Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#4053 Posted 25 September 2013 - 03:00 AM
NightFright, on 24 September 2013 - 11:42 PM, said:
#4054 Posted 25 September 2013 - 11:39 PM
I intend to do the file uploads on Monday, Sept 30, so you can expect the files to be available that day.
*EDIT Sept 28*
SVN r561 will be the final version used for HRP 5.3. I am going to test some levels tomorrow and if I find no mistakes, it's gonna be uploaded as planned. ^^
This post has been edited by NightFright: 28 September 2013 - 01:11 PM
#4055 Posted 29 September 2013 - 07:29 AM
#4056 Posted 29 September 2013 - 08:51 AM
Yes, that was bad...I am ashamed of myself.
#4057 Posted 29 September 2013 - 09:29 AM
Mr.Flibble, on 29 September 2013 - 08:51 AM, said:
NighFright, if you should decide otherwise, please give me an hour to take care of the necessary Polymost HRP adaptions.
#4058 Posted 29 September 2013 - 10:02 AM
I can wait still until midnight today (UTC+1), but then I really need to call it a day. Tomorrow I have to upload or there will be more delays.
This post has been edited by NightFright: 29 September 2013 - 10:07 AM
#4059 Posted 29 September 2013 - 10:22 AM
NightFright, on 29 September 2013 - 10:02 AM, said:
#4060 Posted 29 September 2013 - 01:05 PM
#4061 Posted 29 September 2013 - 02:19 PM
#4062 Posted 30 September 2013 - 02:07 AM
#4064 Posted 30 September 2013 - 06:06 AM
Mark Skelton, Tea Monster and Spiker.
The cycloid was by me.
This post has been edited by Tea Monster: 30 September 2013 - 06:07 AM
#4065 Posted 30 September 2013 - 06:18 AM
#4066 Posted 30 September 2013 - 01:13 PM
Congrats to everyone who has worked on this so far.
Hopefully I can get some more items finished for the next release.
#4067 Posted 30 September 2013 - 01:51 PM
I hope everyone enjoys this release. It arrives a bit earlier this year, considering we have traditionally waited till Xmas lately. Anyway, I think enough has been gathered to justify this release. After all, it's still the 5.x branch. For v6, we need "feature complete" of at least one of the missing episodes (regarding Ep.2, we still are pretty damn close). As I have stated on the HRP website, I want to especially (even though not exclusively) thank everyone who has been active since last Xmas to get the next pack out of the door. More and more "super highres" textures and models are being added, adapting HRP to the capabilities of more recent hardware. We still have much first-generation content in there that would require revisions, but I am confident that with the help of you folks out there, one day we'll even get THAT polished.
This post has been edited by NightFright: 30 September 2013 - 02:00 PM
#4069 Posted 30 September 2013 - 09:05 PM
This post has been edited by Salk: 30 September 2013 - 09:06 PM
#4070 Posted 30 September 2013 - 11:58 PM
#4071 Posted 01 October 2013 - 01:02 AM
I am playing the second level of Episode 1 and I have missing textures on the bathroom floor. This happened after I have saved and then loaded.
I uploaded an image here: http://picpaste.com/...or-lxDuFK4Y.jpg
I have also just found another problem with some shadow:
http://picpaste.com/...ue-4v4eoSdj.jpg
This post has been edited by Salk: 01 October 2013 - 01:23 AM
#4072 Posted 01 October 2013 - 01:17 AM
#4073 Posted 01 October 2013 - 01:22 AM
so it would be problems with your setup if you are experiencing missing textures there
you made sure you are using the latest eduke32 SVN build?
http://dukeworld.duk...ke32/synthesis/
also, if you still encounted problems there, remove the textures and textures.cache files from your base and autoload directories so that eduke32 wont use the old cached textures
This post has been edited by splitterface: 01 October 2013 - 01:23 AM
#4074 Posted 01 October 2013 - 02:16 AM
Thanks for your help, splitterface.
This post has been edited by Salk: 01 October 2013 - 02:16 AM
#4075 Posted 01 October 2013 - 09:11 AM
NightFright, on 30 September 2013 - 11:58 PM, said:
#4076 Posted 01 October 2013 - 10:24 AM
And a special thanks to LeoD for the DukePlus NixFix, works great!
Keep up the good work, you guys are my heroes!
#4077 Posted 05 October 2013 - 10:02 AM
I don't know how to fix it but I'm sure it has been done before with some other textures like with San Andreas Fault.
#4079 Posted 08 October 2013 - 09:07 AM
NightFright, on 30 September 2013 - 01:51 PM, said:
I wish some more crazy guys around the world contributed to this project.
This post has been edited by Spiker: 09 October 2013 - 03:48 AM