In Pursuit of Greed
#1 Posted 13 December 2014 - 09:46 PM
Anyway, the sourcecode and an unfinished Windows port were put up on the developer's website today: http://www.redshadow.../projects/greed
It seemed to use some of engine between the Wolf 3D and Doom engines.
(I also made this post because I know Daedolon won't be able to resist replying to it)
This post has been edited by Lunick: 13 December 2014 - 09:52 PM
#2 Posted 13 December 2014 - 11:13 PM
Edit: Yeah, just quickly checked the intro on Youtube and I definitely have played it, briefly.
This post has been edited by Malgon: 13 December 2014 - 11:16 PM
#3 Posted 14 December 2014 - 07:09 AM
I did play the demo back when I was released I am sure.
But... I don't have it... strange because I know it was a unique engine big-boxed FPS. Then I did an eBay email archive search/scan. Nothing... for years. So I did a manual search and nothing boxed, then I did a Completed Items and there it was. A NEW one just sold for 32 USD. WHAAAT!
Turns out my search lost its "email flag" in one of the many eBay data migrations. (I think the whole Following thing is inaccurate, and ridiculous) I just re-enabled search emails... I have a demo in storage, but I don't own this game.
I went through my searches (400+ of them) and found numerous searches with the email flags off. <sigh> Thanks eBay.
Well, at least I finally found a game I DON'T have that I want.
Thanks for posting.
MrBlackCat
This post has been edited by MrBlackCat: 14 December 2014 - 07:11 AM
#4 Posted 14 December 2014 - 09:46 AM
#5 Posted 14 December 2014 - 10:22 AM
Cool to see the source released, though I doubt anything terribly useful will come from it. Whelp, that's what I'll be doing later tonight!
#6 Posted 14 December 2014 - 01:18 PM
I haven't played the full game but there exist two demo versions. An early one by Channel 7 Software (available here) which takes place in a huge temple complex on the surface of a planet, and a later one (of which at least three different versions exist) which takes places in a space prison built inside an asteroid. There's a larger version of that demo which includes the full intro cinematic (get it here).
Also this game features soundtrack by Andrew Sega.
The Wayback Machine preserved a couple of official pages of the game:
http://www.softdisk.com/sd/greed/
http://www.softdisk.com/comp/mss/greed.html
#7 Posted 14 December 2014 - 01:23 PM
Gambini, on 14 December 2014 - 09:46 AM, said:
you forgot the 'new and unique bovinian' character.
#8 Posted 15 December 2014 - 12:01 AM
What's with this recent wave of all of my childhood classic games popping up on a form or another.
The game is great as is ShadowCaster, and I couldn't be more happy for its newfound fame.
#9 Posted 15 December 2014 - 12:55 AM
#10 Posted 15 December 2014 - 01:29 AM
#11 Posted 15 December 2014 - 01:38 AM
zykov eddy, on 15 December 2014 - 12:55 AM, said:
Man, forget Unreal, this is something more unreal
This post has been edited by Daedolon: 15 December 2014 - 01:39 AM
#12 Posted 15 December 2014 - 03:17 AM
Micky C, on 15 December 2014 - 01:29 AM, said:
This was thanks to Blzut3. I believe he simply asked.
This post has been edited by Lunick: 15 December 2014 - 03:17 AM
#13 Posted 15 December 2014 - 01:40 PM
#14 Posted 15 December 2014 - 05:17 PM
MrFlibble, on 15 December 2014 - 01:40 PM, said:
I assume the site owner (since he developed the game) still owns the rights. The source was released until GPL so I guess it is technically freeware now if you build the exe...? I don't know how these things work.
#15 Posted 16 December 2014 - 11:13 AM
Lunick, on 15 December 2014 - 05:17 PM, said:
There is an exe already in the zip (in the BUILD folder). I assume it is from the full version (not a demo).
Mr. Robert W. Morgan III was, according to his own CV, the lead programmer at Mind Shear Software (formerly Channel 7 Software). It does not entail that he owned/owns the rights to the game.
Sometimes individual developers release stuff they have under a freeware license, but it is not always clear who held the original copyright. It would be nice to clarify this matter because if a developer privately distributes something it doesn't automatically mean the game might be uploaded at another website.
[Edit] According to the Iron Seed page, Mr. Morgan is one of the two original founders of Channel 7 Software (the other being Jeremy D. Stanton). So the question is apparently narrowed down to whether Softdisk had any rights to the game which did not expire or weren't made void.
This post has been edited by MrFlibble: 16 December 2014 - 11:17 AM
#16 Posted 16 December 2014 - 12:19 PM
MrFlibble, on 16 December 2014 - 11:13 AM, said:
They retained the rights to the game. It is unclear who owns the game engine though. It could be Softdisk or id. I'm currently working on trying to get Richard Mandel to approve the release to whatever extent Softdisk is able to. Which is probably as far as we'll be able to go since getting id's approval would involve dragging lawyers into the picture and I hear that would be expensive, so it probably won't happen.
I will be asking Robert to clarify the license on the included game data in the release soon.
#17 Posted 16 December 2014 - 01:08 PM
On a related note, I've just discovered that the game was at some point re-released under a different title, Assassinators. The publisher was Memorex Software (never heard of this company). Box scans of this version can be found here. 3D Shooter Legends suggests that there was a "CD Shareware Episode 1" release of this version, but how accurate the information is I have no idea.
[Edit] Also Online Games DatenBank mentions a Softdisk release called In Pursuit of Greed: The Hunter Awakes - Worlds II - III.
This post has been edited by MrFlibble: 16 December 2014 - 01:15 PM
#18 Posted 16 December 2014 - 03:18 PM
MrFlibble, on 16 December 2014 - 01:08 PM, said:
You might find this interesting then:
Robert Morgan said:
Asked about the other release you linked. The game being divided into three episodes does show up in the source code.
More interesting trivia from the email today:
Robert Morgan said:
Something interesting - there is code in the sgrab utility for Doom, Lynx, and Raven. Don't know what Lynx is.
To answer an earlier question, we did get a map editor with Raven but it sucked. So I wrote a new one. Added some level scripting and some other stuff to it. It was quick and dirty though. Next time I would spend more time on tools.
In Pursuit of Greed was supposed to be called just "Greed" but SD felt it conflicted too much with some GameBoy game title.
Honestly, it's amazing I even have this much stuff from 20 years ago. Back then we didn't have CD-ROM burners so easily available. My hard drive was measured in the dozens of megabytes. Greed was written on a 286 desktop and 386 laptop. Later a 486-25mhz. We used a floppy disk to transfer data a lot. We did get a 10Base2 network later on which rocked. Played so much Doom!
#19 Posted 17 December 2014 - 07:10 AM
Blzut3, on 16 December 2014 - 03:18 PM, said:
Robert Morgan said:
Someone at 3D Shooter Legends apparently made an ISO of the "Shareware Episode 1" of Assassinators and uploaded it here:
http://www.4shared.c...inator_CCD.html
Might be worth a check.
#20 Posted 22 December 2014 - 08:47 PM
#21 Posted 25 December 2014 - 04:34 AM
#22 Posted 25 December 2014 - 07:14 AM
Do you know if it is allowed for other sites to re-distribute the game non-commercially?
#23 Posted 25 December 2014 - 12:36 PM
Edit: Forgot to mention, he did confirm that the game was split into three parts by request of Softdisk. This was apparently done after the fact so each part comes with the full game data, just the binary being different. Sounds like, and looks like, the game was later released in its complete form.
This post has been edited by Blzut3: 25 December 2014 - 12:39 PM
#25 Posted 28 December 2014 - 10:32 AM
For some reason Sound Blaster detection is a bit shaky in DOSBox. IIRC the demo versions handle this somewhat better.
[Edit] The sound works okay with max settings (SB16, highest quality, 8 channels), but for some reason the Test Sound option in the setup complains that it can't initialize the sound card. Just don't test the sound in the setup/ignore that message. I'm not sure if it's the same in the demo versions now.
This post has been edited by MrFlibble: 28 December 2014 - 12:28 PM
#26 Posted 28 December 2014 - 07:24 PM
zykov eddy, on 15 December 2014 - 12:55 AM, said:
I thought the guy who worked on the Unreal Soundtracks was Alexander Brandon.
This post has been edited by StrikerMan780: 28 December 2014 - 07:27 PM
#27 Posted 28 December 2014 - 08:19 PM
This post has been edited by Carl Winslow: 28 December 2014 - 08:19 PM
#28 Posted 29 December 2014 - 02:00 AM
MrFlibble, on 28 December 2014 - 10:32 AM, said:
You actually don't need to have it mounted as a CD-ROM at all, just mount it to drive A and then use the parameter "nocdromcheck". I'm not entirely sure why that backdoor is there given the A drive requirement, but I'm going to assume they modified the code so that it either pointed to another drive or removed the movie code temporarily.
Carl Winslow, on 28 December 2014 - 08:19 PM, said:
A few posts up I have the explanation for the reused tracks quoted. Apparently there was some miscommunication over which tracks were used.
This post has been edited by Blzut3: 29 December 2014 - 02:01 AM
#29 Posted 29 December 2014 - 11:40 AM
Blzut3, on 29 December 2014 - 02:00 AM, said:
I noticed that nocdromcheck parameter when checking the executable contents, but to mount as CD-ROM and use a label seemed logical enough to me
#30 Posted 01 January 2015 - 07:56 AM
- v2.0 (Sep 25, 1995) - the earliest known version with some very noticeable differences, such as character art (YouTube video); displays the Channel 7 Software logo at startup; also uses the city-temple episode instead of the asteroid penal colony;
- v4.0 (Nov 10, 1995) - this version already features some of the levels from the first episode of the full game (asteroid penal colony), but still shows the Channel 7 logo (YouTube video); most art and sounds seem close to or identical to the final release;
- v5.0 (Dec 19, 1995) - the large demo which came with the entire intro cinematic; it was mentioned on the official download page at Softdisk as the "20 megabyte version with some cool animations";
- v7.0 (Feb 13, 1996) - the most recent known version; has a slideshow intro sequence and three levels from the first episode of the full game.
There's room for at least two more hypothetical demo releases (v3.0 and v6.0), I wonder if there's any info on them?
As an interesting note, completing the demo levels gives a secret phrase which could be used to get a discount from Softdisk or something. The tricky part is that the message and the phrase are completely unencrypted in the demo executable.
Another thing I wanted to ask, there's some scaled down screenshots and art found on the old Softdisk pages (preserved by the Wayback Machine):
http://www.softdisk.com/comp/mss/Gspecs.html
http://www.softdisk.com/comp/mss/Gmusic.html
http://www.softdisk.com/comp/mss/Gaction.html
Maybe at least for some of them, higher resolution versions have been preserved? Some stuff can be found at the old Paradigm Productions website, but not everything is there.
[Edit] Another original screenshot, from Softdisk Download Store website:
http://web.archive.o...ens/d30366s.gif
This post has been edited by MrFlibble: 02 January 2015 - 11:29 AM