AM, said:
Night Dive is publishing it, Kaiser is still working on it.
#11 Posted 08 November 2015 - 02:22 AM
#12 Posted 08 November 2015 - 02:32 AM
This post has been edited by Tea Monster: 08 November 2015 - 02:33 AM
#13 Posted 08 November 2015 - 02:45 AM
I've always meant to play Chasm, I only ever played a demo back in the days.
#14 Posted 08 November 2015 - 02:48 AM
The Terminator game from 1990 had some 3D sections in it. That may have been the first one on PC. They were flat shaded, not uv mapped with textures. I actually owned a copy of Hellcats Over the Pacific, which came out in 1991. That had flat shaded 3D models. It was an absolute freaking bitch to fly.
This is the The Terminator. The menu items are 2D graphics, but the driving sections are in 3D.
This post has been edited by Tea Monster: 08 November 2015 - 03:42 AM
#15 Posted 08 November 2015 - 09:47 AM
#16 Posted 08 November 2015 - 09:51 AM

#17 Posted 08 November 2015 - 11:47 AM
#18 Posted 08 November 2015 - 02:47 PM
"Dave: Missile Command was one of the first color games. Tempest was the first color vector game. My next game was I, Robot. That was the first game to use three dimensional solid objects. "
Source...
http://dreamsteep.co...-things-up.html
MrBlackCat
This post has been edited by MrBlackCat: 08 November 2015 - 02:47 PM
#19 Posted 08 November 2015 - 03:49 PM
It's funny, I don't remember that one at all. I spent a LOT of my time in arcades around that time.
#20 Posted 08 November 2015 - 04:27 PM
MetHy, on 08 November 2015 - 02:45 AM, said:
I've always meant to play Chasm, I only ever played a demo back in the days.
I remember when I got a copy of Chasm for first time and the first minutes playing it, the level of detail of those first areas was quite amazing for that time: A broken window being blown by the wind, papers shaking with it, rain, flares, 3d fans running... I quickly realized it was a very "flat" game with only horizontal gameplay, kind of a fancy Wolfenstein 3d with Quake-like monsters and quick, automated doors. It´s still a good curiosity to play but I think it was a tad disapointing.
#21 Posted 08 November 2015 - 05:17 PM


MrFlibble, on 08 November 2015 - 09:47 AM, said:
There's one 3D model that's an enemy. In the last map on the Arc Hammer there are these droid arm things that spin around in a circle and hurt you if you get close. They're full 3D models.
This post has been edited by MusicallyInspired: 08 November 2015 - 05:25 PM
#23 Posted 08 November 2015 - 07:45 PM
Quote
Toted a
Quote
and was
Quote
-Wikipedia
setting this 3 years ahead of Terminator Futureshock,
and is a Person based first person shooter,
(which is what most people assume when fps is mentioned nowadays)
unlike most of the entries on here.
Although that Terminator (1990) game may actually be the first person based first person shooter with 3D models,
Ultima Underworld may be able to compete.
Watching replays of that terminator game may have made me deaf.
This post has been edited by Balls Of Steel Forever: 08 November 2015 - 07:47 PM
#24 Posted 08 November 2015 - 07:51 PM
So much thought in a game like that. I always make sure I play it on a 14" CRT monitor when I replay it. Nearly everything you do in the game has a reason and makes sense. I suppose having the Star Wars universe as a back-drop for your story helped more than anything however.
MrBlackCat
This post has been edited by MrBlackCat: 08 November 2015 - 08:04 PM
#25 Posted 08 November 2015 - 08:32 PM
This post has been edited by MusicallyInspired: 02 February 2016 - 01:05 PM
#26 Posted 09 November 2015 - 12:07 PM
(and if you do, I'll just say they were both the first GOOD examples)