
Will the recent shutdown of 3D realms re-ignite the mod community? "I hope so."
#1 Posted 07 May 2009 - 05:31 PM
I'd have to say that I'm not a hardcore gamer but HRP was one of the coolest things I had seen in a while when I discovered it last year. I'm thinking I'm going to re-install it and play through it again to make me feel a bit better about loosing "forever"
I'm wondering if the shutdown of 3D realms might re-ignite a spark in the modding community. I remember that some pretty promising projects ended with cease and desist letters from 3D realms, will anyone care about mods now?
#2 Posted 07 May 2009 - 05:34 PM
#3 Posted 07 May 2009 - 05:39 PM
Quote
I guess I was a bit vague. That's what I was talking about. Is it safe now to proceed with Duke 3D in another graphics engine.
on a side note:
Build was the only 3D engine that I ever learned how to designed levels for. I remember how fun it was for my friends and I to create levels after school (I was in high-school back then) and then dukematch it out on a LAN on the weekends in the levels we had made.
#4 Posted 07 May 2009 - 05:46 PM
Sean1978, on May 7 2009, 06:39 PM, said:
on a side note:
Build was the only 3D engine that I ever learned how to designed levels for. I remember how fun it was for my friends and I to create levels after school (I was in high-school back then) and then dukematch it out on a LAN on the weekends in the levels we had made.
No, to hell with that. Duke should stay on Build. The new Polymer renderer is a fully capable modern graphics engine and there is no reason to tempt legal smackdown once again by trying to make some stupid mod for another game.

#5 Posted 07 May 2009 - 05:52 PM
TX, on May 7 2009, 06:46 PM, said:

I'm sure the new Polymer renderer is great, I'm going to look at it this weekend.
Can there be a "legal smackdown" if the company is defunked?
#6 Posted 07 May 2009 - 05:54 PM
Sean1978, on May 7 2009, 08:52 PM, said:
Can there be a "legal smackdown" if the company is defunked?
Yes, because the rights will be sold off. In fact they will probably transfer into the hands of Apogee.
#7 Posted 07 May 2009 - 07:13 PM
#8 Posted 07 May 2009 - 07:54 PM
#9 Posted 07 May 2009 - 08:02 PM
As a modder, what I would like to see is more players.
As for developing Duke Nukem content for other game engines: I have a hunch that the likelihood of someone actually being taken to court for doing that is pretty small. A cease and desist letter is one thing, but are the owners of the IP willing to incur the legal costs of a lawsuit? I doubt it. And I don't think that anything has changed in that respect due to 3DR's demise.
However, I really don't see the point of putting Duke on another engine. EDuke32 with the Polymer renderer has all the capabilities we need, and it's easy to use. Moreover, we have the know-how in this community to pull off just about anything we want.
My first reaction upon seeing the thread title was, "Obviously this is a person who is not very familiar with Duke modding."
#10 Posted 07 May 2009 - 09:17 PM
DeeperThought, on May 8 2009, 12:02 AM, said:
We have the know-how in this community to pull off things nobody dreamt about or thought were possible. At this point, the only restrictions we have are simply what we haven't come up with yet.
#11 Posted 07 May 2009 - 11:06 PM
msleeper, on May 7 2009, 10:17 PM, said:
Heh, it's easy to get carried away. We have no decent model collision, no ragdoll physics. In fact, the game has almost no physics at all. Objects fall and have blocking spheres, and that's about it. Everything else has to be painstakingly added/faked using script. And yeah, some cool physics effects have been added in some mods, but it doesn't even approach a modern game with realistic physics.
But the lighting is such a great leap forward!
#12 Posted 08 May 2009 - 03:14 AM
#13 Posted 08 May 2009 - 03:47 AM
#14 Posted 08 May 2009 - 06:25 AM
DeeperThought, on May 8 2009, 09:06 AM, said:
But the lighting is such a great leap forward!
There is pretty much only two major features on my wish list, real physics/better collision detection and more animation capabilities.
#15 Posted 08 May 2009 - 06:49 AM
#16 Posted 08 May 2009 - 07:17 AM
Mblackwell, on May 8 2009, 04:49 PM, said:
Sounds like you know something we don't. I remember TX was mentioning something about it but, oh well we'll see. First they have to finish the render.
#18 Posted 08 May 2009 - 08:05 AM
This post has been edited by Mblackwell: 08 May 2009 - 08:06 AM
#19 Posted 08 May 2009 - 08:06 AM
This isn't to say that someone couldn't write them in eventually, like they upgraded the graphics engine.
This post has been edited by Tea Monster: 08 May 2009 - 08:07 AM
#20 Posted 08 May 2009 - 09:39 AM
Mblackwell, on May 8 2009, 08:05 AM, said:
Definitely! Loved the first one.
#21 Posted 08 May 2009 - 10:53 AM
Mblackwell, on May 8 2009, 06:05 PM, said:
Yeah I think I first played it when you first released it. Was a good concept, maybe someone can do something more with it like turn it into a little RTS minigame

As for the question in the topic title: Time will tell. I can only hope that once the commotion dies down things will go back to the way they used to be but without the 3DR Forums it won't ever be the same. Maybe Joe will back them up and put them on his DopeFish site but that remains to be seen.
#22 Posted 08 May 2009 - 11:48 AM
Sangman, on May 8 2009, 01:53 PM, said:

Yeah, the version on my HDD is actually a bit farther along and has an additional enemy. I suppose I'll try and put something out in a few weeks then, since people seem interested. Make sure to hold me to it, too. My fiance is gone next weekend so I should have time. There was also another demo map (a scenario actually) that I started working on but I probably won't finish it (or even release it) since it had just been started. After the alpha is re-released someone else can take a whack at it if they want.
Knowing my luck I'll probably have to recode everything.
#23 Posted 08 May 2009 - 11:55 AM
Also, It'd be great if there was a surge in the Duke Modding community. It's going alright, right now, but more people are definitely welcome.
#24 Posted 08 May 2009 - 02:49 PM
Captain Awesome, on May 8 2009, 09:55 PM, said:
But maybe some people might decide to call it quits because without 3D Realms, "the magic" is gone. Totally irrational thought of course but you never know.
#25 Posted 08 May 2009 - 02:52 PM
Sangman, on May 9 2009, 01:49 AM, said:
That's what I'm afraid of too. Although I won't be leaving anywhere anytime soon, even if my projects seem to never get finished. Duke3D is such a big part of my life that this deal with 3DR can only make me want to protect that even more.
The community owes it to 3DR to keep the games alive.
#26 Posted 08 May 2009 - 02:56 PM
#27 Posted 08 May 2009 - 03:04 PM
#28 Posted 09 May 2009 - 12:54 AM
Sangman, on May 8 2009, 03:49 PM, said:
If anything I'd say (hope) that without DNF looking peeking over the horizon people will appreciate the classic Duke more. Like sites with DNF images in the banners/logo starting to use DN3D/HRP images again (not hinting, just a good example that happened to be visible in the reply screen). It'll be more about the actual game than a sequel we'll never see.
This post has been edited by Geoffrey: 09 May 2009 - 01:00 AM
#29 Posted 09 May 2009 - 03:22 PM

How is it okay to make use of GTA, Starship Troopers, Super Mario, etc. with Duke3D's engine
but it's a crime to make a Duke game using a different engine?
I say, let's keep the king alive and open threads for Duke mods for Quake, Half-life, Source, Sauerbraten, etc. etc.
In the unlikely event the modders get reprimanded or sued by 3drealms or whoever...
They, assumably, know the risks but decide to invest their time and efforts into it anyway.
I say, Go ahead! and good luck. As long as Duke remains the hero in the game, fans everywhere will surely enjoy it.
