Ion Fury "formerly Ion Maiden, launching August 15!"
#1351 Posted 04 April 2018 - 08:24 AM
Ion Maiden is actually quite similar to this. The secrets give you a lot of bowling bombs and the early game secret gives you access to the SMG which really helps you tear up some shit early on. So the balance of secrets is important in certain respects.
This post has been edited by Commando Nukem: 04 April 2018 - 08:34 AM
#1352 Posted 04 April 2018 - 08:44 AM
Commando Nukem, on 04 April 2018 - 08:24 AM, said:
While I like finding secrets and agree this, the only problem is I feel the ammo never run out at all, even I keep wasting them but I still near full on the end of level, not sure why... but I'm sure it won't just because too many secrets.
#1353 Posted 04 April 2018 - 10:02 AM
Forge, on 04 April 2018 - 08:11 AM, said:
it defaults to iron maiden, but you can click, "show only 'ion maiden' results"
Shit.
Last stupid suggestion +"Ion" Maiden, both Google and Bing show only Ion Maiden hits.
I guess, the old fashioned search methods are like me - relic of the past.
This post has been edited by Hank: 04 April 2018 - 10:03 AM
#1354 Posted 04 April 2018 - 11:50 AM
Commando Nukem, on 04 April 2018 - 08:24 AM, said:
Ion Maiden is actually quite similar to this. The secrets give you a lot of bowling bombs and the early game secret gives you access to the SMG which really helps you tear up some shit early on. So the balance of secrets is important in certain respects.
This also gives more of a choice of how you want to play the game. The weapons in Ion Maiden - so far - aren't that interesting, but still... the choice of how you want to tackle the levels (using which weapons) increase replayability.
And even if I don't agree with'im, and I never found AMCTC very enjoyable at all, MickyC brought up some valid points about non-linearity and replayability... But non-linearing shit up will make levels less accessible and less fun the first few times around, so it's not really worth it. Unless you change it up on higher difficulties (sounds like a ton of work for little payoff) or with secrets.
#1356 Posted 04 April 2018 - 07:04 PM
necroslut, on 04 April 2018 - 11:50 AM, said:
Indeed. Though just as an aside, Quake actually did something similar depending on difficulty and/or Multiplayer mode being selected (certain walls were flagged to only show up in single player, and thus would open up paths in multiplayer to make the maps flow better.)
So it's not totally unheard of, but yeah it would be a lot of extra work for a marginal difference.
#1357 Posted 04 April 2018 - 07:46 PM
I wonder if it’s just the preview campaign or if the convention goers will get an extra taste?
I really want one of those landyards
This post has been edited by KaijuTurtle: 04 April 2018 - 07:47 PM
#1358 Posted 04 April 2018 - 08:14 PM
#1360 Posted 04 April 2018 - 09:24 PM
#1361 Posted 05 April 2018 - 01:37 AM
Hank, on 04 April 2018 - 05:35 PM, said:
I'm early.
Don't hit me~ hmm, seems put my screenshot(s) in spoiler/using Steam screenshot function(could not display them directly) was bad idea...?
And...oasiz confessed that was his weird idea. lol
oasiz, on 01 March 2018 - 03:11 AM, said:
===
Wow, can't wait when the PAX is over and that build releases!
This post has been edited by Player Lin: 05 April 2018 - 01:37 AM
#1362 Posted 05 April 2018 - 02:20 AM
Jblade, on 04 April 2018 - 09:21 PM, said:
I can't wait to see what kind of crazy mods you guys come up with!
#1363 Posted 05 April 2018 - 03:04 AM
TerminX, on 05 April 2018 - 02:20 AM, said:
To clarify, the mods thing is for full game. We're not releasing mod tools in this update
#1365 Posted 05 April 2018 - 06:01 AM
#1369 Posted 05 April 2018 - 08:35 AM
#1370 Posted 05 April 2018 - 09:45 AM
DavoX, on 05 April 2018 - 04:36 AM, said:
Wow. Very nice that Ion Maiden gets appreciation from such a legend.
#1371 Posted 05 April 2018 - 12:12 PM
#1372 Posted 05 April 2018 - 12:13 PM
#1373 Posted 05 April 2018 - 06:38 PM
MusicallyInspired, on 05 April 2018 - 07:10 AM, said:
I suspected it might have been a new game mode. It's great that new modes are coming along; it gives more options and replay value. Plus I imagine they're relatively easy to implement compared to something like adding a new zone.
This post has been edited by Micky C: 05 April 2018 - 06:38 PM
#1374 Posted 05 April 2018 - 09:18 PM
#1375 Posted 06 April 2018 - 12:01 AM
It doesn't necessarily restrict the colours to 8-bit, but it tries as best it can given the limitations.
This post has been edited by Micky C: 06 April 2018 - 12:02 AM
#1376 Posted 06 April 2018 - 09:53 AM
#1377 Posted 06 April 2018 - 10:30 AM
#1378 Posted 06 April 2018 - 10:33 AM
#1379 Posted 06 April 2018 - 11:01 AM
#1380 Posted 06 April 2018 - 01:55 PM
Hendricks266, on 06 April 2018 - 10:33 AM, said:
Nice! Has that change made it into synthesis yet?