The old version (from my memory) was edited together from two different upscales, one being an interpolation of XBRDD and Fatality3 models, I can't remember what the other was.
While the text for FEDERAL LOAN AND TRUST still uses that interpolation, I decided to attempt a few different models for the background texture. In the end I settled for using the box model downscaled to 50% size and ran through my area-based repalettisation script
This is noisy, but with some color substitutions I got a result I was happy with. I sent it to Tea Monster, who made a textless edit of the background texture.
While I was happy with the FEDERAL LOAN AND TRUST text, the smaller text below still looked rather poor. Also, since the text is shared between those two tiles and an additional two tiles in Duke it out in DC it would be preferable the result is not legible. At first Tea Monster produced an example of gibberish characters to use. I did some tests with those, including downscaling them and upscaling again to "degrade them"

then I tried a different approach. I grabbed the text from the old upscale, placed it over the textless version then resized it down to 90%, I then moved the individual "words" to align roughly with that of the original. Now we got the same text but with more space inside it.

As a final touch up, I made a new layer of the image with a threshold effect set (making everything below threshold black and everything at or above it white), applied a convolution filter subtracting the pixel above and to the left, inverted and softened it, then set it to multiply blend. I had not originally intended to process the bolts or the landmark sign on the bottom of the sign like that, but I liked the result so I kept those in as well.
For the San Andreas Fault I decided to touch up parts of it by 1. doing a separate upscale where half the letters are omitted, for example see the side of E 2. using parts of letters from the Federal Loan and Trust sign, as that came out cleaner