NSFW POST
Okay, so I got it in game. I got it in game, animated, and textured (hard to see the textures clearly here though).
http://supertanker.m...d.net/603_4.jpg
http://supertanker.m...d.net/603_5.jpg
The main caveats are the face (looks a bit possessed, if you ask me) and the hair. Aside from the fact that the hair is poofy and not long enough, it's also having odd transparency glitches. It's hard to see in this picture without moving around, but the transparent areas are showing the player the wall behind the model:
http://supertanker.m...d.net/603_6.jpg
Also, it seems to be too high poly (I think it was 2.5k which is TOO high I think). A few in one place are okay but when you're in the room in E2 L8 (which is the most massive collection of sprite #603 in all episodes and most usermaps, iirc) my framerate drops to 20FPS with all of them in sight at once.
![:P](https://forums.duke4.net/public/style_emoticons/default/cool.gif)
It also has a 100frame animation, which may be too much; however, it can easily be reduced in Blender. Playing around is fun.
There's various other things I don't like, such as her underthings (can't quite seem to get them applied as part of the texture instead of geometry, and it visibly floats above the model). But oh well. I'm still tinkering.
I'll upload the models and files when I get to high-speed Internet so other people can play around with it too.
By the way, the md3 exporter and blender 2.6 really hate me. I ended up commenting OUT the code that detects if uv exports are disabled just so I could have UV maps in game. That took awhile to figure out. Also, in Blender everything seems to be nice and smooth, but in the game sometimes things jitter around while animating and it seems like small geometry details are being lost in translations (I've had entire faces move; once I had the hair perfect in Blender but it was a few tenths of a unit "down" in the game, giving her a bald spot!)
NSFW POST END