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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   Malgon 

#46

I don't know if it has been said about the level progression and whether it is going to be just a single run of levels or broken into episodes, but either way there must be a Duke 3D style cutscene in there somewhere.
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User is offline   Radar 

  • King of SOVL

#47

View PostTea Monster, on 28 July 2015 - 11:29 AM, said:

In complete seriousness - Terminx and co will have to get their act together if they are going to sell this game on EDuke32. If there are glitches with TROR, the renderer won't work on half the cards out there and you need an i7 to play your DOS era shooter, then the new 3DR is going to have to hire an army of tech support gurus. This is why Megaton went with the port that they did. Having all this stuff that sort of works when it wants to is great for a free port, but once you start charging money and selling to the technically illiterate populace on Steam, then it's a different story.


I don't think we really know why the Megaton guys went with JFDuke3D, but I think it had everything to do with the netcode. EDuke32 is still better than JFDuke3D in all aspects if you're just playing the original game. I can't get 1920x1080 to work right in Megaton.

IMO the new game doesn't have to use TROR. And if it does, just simple stuff that always renders well is fine too. And if it's retro, I'll live with no polymer.

This post has been edited by Sgt. Rarity: 28 July 2015 - 06:19 PM

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#48

I just remembered that, in 2000 or so, George said there had been an attempt to develop a Bombshell game with Build after Duke3D. I wonder if anything of that version has been salvaged and we're gonna see it in this version.

This post has been edited by Altered Reality: 29 July 2015 - 08:33 AM

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User is offline   Steve 64 

#49

View PostSgt. Rarity, on 28 July 2015 - 12:17 PM, said:

I don't think we really know why the Megaton guys went with JFDuke3D, but I think it had everything to do with the netcode. EDuke32 is still better than JFDuke3D in all aspects if you're just playing the original game. I can't get 1920x1080 to work right in Megaton.

IMO the new game doesn't have to use TROR. And if it does, just simple stuff that always renders well is fine too. And if it's retro, I'll live with no polymer.


I agree the netcode for Duke Nukem 3D Megaton Edition, I really think the devs for megaton did a terrible job at it the online support when it came out was in a unfinished state termit basically brought in 3 to 4 people to fix the coop/mp for the expanions to be honest really see no point in playing online since mp is basically unplayable most of the time it lags badly and crashes I know that I can play this game online
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User is offline   Radar 

  • King of SOVL

#50

LOL. That is the nature of Duke's sync-locked netcode. You get used to it after awhile. :) I never played on Megaton much because I didn't like that I couldn't configure my side mouse buttons, but the lag issue wasn't a problem. It was all too familiar to me. :D I play on Meltdown now.
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User is offline   Steve 64 

#51

Same it agood place to go if you really like to duke it out
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#52

Off-topic. I missed out on the Redneck Rampage part. :-/

I really loved Redneck Rampage. It's got nice level designs. That game introduced me to the Psychobilly music scene w/ the likes of musicians like Mojo Nixon, The Reverend Horton Heat and the late Country Dick fronted The Beat Farmers.

BTW has anyone played Redneck Deer Huntin? That game take place in the Redneck Rampage universe except it's a hunting simulator on the Build Engine.

Now if Redneck Rampage's source code gets released under GPL.

This post has been edited by DustFalcon85: 29 July 2015 - 05:05 AM

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User is offline   MetHy 

#53

I've never played the Hunting game, I wish it was part of GoG's RR pack or was available somewhere... I wonder how it holds up. Its snow level with falling flakes look really cool and so do the sniper rifle.

The funny thing being that I've never seen any of this game textures or sprites re-used in a Build or Doom mod, ever, even though they look pretty good. For instance the animal sprites could come in handy for many modders I'm sure. The game seems very overlooked.

This post has been edited by MetHy: 29 July 2015 - 05:26 AM

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User is offline   Daedolon 

  • Ancient Blood God

#54

Offtopic again, but Redneck Rampage Deer Huntin' taught me how to do slopes properly in build. Xatrix is king.
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#55

Very fun to see they're doing this, more retro shooters is always nice. That said, if it's genuinely a game and not a short demo length little bonus, I hope it's sold separately. If I get Bombshell I probably wouldn't want to pay for a deluxe version.

My guess is, being that it's a bonus that is buried in a list there and hasn't gotten much of any news, it may end up just being a small little bonus. So keeping expectations down a bit.
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User is offline   Micky C 

  • Honored Donor

#56

Does it actually say anywhere that it's being sold? Seeing as it's essentially meant to be advertising for Bombshell, it's likely it may be released for free. That'd also avoid the mess of sorting out having to pay all the people who contributed I eduke32 over the years and all the liscences and everything.
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User is offline   Lunick 

#57

It's going to be included in the Digital Deluxe version of Bombshell, as it is shown in the picture.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#58

It doesn't necessary needs to use Eduke32. Besides Eduke32 IMHO is not polished for a commercial release (pretending Megaton didn't happen).

Edit: Phew, I didn't read TX message.

This post has been edited by Fox: 06 August 2015 - 10:17 AM

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User is offline   Micky C 

  • Honored Donor

#59

Surely the older features are polished enough that there shouldn't be any trouble making a classic game. Yeah the newer stuff like polymer and multiplayer are hanging in the air at the moment but it doesn't sound like they should have any problems with eduke32.
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User is offline   Radar 

  • King of SOVL

#60

View PostFox, on 29 July 2015 - 09:27 PM, said:

Besides Eduke32 IMHO is not polished for a commercial release (pretending Megaton didn't happen).


How so? :) If you're just playing the original game (8-bit renderer, no TROR, no polymer), what does EDuke32 do to provide evidence of an unpolished product?
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User is offline   MrFlibble 

#61

View PostMicky C, on 29 July 2015 - 09:03 PM, said:

Does it actually say anywhere that it's being sold? Seeing as it's essentially meant to be advertising for Bombshell, it's likely it may be released for free.

View PostLunick, on 29 July 2015 - 09:19 PM, said:

It's going to be included in the Digital Deluxe version of Bombshell, as it is shown in the picture.

I've just realised that with all the DOS vs. retro discussion (which, admittedly, I took part in starting), my question remained unanswered:

View PostMrFlibble, on 26 July 2015 - 10:40 AM, said:

I did not understand from the advertisement if this will be an exclusive extra bundled with that gaming PC, or constitute part of the regular game offer? Maybe it will be a promotional freebie? Or at least there will be a shareware version?

Personally I would very much appreciate if not a complete stand-alone free promotional release, but at least a shareware version comparable to that of Duke Nukem 3D*. Otherwise it would not be as much a promotion but an additional incentive to buy the deluxe version?

*That is, I'm confident that the Build mapper professionals who are working on this will provide a substantial set of quality maps for the game.
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User is offline   MetHy 

#62

View PostMicky C, on 29 July 2015 - 09:03 PM, said:

Does it actually say anywhere that it's being sold? Seeing as it's essentially meant to be advertising for Bombshell, it's likely it may be released for free. That'd also avoid the mess of sorting out having to pay all the people who contributed I eduke32 over the years and all the liscences and everything.


That's funny because I heard a rumour saying some people were working on this game for free. Which also led me to think it might be a (short) free game. This is just an anonymous tip though, nothing I can confirm or we should take as solid truth.

However I think that ,even if the game is free, and whether it is long or not, it's still a marketing product advertising the other Bombshell game.
So imo there is no reason people working on this game, or the people who made the engine the game is using, should not be paid.

That'd be like telling an advert agency they won't be paid because customers don't have to pay to look at the ad they made.

This is very different from a mod or a TC. It's still something that will bring publicity and recognition to 3DR/Interceptor, and that will led to financial revenues for the company, even if not directly with this game itself.
For instance people will discover Bombshell thanks to the prequel and then will buy the other Bombshell game, and may check any other game 3DR/Interceptor made, etc

This post has been edited by MetHy: 30 July 2015 - 05:24 AM

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User is offline   MrFlibble 

#63

View PostMetHy, on 30 July 2015 - 05:18 AM, said:

For instance people will discover Bombshell thanks to the prequel and then will buy the other Bombshell game, and may check any other game 3DR/Interceptor made, etc

This is exactly the reason why I'm asking if there's going to be some stand-alone (whether free, shareware or otherwise) release of this game, because in the stand-alone form it can really be a promotional product. Otherwise it's just an "extra", an additional incentive to buy the game for those who already know about it, not a way to bring it to a wider audience.

View PostMetHy, on 30 July 2015 - 05:18 AM, said:

That's funny because I heard a rumour saying some people were working on this game for free. Which also led me to think it might be a (short) free game.

If a product is freeware it does not necessarily entail that the developers were not paid.

BTW, I hope this is not under NDA, but may I ask whose idea was it to create this Build prequel? Was that Scott Miller, Frederik Schreiber or TerminX and Hendricks266 (or someone else)?
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#64

It's stand-alone, first episode shareware (Classic Duke 3D Model). Exclusive first access to the beta comes with pre-ordering Bombshell.
I came up with the idea with Scott Miller early this year, and reached out to Richard and Evan. We have assembled a dream team working on it.
Actually a few of the posters in this thread are active developers on the project.

Thats it for now - You'll have to wait for the OFFICIAL reveal for more info :)

This post has been edited by Frederik Schreiber: 30 July 2015 - 11:41 AM

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User is offline   MrFlibble 

#65

Thank you Mr. Schreiber! That is excellent news :)
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User is offline   Radar 

  • King of SOVL

#66

View PostFrederik Schreiber, on 30 July 2015 - 11:37 AM, said:

and reached out to Richard


You mean Richard, as in Richard Bailey Gray, the Level Lord?

AWWWW YEEAAAAAHHH!!!!!!!



EDIT:

Chill out Hendricks. I was excited and didn't know he was talking about TerminX. I was trying to think who was Evan from the old days. Just remembered that's actually you. :)

This post has been edited by Sgt. Rarity: 30 July 2015 - 12:17 PM

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#67

Grooovy news!
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User is offline   zwieback 

#68

wow that's great news :)
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#69

And when can you pre order bombshell? :)
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User is offline   Mr. Tibbs 

#70

Interceptor are considering adding a multiplayer component to the expansion they're working on. Campaign is around 14-16 hours. There's a new game plus mode, where you get to carry over you're upgrades from your previous playthrough. This will grant you access to previously inaccessible areas.

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User is offline   MrFlibble 

#71

View PostMr. Tibbs, on 01 August 2015 - 01:00 PM, said:

There's a new game plus mode, where you get to carry over you're upgrades from your previous playthrough. This will grant you access to previously inaccessible areas.

That reminds me of Tyrian. Actually I don't remember any other game that has such a feature.
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#72

Also release is Fall now no date or month. Smart choice:)

This post has been edited by DukeNukem64: 01 August 2015 - 03:08 PM

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User is offline   DavoX 

  • Honored Donor

#73

View PostMr. Tibbs, on 01 August 2015 - 01:00 PM, said:

Interceptor are considering adding a multiplayer component to the expansion they're working on. Campaign is around 14-16 hours. There's a new game plus mode, where you get to carry over you're upgrades from your previous playthrough. This will grant you access to previously inaccessible areas.



What does it have to do with the prequel though? :)
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User is offline   Mr. Tibbs 

#74

View PostDavoX, on 01 August 2015 - 04:10 PM, said:

What does it have to do with the prequel though? :)

Posted Image

Are you working on the prequel, DavoX? I loved your work on the DNF 2013 DLC.
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User is offline   DavoX 

  • Honored Donor

#75

View PostMr. Tibbs, on 01 August 2015 - 06:10 PM, said:

Posted Image

Are you working on the prequel, DavoX? I loved your work on the DNF 2013 DLC.


Yes :D. I'm glad you liked the DNF 2013 DLC man. Micky C and I worked really hard on it :) .
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