Screenshots:
Notes:
- That blimp isn't there initially; its appearance is triggered by something you do inside a secret room. (This effect was awkward to do...)
- I used some flickering light effects that don't show up well in still images like these.
A couple of the things I'd like to change but am not unlazy enough to (if they even can be fixed):
- You can still use the same strategy (dodging vertically, in addition to circle-strafing).
- Duke's automatically triggered lines end up talking over each other. (These aren't 1-time sounds or MUSICANDSFX set up in the map or something; they're things that happen based on non-map-specific logic - "Come get some!", "It's down to you and me, you one-eyed freak!", etc., etc.)
Attached File(s)
-
malignar.zip (24.59K)
Number of downloads: 221