 too lazy to hand out reds, too boring actually
 too lazy to hand out reds, too boring actually  
						
                                                 too lazy to hand out reds, too boring actually
 too lazy to hand out reds, too boring actually  
						
                                                This post has been edited by Hank: 12 May 2012 - 01:21 PM
hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } hud { tile0 2544 tile1 2546 xadd 1.5 yadd 4 zadd -0.5 angadd -64 fov 250 }  MusicallyInspired, on 24 June 2012 - 07:47 PM, said:
MusicallyInspired, on 24 June 2012 - 07:47 PM, said:
 StrikerMan780, on 17 May 2012 - 11:30 AM, said:
StrikerMan780, on 17 May 2012 - 11:30 AM, said:
hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } hud { tile0 2544 tile1 2546 xadd 1.5 yadd 4 zadd -0.5 angadd -64 fov 250 } This post has been edited by LeoD: 30 June 2012 - 09:51 AM
 LeoD, on 30 June 2012 - 09:49 AM, said:
LeoD, on 30 June 2012 - 09:49 AM, said:
 Brain Damage, on 07 May 2012 - 01:36 AM, said:
Brain Damage, on 07 May 2012 - 01:36 AM, said:
 Hendricks266, on 07 May 2012 - 02:44 PM, said:
Hendricks266, on 07 May 2012 - 02:44 PM, said:
 Hendricks266, on 07 May 2012 - 02:44 PM, said:
Hendricks266, on 07 May 2012 - 02:44 PM, said:
 Plagman, on 07 May 2012 - 03:21 PM, said:
Plagman, on 07 May 2012 - 03:21 PM, said:
This post has been edited by LeoD: 30 June 2012 - 12:47 PM
 fuegerstef, on 30 June 2012 - 10:23 AM, said:
fuegerstef, on 30 June 2012 - 10:23 AM, said:
This post has been edited by LeoD: 30 June 2012 - 12:48 PM
 LeoD, on 30 June 2012 - 12:46 PM, said:
LeoD, on 30 June 2012 - 12:46 PM, said:
 Brain Damage, on 30 June 2012 - 01:07 PM, said:
Brain Damage, on 30 June 2012 - 01:07 PM, said:
 Brain Damage, on 30 June 2012 - 01:07 PM, said:
Brain Damage, on 30 June 2012 - 01:07 PM, said:
 
						
                                                This post has been edited by LeoD: 30 June 2012 - 02:01 PM
 LeoD, on 30 June 2012 - 01:49 PM, said:
LeoD, on 30 June 2012 - 01:49 PM, said:
 LeoD, on 30 June 2012 - 01:49 PM, said:
LeoD, on 30 June 2012 - 01:49 PM, said:


This post has been edited by fuegerstef: 30 June 2012 - 09:39 PM
 fuegerstef, on 30 June 2012 - 09:37 PM, said:
fuegerstef, on 30 June 2012 - 09:37 PM, said:

 fuegerstef, on 30 June 2012 - 09:37 PM, said:
fuegerstef, on 30 June 2012 - 09:37 PM, said:
This post has been edited by LeoD: 02 July 2012 - 12:50 AM
 LeoD, on 30 June 2012 - 12:46 PM, said:
LeoD, on 30 June 2012 - 12:46 PM, said:
 y_switch860.zip (300.7K)
 y_switch860.zip (300.7K)
This post has been edited by LeoD: 14 July 2012 - 04:15 PM
 Plagman, on 14 July 2012 - 03:40 PM, said:
Plagman, on 14 July 2012 - 03:40 PM, said:

// Devastator (2510)
model "highres/sprites/firstperson/2510_devastator.md3" {
   scale 1.5
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 }
//   normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
   frame { name "Frame0" tile 2510 }
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
   frame { name "Frame1" tile 2511 }
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd -512 flipped } //left devastator
   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd -512 } //right devastator
}
						 2510_devastator.zip (24.53K)
 2510_devastator.zip (24.53K)
This post has been edited by Roma Loom: 17 July 2012 - 02:49 AM