disappointment with new video card "Nvidia 750 Ti GS"
#1 Posted 24 October 2015 - 06:31 AM
P.S. I'm still using Vista but since other games seem to have noticably increased in performance I'm not sure that has much to do with it concerning Eduke.
#2 Posted 24 October 2015 - 07:16 AM
Polymer is pretty much just a curiosity and an extra I think. If only TROR worked in Polymost. Anyways, hope your new card gives you some good gaming in general.
This post has been edited by PsychoGoatee: 24 October 2015 - 07:16 AM
#3 Posted 24 October 2015 - 08:39 AM
Mark., on 24 October 2015 - 06:31 AM, said:
Close. Polymer is CPU-bound, which means that beyond a certain point, GPU upgrades don't help.
Fixing or reducing this is the "big idea" of what optimizing Polymer would take.
#4 Posted 24 October 2015 - 11:36 AM
#5 Posted 24 October 2015 - 01:43 PM
#6 Posted 24 October 2015 - 02:58 PM
the only thing i can think of off the top of my head is to maybe set the Power Management Mode to 'Prefer Maximum Performance' and set the Vertical Sync to 'On'
#7 Posted 24 October 2015 - 05:54 PM
That would cause input latency and halve the refresh any time it drops below sync unless you also force triple buffering (which still has some latency).
If you check anything off in the control panel it should be multi monitor and probably shadowplay.
#8 Posted 24 October 2015 - 06:28 PM
#9 Posted 24 October 2015 - 07:01 PM
Mblackwell, on 24 October 2015 - 05:54 PM, said:
Mark., on 24 October 2015 - 06:31 AM, said:
#10 Posted 24 October 2015 - 07:42 PM
Mark., on 24 October 2015 - 06:31 AM, said:
I remember certain user (Gambini) to mock at me because I bought a graphic card to using Polymer... LOL
This post has been edited by Mike Norvak: 24 October 2015 - 07:43 PM
#11 Posted 24 October 2015 - 07:48 PM
Mike Norvak, on 24 October 2015 - 07:42 PM, said:
I remember certain user (Gambini) to mock at me because I bought a graphic card to using Polymer... LOL
interesting.
who are you?
#12 Posted 24 October 2015 - 08:04 PM
This post has been edited by Sixty Four: 24 October 2015 - 08:11 PM
#13 Posted 25 October 2015 - 04:29 AM
#14 Posted 25 October 2015 - 04:40 AM
Forge, on 24 October 2015 - 07:01 PM, said:
With more testing I determined its the dynamic shadows that are flickering. I don't know if you are old enough to remember the old CRT analog TVs, but along with the flickering the shadows roll across the screen like your verticle hold control needed adjustment. So in this case its more than just setting Vsync. I have only a few Unity demos, no games. So I don't know if this is a Unity or Nvidia issue.
#15 Posted 25 October 2015 - 06:25 AM
and you need to get your nvidia control panel updated - no reason to have hobbled options when you have a 750ti
#16 Posted 25 October 2015 - 09:46 AM
#17 Posted 25 October 2015 - 07:34 PM
>3D Settings
>Manage 3D Settings
>Program Settings Tab
- if you're game isn't listed, then add it (most likely will have to add it)
>go through the long list of features and change the settings for those features to experiment until desired results are achieved
They might like to call it '3D Settings', but it adjusts settings for more than just 3D applications
This post has been edited by Forge: 25 October 2015 - 07:41 PM
#19 Posted 26 October 2015 - 10:22 AM
#20 Posted 26 October 2015 - 07:59 PM
Forge, on 24 October 2015 - 07:48 PM, said:
who are you?
I'm the only active mapper working on WGR2 new release along with William G (maybe)
#21 Posted 26 October 2015 - 09:29 PM
#22 Posted 05 November 2015 - 05:53 PM
Forge, on 26 October 2015 - 09:29 PM, said:
I was actually playing the map a few weeks ago and found it really worth to finish it, make the ship bigger and the outside smaller.
#24 Posted 14 November 2015 - 05:46 PM
Forge, on 05 November 2015 - 07:19 PM, said:
But first I need to finish the WGR maps, convince DT to work on the TC again