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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Piterplus 

#931

 ozz, on May 14 2010, 07:16 PM, said:

...also most of those one's you suggested should be remade by the artist who made #1133 etc.
the involve alot of painting, that artist was quite good at it... if they could be remade for polymer that would be great


I know for sure that he's not going to do them in the nearest future. So, you (or everyone else ) are free to give it a try.
As for a 1132, 1133, 1101 etc. set, I'll see that I can do - probably remove (partly) some shadows, enhance normal maps etc.
BTW, thanks for a compliment :(

 ozz, on May 15 2010, 02:21 PM, said:

You can still get this painted concrete look with maps
I don't really know how to make normal maps but I experimented


That one looks better.

This post has been edited by Piterplus: 15 May 2010 - 03:30 AM

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User is offline   Night Wolf 

#932

 Piterplus, on May 15 2010, 09:24 PM, said:

I know for sure that he's not going to do them in the nearest future. So, you (or everyone else ) are free to give it a try.
As for a 1132, 1133, 1101 etc. set, I'll see that I can do - probably remove (partly) some shadows, enhance normal maps etc.
BTW, thanks for a compliment :(



That one looks better.


Thank you.
I'm glad someone seen what i'm trying to do here

cool you might what to take into account the green colours are wrong in a few of them
for example...I did a colour match on 1133


Posted Image Posted Image Posted Image

8bit/ new/ previous
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User is offline   Piterplus 

#933

I did that intentionally. See, at that time designers were limited with palettes, color limitations , weak computers etc.
My point was (is) not just remade textures exactly as they was (just enlarge then), but to enhance, make them richier with details, and as rightfully noted Tea Monster while ago, to try to make them like as possibly could make them nowadays original authors without old days limitations.
Of course, you must to try to keep an old spirit of Duke while doing it.

This post has been edited by Piterplus: 15 May 2010 - 04:36 AM

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User is offline   Piterplus 

#934

Double post

This post has been edited by Piterplus: 15 May 2010 - 04:02 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#935

Well, but you cannot just have a different color for each green texture! For example, the grass / green carpet texture should match the football field color.
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User is offline   Night Wolf 

#936

I can see what you mean ...
IMO however it kind of kills the classic Duke Nukem feel ... the 8bit green makes the texture feel as if its some kind of green bone material ... maybe its just a little saturated
It kind of moves into the topic of Duke Nukem being to cartoony ...
maybe we should make the colours look that 8 bit colour style... too much colour kills the feel of the game ...
I always felt duke nuke was supposed to have a desaturated grungy/trashy feel to it.
too much colour makes the game feel more happy , like its a joke ...
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User is offline   Cage 

#937

Matching colours makes it feel more Duke, having colour variations makes it look more modern. Decisions, decisions :(

I've polimerified two of my old tiles, I have no idea if the normals work ok (they're made from hand made bumpmaps and I can't test them at the moment):
Posted Image

Posted Image

Posted Image

Posted Image
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User is offline   Piterplus 

#938

I like cartoony feel of the Duke, and IMHO it is really a joke.
But, probably we have to make a pool to know community opinion.
No problem to make them less saturated.
On the other side - what's the reason of using 32bit system if we limit ourselfs with blind copying of 8bit classic?

This post has been edited by Piterplus: 15 May 2010 - 04:35 AM

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User is offline   Night Wolf 

#939

View PostCage, on May 15 2010, 10:25 PM, said:

Matching colours makes it feel more Duke, having colour variations makes it look more modern. Decisions, decisions :(


I want it to feel more duke! :( Isn't that the point it can still be modern with matched colours.. at the same time having more colours so it blends pixels in better

............

I also gave this normal maps etc a try ... i think i did it right? :( looks fine in game as far as I can see
I don't know about the spec map though

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User is offline   Night Wolf 

#940

And i"ve added a pattern to the texture
this should keep everyone happy :(


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User is offline   Cage 

#941

I think I'd made the specular more like this:

Posted Image

From the looks of the diffuse, this seem to be a plaster wall or something, I think making the brown stripe more specular would make it more interesting - like that stripe is painted with paint more reflective than the matte surface of the wall.

Plus I'd remove all shading from the spec map

This post has been edited by Cage: 15 May 2010 - 05:24 AM

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User is offline   Night Wolf 

#942

That look good Cage.... you seem to understand it more then I do :(
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User is offline   3D Master 

#943

I do not look upon Duke as a joke. I see it having a lot of attitude and humor, but not a joke.

As for color, I think it depends on the texture. Textures that supposed to have color in them; like bright advertising signs, book racks with colorful magazines, and such, can have spiced up color.

But the trooper, and the above organic wall, should really keep the same feel, and thus color as the original. That said, it doesn't mean you need to keep it exactly the same. The organic wall above, could do with just a bit more contrast; that is, make some of the shadows deeper and darker, add bump maps to give it genuine depth. <-- This is where you can do the modern enhancements, deepen things they couldn't deepen back then, add modern depth techniques; but it should keep the same look and feel as the original.

EDIT: Checked the organic wall again; the shadows are deep enough.

This post has been edited by 3D Master: 15 May 2010 - 05:40 AM

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User is offline   Night Wolf 

#944

View Post3D Master, on May 15 2010, 11:38 PM, said:

I do not look upon Duke as a joke. I see it having a lot of attitude and humor, but not a joke.


I know that.. duke has humour ...
But I meant with bright saturated colours it look fun you could just imagine duke fighting colourful clowns that shoot water out of flowers.

saturated colours like the original 8bit version .. make the enviroment look like a run down/ dark scary city ... kind of like Gotham City from batman.
alot of the saturated colours in the hrp make LA look like candyland :(
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User is offline   Night Wolf 

#945

*correction..

Desaturated colours like the original 8bit version
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User is offline   3D Master 

#946

I don't think it looks like Gotham City, Gotham is a little too Goth. It's more like New York, or rather LA. The real LA, NOT Babeland, that's E4L4.

It shouldn't look like a bright colored theme park, it SHOULD look more grim and more gritty, like a real place. Duke Nukem II was not bright and happy, Duke3D was not bright and happy, Manhattan Project wasn't bright and happy, Duke Forever wasn't going to be bright and happy, the HRP shouldn't be bright and happy either - with the exception of the few places (and levels) where it's appropriate, like Babeland.

Sorry, but I want Duke to be Duke, attitude, over the top, lots of humor, but NOT a kiddy cartoon.

This post has been edited by 3D Master: 15 May 2010 - 07:03 AM

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User is offline   Gambini 

#947

The colour match you did for that organic texture makes it look a lot better. I think a lot of textures need that job actually. I vote for keeping original game´s ¨desaturated colours¨.

In fact, those fancy colours are the biggest problem in the HRP.
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User is offline   3D Master 

#948

View PostGambini, on May 15 2010, 05:00 PM, said:

The colour match you did for that organic texture makes it look a lot better. I think a lot of textures need that job actually. I vote for keeping original game´s ¨desaturated colours¨.

In fact, those fancy colours are the biggest problem in the HRP.


Indeed, and the forbidden books sign above can do with less contrast, as well.
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User is offline   Night Wolf 

#949

View Post3D Master, on May 16 2010, 12:59 AM, said:

I don't think it looks like Gotham City, Gotham is a little too Goth. It's more like New York, or rather LA. The real LA, NOT Babeland, that's E4L4.

It shouldn't look like a bright colored theme park, it SHOULD look more grim and more gritty, like a real place. Duke Nukem II was not bright and happy, Duke3D was not bright and happy, Manhattan Project wasn't bright and happy, Duke Forever wasn't going to be bright and happy, the HRP shouldn't be bright and happy either - with the exception of the few places (and levels) where it's appropriate, like Babeland.

Sorry, but I want Duke to be Duke, attitude, over the top, lots of humor, but NOT a kiddy cartoon.


couldn't have put it better

I was referring more to Tim Burtons view on Gotham ..in batman 1... but yeah

we should just compare each texture to the originals to get the right colours..
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User is offline   Cage 

#950

Another revision, more tweaks, this time I've had the orginal tile by side while working, in the first revision I've just edited out the bevels on the sign.

Oh, and is there any package which contains polymer ONLY textures? Like polymer hrp but only with textures with normals/specs?

Attached thumbnail(s)

  • Attached Image: 937_d.png
  • Attached Image: 937_normal.png

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User is offline   Night Wolf 

#951

you could probably add a tiny bit of orange to the yellow font it looks a bit fluro yellow
other then that it looks good
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User is offline   3D Master 

#952

I would make it a little lighter as well. The background is black to me, instead of grey.

Limiting contrast doesn't equal making it darker.

Something like this:

Attached thumbnail(s)

  • Attached Image: 937d.png


This post has been edited by 3D Master: 15 May 2010 - 10:35 AM

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User is offline   Night Wolf 

#953

I also noticed the original had a somewhat border around it... (metal maybe)
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User is offline   Night Wolf 

#954

View Post3D Master, on May 16 2010, 04:18 AM, said:

I would make it a little lighter as well. The background is black to me, instead of grey.

Limiting contrast doesn't equal making it darker.


That's to desaturated
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User is offline   3D Master 

#955

View Postozz, on May 15 2010, 08:25 PM, said:

That's to desaturated


It's less saturated than it was before. I limited the contrast, took a little saturation away, and changed the hue.
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User is offline   Night Wolf 

#956

Gave the yellow a slight bit of magenta

Posted Image Posted Image

Cage had the colours fine
yellow was all that needed tweaking
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User is offline   Tea Monster 

  • Polymancer

#957

I like it. I especially like the weathering going on now in certain textures.

I personally like the toned-down look. That is something that the artists on the pack will have to come to a consensus on.

People have mentioned modern games as an example, but if you look at GoW and nearly any other modern shooter, they all might as well be sepia toned! I'm not advocating that at all, but I think Duke looks better dirty and grungy, which fits in better with the darker style than the sometimes hyper-chromatic versions of some HRP tiles.
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User is offline   3D Master 

#958

View Postozz, on May 15 2010, 08:48 PM, said:

Gave the yellow a slight bit of magenta

Posted Image Posted Image

Cage had the colours fine
yellow was all that needed tweaking


The only thing that's missing is the outer edge; it's a sign, not something painted flat on a wall. Interestingly enough, the blemish does carry the shadow of the edge, which seems to be more than a painted line, but actually stick out; have height. The bump map should show this height difference as well then, which above it doesn't have yet, I believe.

This post has been edited by 3D Master: 15 May 2010 - 02:24 PM

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User is offline   OpenMaw 

  • Judge Mental

#959

View Postozz, on May 15 2010, 11:48 AM, said:

Gave the yellow a slight bit of magenta

Posted Image Posted Image

Cage had the colours fine
yellow was all that needed tweaking


The only thing it needs is a bit of a grey edge on the upper left of the word "FORBIDDEN" Its got a highlight there. Basically like the "DUKE NUKEM" title logo, and of course, the border. Then it'll be perfect.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#960

Hmm, if you look at E1L2, the texture behind should be like #287
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