Centralized multiplayer
#1 Posted 27 September 2015 - 08:20 AM
#2 Posted 27 September 2015 - 08:26 AM
This post has been edited by Mark.: 27 September 2015 - 08:27 AM
#3 Posted 27 September 2015 - 12:58 PM
Ice Cake, on 27 September 2015 - 08:20 AM, said:
Yes.
Ice Cake, on 27 September 2015 - 08:20 AM, said:
Yes.
#5 Posted 27 September 2015 - 04:18 PM
#6 Posted 30 January 2016 - 02:02 AM
#7 Posted 15 February 2016 - 06:11 AM
Mark., on 27 September 2015 - 04:18 PM, said:
So, you're saying that Duke Nukem 3d, one of the most popular FPSes of all time, outside of Doom II itself, does not have a modern client that supports multiplayer?
How is that possible? This is a basic feature of every FPS.
This post has been edited by Master O: 15 February 2016 - 06:12 AM
#8 Posted 15 February 2016 - 06:19 AM
Master O, on 15 February 2016 - 06:11 AM, said:
Yeah, remember that bitchin' Wolfenstein 3D multiplayer client?
#9 Posted 15 February 2016 - 06:21 AM
This post has been edited by Mark.: 15 February 2016 - 06:25 AM
#10 Posted 15 February 2016 - 01:03 PM
#12 Posted 16 February 2016 - 06:53 AM
#13 Posted 17 February 2016 - 08:48 PM
This post has been edited by Paul B: 17 February 2016 - 09:41 PM
#14 Posted 19 February 2016 - 02:25 PM
Moving Duke to a really strong centralized and user friendly multiplayer experience would be really great, and probably help boost the overall health and populace of this community. The number of old school mods from back in the day, and even some of the newer ones like Dukeplus would be insane to get the chance to play in a more stable internet environment.
I totally support whatever time it takes the guys to see it done and done properly. I'm sure if they wanted to they could throw something out there half-ass and call it a day in a couple weeks. But that wouldn't benefit anyone.
#15 Posted 19 February 2016 - 05:22 PM
Inspector Lagomorf, on 15 February 2016 - 06:19 AM, said:
Doom once had sync-based multiplayer like Duke3D, and there was a time when Duke3D's multiplayer was nearly as popular as Doom's, so it is kind of surprising that a functional C/S multiplayer client hasn't come into existence by now in much the same way.
I really hope EDuke32 gets complete C/S Multiplayer before I die, or some other port rises to take it's place. Sync-based multiplayer is shite, and Megaton as a port itself is sub-par.... (Lots of bugs still, rarely worked on anymore, and they still haven't fixed ART loading in the workshop, making maps with new resources naught but impossible to play.)
This post has been edited by StrikerMan780: 19 February 2016 - 05:27 PM
#16 Posted 19 February 2016 - 05:52 PM
I would donate 20 € for that!
Money is allways a nice encouragement. ;-)
#17 Posted 19 February 2016 - 06:16 PM
#18 Posted 19 February 2016 - 06:18 PM
neoacix, on 19 February 2016 - 05:52 PM, said:
I would donate 20 € for that!
Money is allways a nice encouragement. ;-)
yep, $ 50, all we need is a place to send the cash too, and a volunteer to commit to the project.
#19 Posted 19 February 2016 - 07:20 PM
#20 Posted 19 February 2016 - 07:48 PM
Daedolon, on 16 February 2016 - 04:12 AM, said:
It's about specialization. No point in doing trial and error for years when an expert could do it in months...
This post has been edited by Fox: 19 February 2016 - 07:49 PM
#21 Posted 19 February 2016 - 08:12 PM
#22 Posted 19 February 2016 - 08:13 PM
He said he is working on it, but he has not much free time.
So, for me, that's the first person who directly says that he is working on the netcode for a long time.
I'm maybe a nobody, but I want to keep this ball rolling!
He thinks about funding some freetime!
Is there a chance?
I'll hope he will apply to this thread.
This post has been edited by neoacix: 19 February 2016 - 08:15 PM
#23 Posted 20 February 2016 - 09:19 AM
neoacix, on 19 February 2016 - 08:13 PM, said:
He said he is working on it, but he has not much free time.
So, for me, that's the first person who directly says that he is working on the netcode for a long time.
I'm maybe a nobody, but I want to keep this ball rolling!
He thinks about funding some freetime!
Is there a chance?
I'll hope he will apply to this thread.
There is always a chance.
However, whoever will be focusing on making EDuke32 server ready (netcode), will need to coordinate with the EDuke32 team. It is still work in progress with constant updates.
All the best.
#24 Posted 20 February 2016 - 09:42 AM
Hank, on 20 February 2016 - 09:19 AM, said:
75 has been since he started.
#25 Posted 22 February 2016 - 01:05 PM
Question is: Why don't do it?
We don't have to raise the bar to a high goal.
For instance, crowd funding for paying [IFOC]75 one week to work on the netcode is a possible thing, I think.
I don't know how much time you coders spend per week to work on the code, but I assume it's less then 10 hours.
So one week of continuous coding could be a real boost.
Of course [IFOC]75 has to talk with his boss for a free, unpayed week and it takes some effort to initiate the funding.
But I think it would be a very, very nice thing.
#26 Posted 22 February 2016 - 01:08 PM
Coding at that sustained rate is very taxing and can be counter-intuitive. I can imagine the mind just turning to goo.
#27 Posted 22 February 2016 - 01:20 PM
Commando Nukem, on 22 February 2016 - 01:08 PM, said:
Coding at that sustained rate is very taxing and can be counter-intuitive. I can imagine the mind just turning to goo.
Programing isn't like laying bricks. Progress generally isn't linear and It's difficult to predict how long a job will take. Unless the programmer already has all of the knowledge they need before starting, and is already familiar with the way the project is organized, a lot of their time will be spent learning how to do it, not actually coding.
#28 Posted 22 February 2016 - 01:33 PM
But I've seen other projects doing this (https://www.haiku-os.org/ <- they're working on an OS), so I wanted to mention it.
Also, nobody said that [IFOC]75 has to work fulltime on the code.
My thought was more in the direction to give him more freetime to do so.
Edit:
I may also have to add, that I'm a coder too (but not for Eduke).
So I know how much time goes into (re)thinking and learning and not actually coding.
But that's not the point.
The point is, regardless if you think/learn about it or actually code for it, you need time for all of that.
And there's a big difference if you start working on your code again every weekend and have to rethink your latest steps or if you have some days off to work on it!
But okay, if everyone thinks it's a bad idea, to fund some coder some freetime, I can live with it.
This post has been edited by neoacix: 22 February 2016 - 05:12 PM
#29 Posted 16 October 2016 - 07:31 PM
This is my only hope when it comes to Duke now, considering how World Tour turned out.
I just want to know what's going on, I've yet to receive a straight answer. No in-progress branch, no nothing? Hasn't even been touched yet?
This post has been edited by Striker: 01 November 2016 - 01:49 PM