Ion Fury "formerly Ion Maiden, launching August 15!"
#46 Posted 28 July 2015 - 01:19 AM
#47 Posted 28 July 2015 - 12:17 PM
Tea Monster, on 28 July 2015 - 11:29 AM, said:
I don't think we really know why the Megaton guys went with JFDuke3D, but I think it had everything to do with the netcode. EDuke32 is still better than JFDuke3D in all aspects if you're just playing the original game. I can't get 1920x1080 to work right in Megaton.
IMO the new game doesn't have to use TROR. And if it does, just simple stuff that always renders well is fine too. And if it's retro, I'll live with no polymer.
This post has been edited by Sgt. Rarity: 28 July 2015 - 06:19 PM
#48 Posted 28 July 2015 - 01:13 PM
This post has been edited by Altered Reality: 29 July 2015 - 08:33 AM
#49 Posted 28 July 2015 - 01:54 PM
Sgt. Rarity, on 28 July 2015 - 12:17 PM, said:
IMO the new game doesn't have to use TROR. And if it does, just simple stuff that always renders well is fine too. And if it's retro, I'll live with no polymer.
I agree the netcode for Duke Nukem 3D Megaton Edition, I really think the devs for megaton did a terrible job at it the online support when it came out was in a unfinished state termit basically brought in 3 to 4 people to fix the coop/mp for the expanions to be honest really see no point in playing online since mp is basically unplayable most of the time it lags badly and crashes I know that I can play this game online
#50 Posted 28 July 2015 - 06:29 PM
#52 Posted 29 July 2015 - 05:04 AM
I really loved Redneck Rampage. It's got nice level designs. That game introduced me to the Psychobilly music scene w/ the likes of musicians like Mojo Nixon, The Reverend Horton Heat and the late Country Dick fronted The Beat Farmers.
BTW has anyone played Redneck Deer Huntin? That game take place in the Redneck Rampage universe except it's a hunting simulator on the Build Engine.
Now if Redneck Rampage's source code gets released under GPL.
This post has been edited by DustFalcon85: 29 July 2015 - 05:05 AM
#53 Posted 29 July 2015 - 05:25 AM
The funny thing being that I've never seen any of this game textures or sprites re-used in a Build or Doom mod, ever, even though they look pretty good. For instance the animal sprites could come in handy for many modders I'm sure. The game seems very overlooked.
This post has been edited by MetHy: 29 July 2015 - 05:26 AM
#54 Posted 29 July 2015 - 08:27 AM
#55 Posted 29 July 2015 - 04:05 PM
My guess is, being that it's a bonus that is buried in a list there and hasn't gotten much of any news, it may end up just being a small little bonus. So keeping expectations down a bit.
#56 Posted 29 July 2015 - 09:03 PM
#57 Posted 29 July 2015 - 09:19 PM
#58 Posted 29 July 2015 - 09:27 PM
Edit: Phew, I didn't read TX message.
This post has been edited by Fox: 06 August 2015 - 10:17 AM
#59 Posted 29 July 2015 - 09:54 PM
#60 Posted 29 July 2015 - 09:56 PM
Fox, on 29 July 2015 - 09:27 PM, said:
How so?
#61 Posted 30 July 2015 - 03:32 AM
Micky C, on 29 July 2015 - 09:03 PM, said:
Lunick, on 29 July 2015 - 09:19 PM, said:
I've just realised that with all the DOS vs. retro discussion (which, admittedly, I took part in starting), my question remained unanswered:
MrFlibble, on 26 July 2015 - 10:40 AM, said:
Personally I would very much appreciate if not a complete stand-alone free promotional release, but at least a shareware version comparable to that of Duke Nukem 3D*. Otherwise it would not be as much a promotion but an additional incentive to buy the deluxe version?
*That is, I'm confident that the Build mapper professionals who are working on this will provide a substantial set of quality maps for the game.
#62 Posted 30 July 2015 - 05:18 AM
Micky C, on 29 July 2015 - 09:03 PM, said:
That's funny because I heard a rumour saying some people were working on this game for free. Which also led me to think it might be a (short) free game. This is just an anonymous tip though, nothing I can confirm or we should take as solid truth.
However I think that ,even if the game is free, and whether it is long or not, it's still a marketing product advertising the other Bombshell game.
So imo there is no reason people working on this game, or the people who made the engine the game is using, should not be paid.
That'd be like telling an advert agency they won't be paid because customers don't have to pay to look at the ad they made.
This is very different from a mod or a TC. It's still something that will bring publicity and recognition to 3DR/Interceptor, and that will led to financial revenues for the company, even if not directly with this game itself.
For instance people will discover Bombshell thanks to the prequel and then will buy the other Bombshell game, and may check any other game 3DR/Interceptor made, etc
This post has been edited by MetHy: 30 July 2015 - 05:24 AM
#63 Posted 30 July 2015 - 06:54 AM
MetHy, on 30 July 2015 - 05:18 AM, said:
This is exactly the reason why I'm asking if there's going to be some stand-alone (whether free, shareware or otherwise) release of this game, because in the stand-alone form it can really be a promotional product. Otherwise it's just an "extra", an additional incentive to buy the game for those who already know about it, not a way to bring it to a wider audience.
MetHy, on 30 July 2015 - 05:18 AM, said:
If a product is freeware it does not necessarily entail that the developers were not paid.
BTW, I hope this is not under NDA, but may I ask whose idea was it to create this Build prequel? Was that Scott Miller, Frederik Schreiber or TerminX and Hendricks266 (or someone else)?
#64 Posted 30 July 2015 - 11:37 AM
I came up with the idea with Scott Miller early this year, and reached out to Richard and Evan. We have assembled a dream team working on it.
Actually a few of the posters in this thread are active developers on the project.
Thats it for now - You'll have to wait for the OFFICIAL reveal for more info
This post has been edited by Frederik Schreiber: 30 July 2015 - 11:41 AM
#66 Posted 30 July 2015 - 12:10 PM
Frederik Schreiber, on 30 July 2015 - 11:37 AM, said:
AWWWW YEEAAAAAHHH!!!!!!!
EDIT:
Chill out Hendricks. I was excited and didn't know he was talking about TerminX. I was trying to think who was Evan from the old days. Just remembered that's actually you.
This post has been edited by Sgt. Rarity: 30 July 2015 - 12:17 PM
#70 Posted 01 August 2015 - 01:00 PM
#71 Posted 01 August 2015 - 01:20 PM
Mr. Tibbs, on 01 August 2015 - 01:00 PM, said:
That reminds me of Tyrian. Actually I don't remember any other game that has such a feature.
#72 Posted 01 August 2015 - 03:08 PM
This post has been edited by DukeNukem64: 01 August 2015 - 03:08 PM
#73 Posted 01 August 2015 - 04:10 PM
Mr. Tibbs, on 01 August 2015 - 01:00 PM, said:
What does it have to do with the prequel though?
#74 Posted 01 August 2015 - 06:10 PM
DavoX, on 01 August 2015 - 04:10 PM, said:

Are you working on the prequel, DavoX? I loved your work on the DNF 2013 DLC.
#75 Posted 02 August 2015 - 04:40 PM
Mr. Tibbs, on 01 August 2015 - 06:10 PM, said:

Are you working on the prequel, DavoX? I loved your work on the DNF 2013 DLC.
Yes

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