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Gearbox searches developer to help with new Duke Nukem game

User is offline   Gambini 

  • 1,239

#61

And the video illustrating the article is a Let´s play of the DNF 2013 mod. Right in the chin Pitchford! ;)

My maps

eat my shorts
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User is offline   hismasterplan 

  • 71

#62

View PostMr. Tibbs, on 16 July 2015 - 01:17 PM, said:

Gearbox are also looking for outside help for the next Brother in Arms game. Their Ubisoft Furious Four project became Battleborn.

It'll be years before we see the next Duke game. ;)


In cruel irony, Duke 5 will probably be close to the time we waited for Forever. I mean from the time Forever was released, not by this news. 2018 at the earliest.
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User is offline   HulkNukem 

  • 722

#63

Duke Nukem Forever is over 4 years old already. Fuck
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User is offline   MusicallyInspired 

  • 2,263

#64

Hoooooleeeeeee

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is offline   duke a number1 

  • 30

#65

View PostGambini, on 16 July 2015 - 04:04 PM, said:

And the video illustrating the article is a Let´s play of the DNF 2013 mod. Right in the chin Pitchford! :lol:




Of course it did that mod was the greatest mod eva!
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User is offline   MetHy 

  • 1,414

#66

View PostHulkNukem, on 16 July 2015 - 05:37 PM, said:

Duke Nukem Forever is over 4 years old already. Fuck


Damn, I guess it's time to replay it then.
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#67

The Guardian talked to several developers about what they would do for a new Duke game, I find Sam Barlows idea particularly interesting:The Guardian

Everything is porn.

This post has been edited by Balls Of Steel Forever: 21 July 2015 - 08:06 PM

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User is offline   Clifford the Big Red Deuce 

  • The Original Shitposter
  • 258

#68

View PostBalls Of Steel Forever, on 21 July 2015 - 11:58 AM, said:

The Guardian talked to several developers about what they would do for a new Duke game, I find Sam Barlows idea particularly nteresting:The Guardian

I like Dan Pinchoff :

Quote

The most fun I had in the remake of Duke Nukem was throwing actual shit at the wall. You picked up the shit and you threw it at the wall, and it made a stain, and then you did that a few more times. Then you went and played the game for a couple of hours and thought, “Actually, the most fun I had in this game was just throwing shit at a wall”. So we could just do that – Duke Nukem: Shit Wall Simulator.

Posted Image

I LOVE DOOKIE NUKEM !!!! Posted Image
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User is offline   HulkNukem 

  • 722

#69

Shouldn't it be L.A. Meltdung?
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User is offline   Altered Reality 

  • 124

#70

View Posthismasterplan, on 16 July 2015 - 04:45 PM, said:

In cruel irony, Duke 5 will probably be close to the time we waited for Forever. I mean from the time Forever was released, not by this news. 2018 at the earliest.

This would mean Duke 5 will be released in 2025. How did you get the 2018 date?

View PostHulkNukem, on 16 July 2015 - 05:37 PM, said:

Duke Nukem Forever is over 4 years old already. Fuck

Wanna get an even bigger shock? In less than two years (specifically, on April 28, 2017), it will be TWENTY YEARS since DNF was announced.

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.
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User is offline   hismasterplan 

  • 71

#71

View PostAltered Reality, on 22 July 2015 - 03:38 PM, said:

This would mean Duke 5 will be released in 2025. How did you get the 2018 date?


Just my earliest estimate DN5 will be released from the time DNF was released.
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User is offline   DerickVonD 

  • -32

#72

Honestly, I don't care. They'll use COD elements like everyone loves to do. They won't have mod tools and they'll have shitty multiplayer. Honestly I've moved on to Serious Sam as an adequate Duke replacement.
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User is online   Tea Monster 

  • Polymancer
  • 1,642

#73

There is no such thing as an adequate Duke replacement. Others come close but no cigar.
1

User is offline   DerickVonD 

  • -32

#74

View PostTea Monster, on 24 July 2015 - 03:39 PM, said:

There is no such thing as an adequate Duke replacement. Others come close but no cigar.

You know what, you're right; however Serious Sam is pretty damn good. I think of Duke Nukem as the Arnold Schwarzenegger of video gaming and I see Serious Sam as the Sylvester Stallone.
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User is online   Mr. Tibbs 

  • 1,052

#75

Interested in how indie developers and the gaming press would reboot Duke Nukem? Well, you shouldn't be.

http://www.gamesrada...admit-he-hasnt/
http://www.theguardi...most-macho-hero
http://www.rockpaper...ring-back-duke/
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User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,463

#76

View PostMr. Tibbs, on 24 July 2015 - 11:37 PM, said:

Interested in how indie developers and the gaming press would reboot Duke Nukem? Well, you shouldn't be.

http://www.gamesrada...admit-he-hasnt/
http://www.theguardi...most-macho-hero
http://www.rockpaper...ring-back-duke/


:lol:

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   MusicallyInspired 

  • 2,263

#77

Siiiiiiiiiiiiiiiigh

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is offline   hismasterplan 

  • 71

#78

One strip club in DN3D and they think that's all Duke is about... Never understood that when other games have sex in them too. I guess because Duke Nukem was the first to do it?
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User is offline   Never Forgotten 

  • 67

#79

View Posthismasterplan, on 25 July 2015 - 07:11 AM, said:

I guess because Duke Nukem was the first to do it?


That's very accurate. Because Duke 3D was the first game to have that be a major part of the character, not necessarily the game itself however, they assume the only way to make Duke is to focus on that aspect. Now I agree that if you're showing Duke in his normal life that'd be a big part of it, as that's probably what he does... a lot. However the game itself does not need it, and not many developers notice that. Take my current project for example, in the first few levels there's a lot of nudity and sexual references, because it's in Duke's territory. However the later levels, as they'll still have poster/magazines/pod babes/strippers/etc, they won't have it as much because that's not the center of a Duke game.

Who Loves Ya Baby?

Never Forgotten/Focus Gaming
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User is offline   HulkNukem 

  • 722

#80

View Posthismasterplan, on 25 July 2015 - 07:11 AM, said:

One strip club in DN3D and they think that's all Duke is about... Never understood that when other games have sex in them too. I guess because Duke Nukem was the first to do it?


Duke3D had you tipping strippers to see their boobs, it had a strip club, it had a porn theater, it had a porn bookstore, it had a lot of scantily clad/completely naked women littered throughout most maps, it had geisha mannequins that would flash if you pressed use on them, and just in general lots of sexual content. Pretty much all Duke games made after 3D also had similar stuff and at least one strip club, so its become standard with Duke.
I agree, it doesn't need any of that stuff to be a good Duke game, and other games are doing that stuff better (GTA series for instance) so it'd be nice if instead of the sexual themes they focused more on the basic gameplay and lots of interactive stuff.

This post has been edited by HulkNukem: 25 July 2015 - 10:25 AM

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User is offline   Altered Reality 

  • 124

#81

Quote

One thing that I like about the Battlestar Galactica reboot is how Starbuck became a woman and it completely changed the dynamic between Starbuck and Apollo. Because Duke Nukem is so sexist and 1980s boys’ club, I think it would be really awesome if you created an Imperator Furiosa-style Lady Nukem and then made a game around her.

That's what Bombshell is!

If your brain tells you one thing and your heart tells you another, get rid of those silly doubts and listen to your brain.
0

User is online   Jimmy 

  • Busted Nut
  • 3,755

#82

View PostHulkNukem, on 21 July 2015 - 03:16 PM, said:

Shouldn't it be L.A. Meltdung?

Did you just outdookie the dookiemeister?

Thanks Robman. Thanks LeoTCK.
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User is offline   dinwitty 

  • -4

#83

View Postthemaniacboy, on 15 July 2015 - 02:50 AM, said:

http://www.eurogamer...duke-nukem-game

I don't get my hopes up seeing they made the same mistake with Aliens colonial marines.


looking for a developer...hack ack cough..erm..uh...what about...erm hack cough 3d realms hack cough George Broussard...ahck cough erm.. um...well...gee..erm
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User is offline   spessu_sb 

  • 53

#84

View PostDerickVonD, on 24 July 2015 - 02:41 PM, said:

Honestly, I don't care. They'll use COD elements like everyone loves to do. They won't have mod tools and they'll have shitty multiplayer. Honestly I've moved on to Serious Sam as an adequate Duke replacement.


For me, the Serious Sam style gameplay gets quite boring rather fast. I mean, sure the killing can be fun at times but it's just that, killing endless amount of hordes from start to finish and nothing else. Serious Sam never had good level design imo, although i admit Croteam went kinda on new waters with SS3 and did improve on their game a bit but it still didn't compare to the non-linear level design of Duke3D and DOOM or some of the other famous fps from 90's.

I want a Duke game preferably with level design that isn't openworld but classic style non-linear. I want a map where i can get lost and thus need to navigate it and possibly even at start, having to use the automap. I don't want another completely linear game from Duke, like how Forever had absolutely nothing you could explore because apparently that cutting-is-shipping cut massive amount of content from it.
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User is offline   DerickVonD 

  • -32

#85

View Postspessu_sb, on 04 August 2015 - 01:12 PM, said:

For me, the Serious Sam style gameplay gets quite boring rather fast. I mean, sure the killing can be fun at times but it's just that, killing endless amount of hordes from start to finish and nothing else. Serious Sam never had good level design imo, although i admit Croteam went kinda on new waters with SS3 and did improve on their game a bit but it still didn't compare to the non-linear level design of Duke3D and DOOM or some of the other famous fps from 90's.

I want a Duke game preferably with level design that isn't openworld but classic style non-linear. I want a map where i can get lost and thus need to navigate it and possibly even at start, having to use the automap. I don't want another completely linear game from Duke, like how Forever had absolutely nothing you could explore because apparently that cutting-is-shipping cut massive amount of content from it.

I meant more in terms of game character, rather than the games, at least in their default form. Serious Sam is a bad ass with the same kind of humor as Duke. It's like watching a Stallone(Serious Sam) movie, instead of an Arnold(Duke) movie.
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User is online   PsychoGoatsee 

  • 400

#86

I say we speculate/wishlist on Duke 5 more in here, like we did for DNF in the old days. :)

Ideally for me it would be a new team, and preferably a bigger one with more of a budget. Maybe bring in the Tripytch/ex-3DR guys, bring in some industry veterans from Raven, Ritual and Remedy or something, I dunno, poach developers from everywhere. Make a new team, call it Team Atomic.

(I know Remedy is busy, but hell steal one of them anyway. Get Sam Lake to write a genius Duke story. We know he can do humor too, all those crazy TV shows and whatnot in Max Payne games.)

Everybody suggests the devs of the RoTT remake (hey I do look forward to the Bombshell build thingy), and the dev of the Shadow Warrior remake, but I'd rather see a bigger team. We've seen how long and rocky the road can be for an ambitious game like this with a smaller team. And in general I think they can aim higher than those remakes mentioned. Or in general, just put together a good team fit for the job. Doesn't have to be somebody who released an FPS in the past couple years.

I'd love to see some of that crazy interactivity 3DR always teased about, at least sometimes, to some degree. Not to make it a DNF topic, but I did love the mini-games like air hockey and pinball in DNF, but organically stumbling upon an arcade like in Hollywood Holocaust would be fun, instead of it being a separate area. And many more little touches like that we haven't seen before. I like it if objects in the level can be picked up and thrown, etc.

More "hub" style levels, like say a Red Light District-ish block with several stores and streets to explore, and some kind of mild puzzling to proceed. Though I wouldn't be against some Half-Life or Max Payne style linear sections as well if it fits the plot and transports us to the next "hub" area. You could mix a bit of both the older and newer styles of FPS level design.

And of course, bring new ideas to the table. It's one thing to recreate the magic of a classic game to some degree on a modern engine, like the new Doom is trying to do. But you still might as well be as creative and innovative now as 3DR was 19 years ago. Do some cool new stuff with level design and gameplay that we haven't seen in a shooter before.

And I like the idea of lots of new enemies, not just being the old Duke 3D enemies. Maybe not even having the Duke3D enemies, I know that was a goal of DNF at one point in time. There's no particular reason he has to fight the same aliens again, there's a wide galaxy of aliens and ideas out there. Granted, I'd be cool with a bit of both, maybe a new alien leader brings together aliens from all over the place.

And I'll just throw in one more, I'd like duke to be able to have two pistols (like in Duke Plus), call me old fashioned. Back in the day once when 3DR had a chatroom about DNF, I asked if they'd have akimbo guns, and they said it didn't fit Duke's style. I can see where they're coming from, Duke being more about big beefy weapons than sleek coolness, but he could always have two huge pistols. Something kinda like the Duke3D cover. I say more guns the merrier.

There's been plenty of discussion about the tone, and I agree a less nutty tone than DNF would be a good place to take it. Though I also don't think it needs to stay as "Doom-ish" and desolate as Duke3D often is, humor can help Duke stand out from the pack I think. Again I think a mix is good, some dark dreary feeling sections, some funny sections, and Duke generally maintaining an unfazed devil may care attitude. Keep the one-liners coming.

And of course, bring back the quick kick. It's fun to write lots of random wishful thinking and speculation about the king. ;) ^_^

This post has been edited by PsychoGoatee: 18 August 2015 - 03:39 PM

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User is online   Tea Monster 

  • Polymancer
  • 1,642

#87

Anyone pining for the old days of Duke speculation needs to get over the the 3DR forums and look back over the speculation threads. PROTIP: If you want to maintain what is left of your sanity, don't do it. It was a hive of tardation and hoovery.

On to what we want, that's completely different.

1. New, rediculous OTT weapons.
2. New, OTT Critters.
3. Non-LInear levels with bits to explore full of movie in-jokes.
4. Duke is back to being Duke Nukem, not Douche Nukem. I actually liked most of the design work for DNF. I hated the gameplay, level design, and just about everything else. I don't mind if they keep the look of the DNF Duke. The attitude and him being a giant Tw*t has to go.
5. Mod Tools, please.
1

User is online   PsychoGoatsee 

  • 400

#88

View PostTea Monster, on 18 August 2015 - 05:05 PM, said:

Anyone pining for the old days of Duke speculation needs to get over the the 3DR forums and look back over the speculation threads. PROTIP: If you want to maintain what is left of your sanity, don't do it. It was a hive of tardation and hoovery.

I was doing that myself over there since '99, personally I thought it was very enjoyable and fun times. :) Over 1000 posts no less! That's a lot for me. ^_^

This post has been edited by PsychoGoatee: 18 August 2015 - 05:36 PM

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User is offline   Commando Nukem 

  • Judge Mental
  • 1,916

#89

I don't forsee Duke Nukem ever coming back in any meaningful way. I just don't.

Duke Nukem The Series onYoutube Facebook and Duke4net!
Come Get Some!
4

User is online   Tea Monster 

  • Polymancer
  • 1,642

#90

... and from the great people who brought you boredomlands and Aliens Colonial Marines.

Yeah. Don't hold your breath.
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