My job here is done! Thank you for taking the torch and running with it Fred. It's nice to hear someone else give a damn enough to keep the memory alive of what actually existed in whatever form is possible right now.
Frederik Schreiber, on 12 December 2014 - 01:53 AM, said:
I wouldn't say Dynamic Lighting Ruined the game. The required changes to everything surrounding it possibly did.
Even that was attempted to be as non-invasive as possible, but that may have ultimately been a worse path. Initially it was just projected shadows. Then it was auto-generated bump maps. Then it was selective targeting. It took a year from late 2001 to 2002 before it was an "all in" sort of thing. The assets were all updated on an as needed basis over the years.
The dynamic lighting did add a cool aspect to it sometimes, but would have been better served being explored in a game after DNF, or as a side internal prototype while DNF itself was wrapped up.
Frederik Schreiber, on 12 December 2014 - 01:53 AM, said:
I don't know why the majority of the enemies were changed back to the original. My guess would be that it had been so long since Duke 3D, that re-using the classic enemies was a "Safer Bet"
Back to the roots in an effort to clamp down on scope.
Jblade, on 12 December 2014 - 04:31 AM, said:
I know you mean well, but this will never ever happen because even if there wasn't the current troubles between GBX and 3DR, releasing something like early DNF versions would require going through lawyers which costs a lot of money. The amount of red tape to release stuff that only a few people will be able to appreciate it simply isn't worth it to them.
I wouldn't say never. 10 years is a long time. 20 years is forever. And anything can happen in Duke Nukem's Forever.
hyuck hyuck!