EGwhaven Thread (Witchaven II Source Modification) "An Area To Discuss EGwhaven, WH1 and WH2"
#1 Posted 17 November 2014 - 10:05 AM
[attachment=8763:EGwhavenBanner.png]
The EGwhaven Site and Download: http://ettingrinder....h-egwhaven.html
The Witchaven Shrine: http://ettingrinder....et/wh-main.html
EDIT: Updated Links
This post has been edited by Corvin: 26 October 2015 - 06:16 AM
#2 Posted 17 November 2014 - 10:07 AM
This post has been edited by Corvin: 17 November 2014 - 10:26 AM
#3 Posted 17 November 2014 - 10:28 AM
#4 Posted 17 November 2014 - 11:47 AM
My CD doesn't have it, but it has a README.EXE file...
#5 Posted 17 November 2014 - 12:06 PM
Corvin, on 17 November 2014 - 11:47 AM, said:
My CD doesn't have it, but it has a README.EXE file...
Same with mine. I have the big box edition with the Ken Kelly picture on the CD, that I would guess is the original release; there are a few other versions floating around that I don't have to compare against: there's the Witchaven & Witchaven II bundle that apparently comes all on one black & red CD, one with an orange CD (Budget re-release?) and a Witchaven/Chronomaster combo disc with a half-and-half or the two cover pictures on the disc. I have no idea if any of those releases have differences in the data.
#6 Posted 17 November 2014 - 12:24 PM
I'll have to get a hold the original CD some where.
#7 Posted 17 November 2014 - 12:36 PM
http://dukertcm.com/...-witchaven.html
It currently doesn't cover DOSBox installation, but all you have to do is copy the cd folders over to the hard drive and run INSTALL.EXE in DOSBox EMU.
#8 Posted 17 November 2014 - 12:57 PM
#9 Posted 17 November 2014 - 01:15 PM
Corvin, on 17 November 2014 - 12:57 PM, said:
As long as EGwhaven remains DOS-based I don't have any intention of removing the current player, but since there's no source to it I don't know if I'll be able to fix the playback issue under DOSBox.
#10 Posted 17 November 2014 - 01:15 PM
What you think?
#11 Posted 17 November 2014 - 01:21 PM
#12 Posted 17 November 2014 - 04:07 PM
So I used the Radtools.exe to convert smk files with audio embed into an avi file, worked great. I'm thinking the radtools.exe are not compatible with the smk player in wh2, I'll have to see if I can convert some frames into a smk file and see if they play with WH2.
#13 Posted 17 November 2014 - 06:50 PM
You said you tried compiling the WH1 src code, but it wouldn't. Do you have an idea whats going wrong? Maybe someone here knows whats up.
Also is that BUILD Editor source , the BSTUB.C file is dated newer than the actual exe, Perhaps some improvements went in to it, would it be worth compiling?
This post has been edited by Corvin: 17 November 2014 - 07:00 PM
#14 Posted 17 November 2014 - 07:02 PM
Corvin, on 17 November 2014 - 06:50 PM, said:
Not quite correct. I patched it up to a point where it would compile and run, but the game was messed up, I could get as far as opening the first level, but then Grondoval died everytime I tried to walk under the first arch. Kind of hard to know what was going wrong without a better debugging method.
#15 Posted 18 November 2014 - 11:10 AM
Maybe if you ran it on your native system the snd may have dropped the game out. Just guessing.
This post has been edited by Corvin: 19 November 2014 - 07:19 PM
#16 Posted 19 November 2014 - 07:28 PM
#17 Posted 24 November 2014 - 10:41 PM
It appears to be updates even after the one included with the CD.
I want to mess around with making a small map perhaps to see what the sprite extension is all about, and like to do it with both editors to see if I can determine whats new.
Thanks in advanced.
#18 Posted 25 November 2014 - 01:16 AM
http://dukertcm.com/...trollers/#Mouse
Make a batch:
WH.BAT
fbmoudis
wh
This post has been edited by Corvin: 25 November 2014 - 08:29 AM
#19 Posted 26 November 2014 - 07:42 PM
[attachment=8799:witchaven-cds.png]
#20 Posted 27 November 2014 - 03:18 PM
Corvin, on 26 November 2014 - 07:42 PM, said:
witchaven-cds.png
The top left matches my Witchaven disc, but my Witchaven II one is a little different. I believe it's also a big box release (I didn't get the box with it, but the manual is a full-sized one rather than a jewel case insert.)
The EXE on it is labeled v2.0c (the one in Les Bird's release says v2.0g).
I'll look into compiling the BUILD editor from the source. It probably won't be much of a problem.
Running without sound doesn't seem to do much beyond the cinematics playing smoothly, but I did notice that if you disable sound on the DOSBox level and then tell the setup program to auto detect what sound card you have, it'll lock up. You have to manually select no sound.
I'll have to look into the other stuff. FBMOUDIS might be interesting to compare and contrast to NOVERT if there's much difference in what they do (it sounds like they have pretty much the same purpose).
Also, regarding the machine sensitive code in the original releases, according to Les Bird's site "the target machine was a 486 50+mhz running MS-DOS V5 or higher" while a comment from Gary Cole over here says "A 486 WITH 8 Mb RAM AND A 420 Mb and 4 Mb GRAPHICS CARD". The closer we can get to those specs for a test machine, the more accurate of an idea we'd be able to get as to how the motion in the game was intended to behave. My own old-gaming PC is still considerably newer than those specs.
#21 Posted 27 November 2014 - 03:42 PM
Softkey was a UK release, while US Gold was Europe.
Thanks on the BUILD Editor.
Yeah the setup may lock up for some, I only had it lock up once when my DOSBox EMU settings where wrong.
I'll look at novert, However I'm having good luck with fbmoudis in WH1 and 2.
The packaging of WH2 suggest a Pentium for SVGA mode. So the target specs are probably for the other video mode.
I'll see if I can find the specs on box covers again and I'll edit this post.
Only found minimum requirements which they said was 486DX.
In dosbox I run it as dynamic core and auto cpu and max cycles
You probably can tweak thos settings to get a 486 out of DOSBox
From CD-ROM Access (WH1):
Requirements: IBM 486/33+Mhz, MS-DOS version 5.0 or higher with a 2x speed CD-ROM (Pentium recommended for SVGA mode), 40 MB free space on hard drive, 8 MB RAM or higher, VGA or SVGA, all major sound cards supported, mouse, joystick or keyboard (configurable). 1-16 players with IPX compatible network. Modem head-to-head (9600 Baud+).
(WH2)
Requirements: 486/66 Mhz (Pentium for SVGA), 8MB RAM, VGA (320x200) or SVGA (640x480), most major sound cards supported, 62MB of free hard disk space, double-speed CD-ROM drive.
This post has been edited by Corvin: 27 November 2014 - 06:28 PM
#22 Posted 27 November 2014 - 06:49 PM
Had to load it like this: DOS4GW BUILD.EXE ,this build was compiled by oasiz.
Its not loading the sprite extensions tho, so no good. That build.exe says its TekWar BUILD v1.2, and there's specifics in the executable that point to stuff for TekWar only.
This post has been edited by Corvin: 27 November 2014 - 07:06 PM
#23 Posted 27 November 2014 - 07:11 PM
#24 Posted 28 November 2014 - 09:29 AM
The big box bundle just has a Black and red cd. I'll see if I can find images of it opened on ebay or something.
I doubt they applied any patches to them too.
[attachment=8801:wh1-2-bundle.JPG]
This post has been edited by Corvin: 28 November 2014 - 09:32 AM
#25 Posted 28 November 2014 - 06:31 PM
I need the logo scanned in where it says Witchaven I & II for the site.
Not sure how it will look with the plastic covering it, but don't break your seal if doesn't work out. No big deal if you can't.
#26 Posted 29 November 2014 - 10:10 AM
Corvin, on 28 November 2014 - 06:31 PM, said:
I need the logo scanned in where it says Witchaven I & II for the site.
Not sure how it will look with the plastic covering it, but don't break your seal if doesn't work out. No big deal if you can't.
I have it... is that all you need?
MrBlackCat
Edit: Here... see if this will work. Yes, it is edited slightly, but only to correct for some box wear which caused the Blackness around the top of the logo to degrade. The box is bigger than my scanner, so it cuts off on the right, but the logo you are after is uncropped.
This post has been edited by MrBlackCat: 29 November 2014 - 10:57 AM
#27 Posted 29 November 2014 - 10:36 AM
Thanks I'll see what I can do with it.
Well I got it up, did a rush job, I'll go back later and see if I can improve on it. Thanks again for being so fast.
This post has been edited by Corvin: 30 November 2014 - 02:26 PM
#28 Posted 01 December 2014 - 09:37 PM
This post has been edited by gerolf: 01 December 2014 - 09:38 PM