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This post has been edited by Hank: 12 May 2012 - 01:21 PM
hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
hud { tile0 2544 tile1 2546 xadd 1.5 yadd 4 zadd -0.5 angadd -64 fov 250 }
MusicallyInspired, on 24 June 2012 - 07:47 PM, said:
StrikerMan780, on 17 May 2012 - 11:30 AM, said:
hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 }
hud { tile0 2544 tile1 2546 xadd 1.5 yadd 4 zadd -0.5 angadd -64 fov 250 }
This post has been edited by LeoD: 30 June 2012 - 09:51 AM
LeoD, on 30 June 2012 - 09:49 AM, said:
Brain Damage, on 07 May 2012 - 01:36 AM, said:
Hendricks266, on 07 May 2012 - 02:44 PM, said:
Hendricks266, on 07 May 2012 - 02:44 PM, said:
Plagman, on 07 May 2012 - 03:21 PM, said:
This post has been edited by LeoD: 30 June 2012 - 12:47 PM
fuegerstef, on 30 June 2012 - 10:23 AM, said:
This post has been edited by LeoD: 30 June 2012 - 12:48 PM
LeoD, on 30 June 2012 - 12:46 PM, said:
Brain Damage, on 30 June 2012 - 01:07 PM, said:
Brain Damage, on 30 June 2012 - 01:07 PM, said:
This post has been edited by LeoD: 30 June 2012 - 02:01 PM
LeoD, on 30 June 2012 - 01:49 PM, said:
LeoD, on 30 June 2012 - 01:49 PM, said:
This post has been edited by fuegerstef: 30 June 2012 - 09:39 PM
fuegerstef, on 30 June 2012 - 09:37 PM, said:
fuegerstef, on 30 June 2012 - 09:37 PM, said:
This post has been edited by LeoD: 02 July 2012 - 12:50 AM
LeoD, on 30 June 2012 - 12:46 PM, said:
This post has been edited by LeoD: 14 July 2012 - 04:15 PM
Plagman, on 14 July 2012 - 03:40 PM, said:
// Devastator (2510) model "highres/sprites/firstperson/2510_devastator.md3" { scale 1.5 skin { pal 0 file "highres/sprites/firstperson/2510_devastator.png" specfactor 0.5 specpower 35 } // normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 } specular { file "highres/sprites/firstperson/2510_devastator_s.png" } frame { name "Frame0" tile 2510 } glow { file "highres/sprites/firstperson/2510_devastator_g.png" } frame { name "Frame1" tile 2511 } hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd -512 flipped } //left devastator hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd -512 } //right devastator }
This post has been edited by Roma Loom: 17 July 2012 - 02:49 AM