Ion Fury "formerly Ion Maiden, launching August 15!"
#2401 Posted 29 January 2019 - 12:27 PM
#2402 Posted 30 January 2019 - 09:40 AM
#2403 Posted 30 January 2019 - 09:47 AM
#2404 Posted 30 January 2019 - 09:51 AM
This post has been edited by MusicallyInspired: 30 January 2019 - 09:51 AM
#2405 Posted 30 January 2019 - 10:58 AM
#2406 Posted 30 January 2019 - 04:46 PM
Kathy, on 30 January 2019 - 10:58 AM, said:
Just wanted to add my two cents on the voice work. I enjoyed Valerie's work in Bombshell, and I like what I've heard in Ion Maiden.
For those writing/directing the lines, if you feel the need to add a little to it, that's not a problem. But I don't think you should start doubting yourselves and changing things up. Keep on doing what you're doing!
#2407 Posted 30 January 2019 - 08:46 PM
#2408 Posted 31 January 2019 - 02:29 AM
I do like the alt fire for her revolver though, especially that it fires twice if targeting one enemy. Fun for taking out those spider robots.
The idea of story scenes was mentioned, do we know if those are in the game? Illustrated text cutscenes like Duke 3D or something like that? A few of those would be cool for sure.
This post has been edited by PsychoGoatee: 31 January 2019 - 02:31 AM
#2409 Posted 31 January 2019 - 07:28 AM
#2410 Posted 31 January 2019 - 11:29 AM
cosmonautcowboy, on 30 January 2019 - 04:46 PM, said:
For those writing/directing the lines, if you feel the need to add a little to it, that's not a problem. But I don't think you should start doubting yourselves and changing things up. Keep on doing what you're doing!
Want to chime in and say the same -- Ion Maiden has the best one-liners in recent memory, at least for this kind of game. They don't get annoying, and there's no dated references. Good job!
#2411 Posted 01 February 2019 - 05:02 PM
I just hope I don't have to wait an extra week/month/who-knows for the GOG version of the final game to drop (I know it's not any of your fault).
#2412 Posted 02 February 2019 - 03:46 PM
What a game
This post has been edited by Hank: 02 February 2019 - 04:39 PM
#2413 Posted 02 February 2019 - 05:02 PM
MrFlibble, on 26 January 2019 - 03:35 AM, said:
Also loved that Shadow Warrior reference
Ok now I have no idea if the level title was in any way meant to reference that game, but it would be awesome if the full version had some Hugo reference in the House of Horror's level... a gorilla mask in a closet, a pumpkin with a key inside, a hideous bat painting on a wall, something.
#2415 Posted 03 February 2019 - 01:22 AM
Hank, on 02 February 2019 - 03:46 PM, said:
What a game
It changes the AI? Not fan of that approach. Especially, when that info isn't given while choosing difficulty.
#2416 Posted 03 February 2019 - 01:43 AM
Kathy, on 03 February 2019 - 01:22 AM, said:
I'm not certain. All I'm giving is my 'first' impression, at top difficulty. The way the level's are laid out play a significant role as well. It can be as simple as just having more enemies to deal with; and they have more time to attack and run towards the player, i.e. fulfill their intended program.
Bottom line, it is a must have game, when it comes out.
#2417 Posted 03 February 2019 - 01:56 AM
Traditional "more or less enemies" approach doesn't work too well these days as some just simply require a lot more reaction time, no matter the enemy count.
If we had to balance the game for our tastes then we'd probably do skill4 as medium, but naturally that isn't possible
Just think of as 1-3 for first play and skill4 being the more unfair one that actually requires you to remember & hunt for secrets.
Overall skill4 still has very little core changes as we don't want it to force you to re-learn the whole AI
#2418 Posted 03 February 2019 - 04:58 AM
#2419 Posted 03 February 2019 - 10:41 AM
#2420 Posted 09 February 2019 - 09:09 AM
Overall, I like it. New weapons and enemies is quite good (although barely distinguishable), and level design is top notch. I like all the small things that you can interact with, like pictures or microwave. Love that door in the cellar!
One bug that I noticed is when you look at the security screen from the distance (i.e. don't use it), the skybox is all wrecked up.
#2421 Posted 09 February 2019 - 01:45 PM
Sanek, on 09 February 2019 - 09:09 AM, said:
Overall, I like it. New weapons and enemies is quite good (although barely distinguishable), and level design is top notch. I like all the small things that you can interact with, like pictures or microwave. Love that door in the cellar!
One bug that I noticed is when you look at the security screen from the distance (i.e. don't use it), the skybox is all wrecked up.
Yeah, we know about the skybox problem, it just wasn't worth holding up the release for.
#2422 Posted 22 February 2019 - 11:08 AM
#2423 Posted 22 February 2019 - 02:50 PM
#2424 Posted 22 February 2019 - 03:20 PM
This post has been edited by Radar: 22 February 2019 - 03:21 PM
#2425 Posted 22 February 2019 - 09:16 PM
MusicallyInspired, on 22 February 2019 - 11:08 AM, said:
It's something we wouldn't mind doing, but since Epic's store doesn't really provide the same level of services as Steam yet (will it ever?) there isn't a whole lot of reason for customers to purchase the game there. We might reconsider if the situation changes.
#2426 Posted 23 February 2019 - 05:49 AM
#2427 Posted 23 February 2019 - 01:12 PM
#2428 Posted 23 February 2019 - 02:26 PM
MusicallyInspired, on 23 February 2019 - 01:12 PM, said:
And that's kinda why going to the Epic Store doesn't make that much sense for IM: Epic needs those exclusivity deals because they know that without them people will just go and buy on Steam instead. So imo sure, the more stores the game is available on the merrier but really IM ticks all the boxes even without going to Epic:
- The game is available on a mainstream store: Steam.
- It has a DRM-free option in GOG.
- If you buy on the 3DR store then more money is going towards the publisher.
This post has been edited by Zaxx: 23 February 2019 - 02:28 PM
#2429 Posted 24 February 2019 - 12:59 PM
#2430 Posted 24 February 2019 - 03:52 PM
Kathy, on 24 February 2019 - 12:59 PM, said:
I think that's kind of a flawed argument, I mean what they could provide? Steam pretty much has everything you'd want from a game client covered now apart from providing DRM-free versions of the games you've bought. That's the only "plus" Epic could provide but in reality that's pretty impossible since big publishers still believe in DRM so they won't sell their games without it.
That leaves exclusivity deals and reduced prices as the options available to them but only one of those can work really: Steam's playerbase is loyal to their platform so they won't buy somewhere else even if it's slightly cheaper. On the other hand I think Epic is fucking up consumer good will by buying up shit instead of them making proper first party games for their platform. It's clear that the kids playing Fortnite won't be enough to get customers so what they should be doing instead is stuff like finishing up UT4, remastering Unreal / making an Unreal 3, remastering Jazz Jackrabbit / making a new Jazz game, somehow getting their Gears of War titles on there etc. Every single one of those games could get a small but significant when combined number of customers.
But at least they managed to get Journey from Sony and I missed out on that one on PS3 so I'll buy that.
This post has been edited by Zaxx: 24 February 2019 - 03:58 PM