I'm just curious to know if I should go with Eduke32 if I want to make my own custom maps and models. I'm not talking about Duke Nukem 3D maps, I'm talking about making my own original maps that have nothing to do with Duke Nukem; in other words, a total conversion. I have seen the power of Eduke32 (especially with the work of the many talented modders here, on this forum) and it is quite impressive -damn, I'm in love with the thing- but I'm wondering, if say, using Doom Builder or any other Doom level designer is better (easier) than using Eduke32's Mapster. The only reason I'm asking this question is because I have a grown to wonder why there are soooo many Doom and Doom II mods compared to that of Duke Nukem 3D. Is it simply because Doom is more popular than Duke Nukem? Or is it because there is something "special" about the Doom programs that make it easier to make your own custom work?
It'd be great to hear the opinion from those who have worked, using both Mapster and a Doom Builder (of any sort), but everyone else's is just as appreciated.

Thank you for your time
-Comrade Nuclear
