Status of the Duke Nukem 3D Betas
#61 Posted 23 November 2014 - 03:53 PM
This post has been edited by Duke64 Galactic Alliance: 23 November 2014 - 03:55 PM
#62 Posted 23 November 2014 - 04:25 PM
HulkNukem, on 23 November 2014 - 03:52 PM, said:
Because of your avatar this is how I read your comment.
This post has been edited by Ronan: 23 November 2014 - 04:27 PM
#63 Posted 23 November 2014 - 06:08 PM
NUKEMDAVE, on 23 November 2014 - 03:48 PM, said:
You say like Randy Pitchfork wasn't harassed before. I don't know how VIPs of bigger companies deal with it, but somehow they do. This sort of thing comes with a territory, I guess.
#65 Posted 24 November 2014 - 06:23 AM
Who am I kidding, it's the video games market, not drugs. People still think it's somehow a better solution to go through a lengthy, costly and tiresome judiciary process.
Seriously, the couple of dudes who take care of the "internet crime" section of the FBI must be too busy trying to figure out who hacked photo accounts of major stars because THAT'S what worldwide news talk about.
But that's just like, my opinion man, and maybe that's why I'm not a CEO.
This post has been edited by MetHy: 24 November 2014 - 06:27 AM
#66 Posted 24 November 2014 - 07:02 AM
#67 Posted 24 November 2014 - 02:48 PM
Ronan, on 23 November 2014 - 04:25 PM, said:
YOU GOT THAT RIGHT DUDE
#69 Posted 26 November 2014 - 05:38 AM
We have something nice coming in the next few days
#70 Posted 26 November 2014 - 07:47 AM
Frederik Schreiber, on 26 November 2014 - 05:38 AM, said:
We have something nice coming in the next few days
Looking forward to it .
This post has been edited by icecoldduke: 26 November 2014 - 07:49 AM
#71 Posted 26 November 2014 - 10:26 PM
Frederik Schreiber, on 26 November 2014 - 05:38 AM, said:
We have something nice coming in the next few days
Awesome Sir can't wait
#72 Posted 26 November 2014 - 11:38 PM
HulkNukem, on 23 November 2014 - 03:41 PM, said:
I hope Bombshell isn't cursed just by association.
#totallynotgoingtobesuedbyeverycanadianever
This post has been edited by Protected by Viper: 26 November 2014 - 11:39 PM
#73 Posted 27 November 2014 - 12:16 AM
This post has been edited by Robman: 27 November 2014 - 12:38 AM
#74 Posted 27 November 2014 - 05:38 AM
#75 Posted 27 November 2014 - 06:30 AM
#77 Posted 27 November 2014 - 06:42 AM
#78 Posted 27 November 2014 - 06:47 AM
#79 Posted 27 November 2014 - 07:15 AM
From a quick glance:
- Viewscreens have a compass (wind directions)
- Viewscreens have a location string attached to each camera
- Map is E2L1 from lameduke, again reinforcing that this was one of the first maps built for the game (Same for the whole "L.A. saga")
- This gun seems to be earliest incarnation of the plasma gun, which ended up being the ripper.
- Intro screen is actually very much what the Doom alphas had, player rotating in a tiny room with a letter driven menu.
- White concrete has green stuff around it instead of the black stains seen in LD/Retail
- Sky texture is a very quick&dirty deluxepaint job. Later versions have something similar to what kenbuild had, although this is broken (over-stretched) in LD as the texture dimensions don't really work well with the later version of build.
Can't wait to see more !
#80 Posted 27 November 2014 - 07:53 AM
#81 Posted 27 November 2014 - 08:03 AM
This post has been edited by icecoldduke: 27 November 2014 - 08:06 AM
#82 Posted 27 November 2014 - 08:05 AM
Stabs, on 27 November 2014 - 07:53 AM, said:
No. The fanservice of showing things like old prototypes, re-releasing old titles on new platforms, doing legacy interviews, etc. is the only thing we're doing with 3D Realms
Joking aside, we have several big projects underway. These are the "Extra" things we're doing next to our main projects.
This post has been edited by Frederik Schreiber: 27 November 2014 - 08:08 AM
#83 Posted 27 November 2014 - 08:09 AM
#84 Posted 27 November 2014 - 08:37 AM
Stabs, on 27 November 2014 - 08:09 AM, said:
I'm sure there exists some zoo maps the engineering guys were using when they were working on the ror stuff for dn3d, but I can tell you those maps are probably not that interesting to see. Programmers don't make great art assets . If the level guys were experimenting with the effect they might have some interesting stuff, I can't speak for 3dr's work flow, but you really don't ever hand the art guys half way working stuff, and expect them to make anything meaningful out of it.
This post has been edited by icecoldduke: 27 November 2014 - 08:40 AM
#85 Posted 27 November 2014 - 08:38 AM
Anyway, SW wasn't a straight continuation of D3D code.
I recall xduke (rancidmeat) implementing what was left of SOS in to duke3d. It's mainly the same thing as any other SOS implementation where you do the SOS with effector sprites and not something like TROR.
If you want to see it in action, just check out some earlier sourceports.
I doubt there are any interesting test maps aside from maybe modified retail maps to have transparent water and such. Would love to be proven wrong though.
This post has been edited by oasiz: 27 November 2014 - 08:38 AM
#86 Posted 27 November 2014 - 08:41 AM
Stabs, on 27 November 2014 - 07:53 AM, said:
What's the reason for, other than underestimating the interest of fans with it? There is an unbelievable amount of enthusiasm on the Internet about early content cut from games.
The same BETAs we are talking here have already made the news around:
#87 Posted 27 November 2014 - 08:51 AM
We were just discouraged by the constant harassment.
No worries.
#88 Posted 27 November 2014 - 09:04 AM
oasiz, on 27 November 2014 - 08:38 AM, said:
According to Wieder in another thread on this forum (if I recall and understand correctly), a lot was done with Build and RoR after DN3D and after Shadow Warrior. He was talking of a Dam level or something. IIRC he also said something like "there was room over room over room over room over how much your CPU could handle".
This however, is something that has nothing to do with SW and DN3D betas and probably not something we're going to see.
Even if DNF's "official" first Build was Quake engine, that was probably for "the sequel to DN3D which wasn't quite called DNF yet", which means that Frederik might not even have the right to show that (if he even wanted to and if it even existed and still existed).
Though honestly we should already be more than happy with the betas.
This post has been edited by MetHy: 27 November 2014 - 09:09 AM
#89 Posted 27 November 2014 - 09:05 AM
Frederik Schreiber, on 27 November 2014 - 08:51 AM, said:
We were just discouraged by the constant harassment.
No worries.
You're awesome man. Don't let horrible people get in the way of you doing cool things.