Ion Fury "formerly Ion Maiden, launching August 15!"
#602 Posted 28 February 2018 - 12:24 PM
It needs some more polish and fine tuning but that's why it's Early Access afterall.
Oddly enough my favorite thing are some of the small touches; light switches have an animation when you flip them and fire extinguishers start spraying before they blow up.
Also GGGMan's video is up. Not watching because I don't want stuff spoiler, but here goes:
This post has been edited by HulkNukem: 28 February 2018 - 12:27 PM
#603 Posted 28 February 2018 - 12:40 PM
#604 Posted 28 February 2018 - 01:00 PM
This post has been edited by Mark.: 28 February 2018 - 01:11 PM
#605 Posted 28 February 2018 - 01:02 PM
#606 Posted 28 February 2018 - 02:02 PM
All my love and support to you guys. Really nailed the feel and the game is drop dead gorgeous!
#607 Posted 28 February 2018 - 02:04 PM
Mark., on 28 February 2018 - 01:00 PM, said:
Not sure what you mean, but unlike a lot of hitscan enemies these don't just lock on to your position and pummel you. It is actually possible to dodge in Ion Maiden.
#608 Posted 28 February 2018 - 02:05 PM
The game mechanics seem good - though Shelly jumps like the doomguy would, if he could jump. Just feels like a stiff 2 inch vertical - but it fits the game.
Didn't notice if it could be set, but it'd be nice to have the baton on a quick-fire button as well as having it bound to the the weapon 1 slot. I want to smack chairs and stuff out of my way real quick without having to switch weapons.
Shelly needs more lines. (the ones she has are good. Want more.)
I like how the game told me how many secrets I missed before I got on the elevator to the basement.
(I haven't finished - this is where I stopped)
the only thing i really found is pretty minor - this wall-map is blocking and it clips the player to the top of it.
capt0000.jpg (41.68K)
Number of downloads: 36
This post has been edited by Forge: 28 February 2018 - 02:07 PM
#609 Posted 28 February 2018 - 02:12 PM
First impressions:
-Amazing level design that will impress even the seasoned veterans.
-More interactity than we've ever seen before (in a Build Engine game)
-Music and VA is great.
So far, the only bad thing is enemies and ammo/inventory:
-Enemies look exremely bland and unimaginative, compared to the ones from classic Build games.
-The enemies blend into a f-ing backround so you can't see them until the start shooting or be right in front of you.
-Ammo and misc. inventory blend into the scene too.
As a player I must say that the color direction is not the strongest point of the game.
However, I still think that it's awesome and want to congragulate the team on the early access release of game. Yeah!
#610 Posted 28 February 2018 - 02:13 PM
Mblackwell, on 28 February 2018 - 02:04 PM, said:
From the very opening of gameplay, at the 1 min mark I noticed it and then many times throughout the video. It seems like as soon as they detect the player they shoot regardless of which direction they are facing. Then they turn to face the player and continue shooting. It goes by so fast in the video. But I seem to be the only one seeing this so I could be imagining it. I don't have the game to play to know for sure.
This post has been edited by Mark.: 28 February 2018 - 02:16 PM
#611 Posted 28 February 2018 - 02:19 PM
The military issued me field uniforms for the woods, the desert, and an urban environment - before they settled on those generic digital patterned ones they have now.
It would make sense that the enemies would try to blend in with their environment.
I personally didn't have a problem finding and collecting items (weapons, armor, ammo, health, keys, etc.). For me, I seen them easy enough once I knew what to look for.
The enemy a.i. can be kinda stupid at times - and they can get stuck behind things pretty easy.
This post has been edited by Forge: 28 February 2018 - 02:20 PM
#612 Posted 28 February 2018 - 02:20 PM
This post has been edited by HulkNukem: 28 February 2018 - 02:20 PM
#613 Posted 28 February 2018 - 02:22 PM
HulkNukem, on 28 February 2018 - 02:20 PM, said:
me too. now I don't feel so bad.
#614 Posted 28 February 2018 - 02:26 PM
TerminX, on 28 February 2018 - 01:02 PM, said:
Cool, I'll keep an ion that.
#615 Posted 28 February 2018 - 03:02 PM
I notice there's no option for MacOS... but you have linux?? Any news on bringing it to Mac in the future? Eduke32 obviously supports that platform.
I've got it from the 3DR website, primarily to support the devs rather than the DRM aspect. I may buy it on steam in the future on sale if I like it enough.
Sanek, on 28 February 2018 - 08:45 AM, said:
Bought the Early Access version without any thinking, despite the huge-ass price.
It's cheaper than World Tour, which was basically 1 new episode. I'm assuming this game will be much bigger than that once the full version is out.
This post has been edited by Micky C: 28 February 2018 - 03:03 PM
#616 Posted 28 February 2018 - 03:10 PM
#617 Posted 28 February 2018 - 03:15 PM
TerminX, on 28 February 2018 - 03:10 PM, said:
I love it that you guys are basically paid now to enhance eduke32
#618 Posted 28 February 2018 - 03:22 PM
#619 Posted 28 February 2018 - 03:45 PM
Looking forward to the game
This post has been edited by Hank: 28 February 2018 - 03:46 PM
#620 Posted 28 February 2018 - 03:52 PM
They managed to make pistol fun to use where as most other games they are weak and useless.
Amount of secrets is unexpected but a nice touch.
Levels are incredible, guns are incredible and gore is just right amount.
Only real complaint is that it is very easy. Never died once or was even close to death.
#621 Posted 28 February 2018 - 03:54 PM
#623 Posted 28 February 2018 - 04:48 PM
A bowling-bomb almost has to be right on top of it in order for the explosion to make it break.
Not an easy task with the excessive distance and wall bounce those things go, even on the lightest touch of the meter & rolling it from a crouch.
Or I just have bad luck.
#624 Posted 28 February 2018 - 04:53 PM
Played the first level. The game is certainly good. The levels are large, intricate, complex, interconnected, all the areas have a sense of purpose unlike so many 'old school shooters' with their abstract level design. Some guy on steam was complaining it was too complex which makes me lol. I think the level of complexity used here is spot on. Obviously the levels look fantastic; full of colour, detail, and what I think is a simpsons reference in the skybox. At least the level I played had a bit of a SiN feel in the way you were going through a high tech facility. The levels certainly have the level of polish, consistency and custom for-purpose textures that you'd expect of a commercial product.
Combat is also of high quality; as others have said, the enemies aren't bullet sponges. You're also forced to use all weapons and hunt for ammo, and all weapons are useful, even the pistol. The enemies have a bit of punch to them, so you can't just go in guns blazing, you need to be smart about using cover. Fortunately, there's plenty of cover around; convenient crates, desks, walls. Plenty of windows around (including transparent cover) which allows you to see enemies in advance and plan your tactics. This gives the game more depth as opposed to Duke 3D. Another guy on steam also commented about being disappointed that there were 'so few enemies at any one time'. But this isn't Doom or Serious Sam, nor is it meant to be.
Interactivity is also in many ways more than I was expecting. You can push some things like chairs around. I love shooting the paintings. Shooting windows leaves cracks on the glass. Many, many little details. The moving sectors have momentum to them (slow start/stop) as opposed to Duke's constant speed. Omg that elevator with the guys in it...
On other hand, in some areas I was let down by the interactivity. It's great that you can use the toilets, but you can't use the toilets Further more, you can't use things like vending machines. There was also this bathroom with a hand towel dispenser, taps, and (what I think is) a condom dispenser; none of which you can interact with. I understand that the game can't have infinite interactivity, and they've come a long way in what they've done, but these particular components stood out to me as should be interactive but aren't.
I was also surprised by the performance issues (on my albeit 7 year old computer), but then I haven't tried the performance tips yet.
This post has been edited by Micky C: 28 February 2018 - 05:12 PM
#625 Posted 28 February 2018 - 05:25 PM
But, I had to work... so it sat in my library waiting until after work.
Well, now, I've been home an hour or so... and I've played some of it.
And, I love it.
I've always had a soft spot for Build Engine shooters. From the great ones (Blood being my personal favorite) to the rather... "eh" ones (Witchaven). So, getting a new one is a dream come true.
But, this completely surpasses my expectations.
Firstly, the game looks fantastic. The sprite work is beautiful. Wonderfully detailed and very impressive. Also, the world and levels are huge, open... and still, stuffed with little bits here and there to really make it catch your eye.
Gameplay wise, it's what I love. That classic build engine feel, combat is solid and weighty. A lovely crunch when you blow up a group of enemies. Also, kicking around random gibs gave me warm fuzzies and instantly reminded me of Blood.
Now, it's no secret that I was not a big fan of Bombshell. Firstly, I really dislike top down shooters. Not sure why, I've just never enjoyed that perspective in gaming. And, the game was pretty rough when it released. Various issues, crashes, bugs and performance hiccups got in the way of a rather gorgeous looking game.
So, I had reservations when I originally heard about a prequel FPS game. But, those worries dropped when I found out who was making it.
So many people I knew/remember from the old 3DRealms forums. It's great to see their hardwork get so much positive attention. And TerminX, was very supportive when I first became a mod back at 3DRealms, and he was a guy I always really liked.
So, I just want to say, great job guys. It's truly fantastic, and I can not wait to play more.
#626 Posted 28 February 2018 - 05:53 PM
But my computer is old, with a cheap Intel graphic card and a 32-bit system. However, EDuke32 runs pretty good, so it's totally impossible to run Ion Maiden on it?
Sorry for my shitty ignorance, but the lack of interest on modern games has made me a totally ignorant about graphic compatibilities.
By the way...
#628 Posted 28 February 2018 - 06:14 PM
Fox, on 28 February 2018 - 06:06 PM, said:
That would be a great image for the 3D Realms or Bombshell Twitter accounts to use. Even for people who are tired of that meme, it's so impressive!
I see that there will be an Ion Maiden panel at PAX East in April!
This post has been edited by Mr. Tibbs: 28 February 2018 - 06:16 PM
#630 Posted 28 February 2018 - 06:38 PM
Fox, on 28 February 2018 - 06:32 PM, said:
If we can get more people playing this than World Tour, then that's a big improvement.