Hello,
Thanks for the release. What can I said that was already said ? At the beginning, I was not enthusiast, died a few time then I flee ^^, but after that, I liked the map more and more.
I have found the texturing and the sprite work very creative (coffee machine with door texture in 7 = eleven or vending ticket machine in the subway was really good I think).
The level design is really nice, the more I played, the more I wanted to discover ^^. Some mapping ideas are quite good (the water pouring from the ceiling in the subway, of course, but the alien space ship strange part (the one very noisy ^^) also.).
I have played the map in level 3 difficulty and I have find not very difficult after the first part, plenty of ammo and health but finally, just enough to end the map.
The idea of going deeper and deeper is really good, the transitions between the different parts are well made. The End of The World ambiance is really nice.
And finally I found the map really original. The few "jokes" are a good idea.
A few remarks :
- The outside street part outside the force field is a bit strange, feel "empty" I think.
- If I am correct, there is a "water from the ceiling" hole that is not a hole, instead of "going up", the ceiling hole part "go down", I don't know if I am clear enough ^^.
- The music combined to the background in the first part (building in and out) is really annoying, add up octobrain screams when you shout at it is really ... nearly unbearable
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.
- The use of green palette on "slime pools" change the color of the bad guys moving inside the sector, I don't know is it's intended.
- I find there's to much lens flares sometimes (on laptop near the peep show girl room at the beginning of the subway (more a matter of personal taste^^).
- Again about the light corona : in the subway, before the train there are a few lamps on the ceiling not render correctly (half the part disappear, blocked by the corona).
- The last part is ... a bit short I think ^^.
Edit : I almost forgot, but I think it's a good idea
not to use the voxel pack from ReaperMan. Some shadows are made from sprite who are voxelized (e.g. faucet), others a made 3D with sprite work (e.g. toilet paper dispenser) and other are not used as they are in the original game (e.g. showerhead as lamp part, but it's possible the showerhead was not release yet
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)
Bye
Dotk3D