Duke Theft Auto
#1 Posted 07 May 2009 - 02:08 PM
http://forums.3dreal...ead.php?t=32744 - Original thread.
This post has been edited by The Commander: 07 May 2009 - 02:09 PM
#2 Posted 07 May 2009 - 11:45 PM
So what is the estimated percentage of this done?
#3 Posted 08 May 2009 - 03:40 AM
Spiker, on May 8 2009, 03:45 AM, said:
So what is the estimated percentage of this done?
who cares?
you get to play as jack thompson!
I'm willing to wait just for that
#5 Posted 08 May 2009 - 08:19 AM
zchri9, on May 8 2009, 11:42 PM, said:
This is GTA 1 not San Andreas.
#6 Posted 08 May 2009 - 12:09 PM
The Commander, on May 8 2009, 07:19 PM, said:
So we get to fly the helicopter?!
#7 Posted 08 May 2009 - 06:34 PM
Daedolon, on May 9 2009, 08:09 AM, said:
You could not fly the Helicopter in GTA 1, if you got in it, it would crash the game.
#11 Posted 08 May 2009 - 07:40 PM
Hendricks266, on May 8 2009, 08:35 PM, said:
Dividing by zero used to exit the game (rather than crash), but I changed it to be a "soft" error a while back that just prints a nasty red line in the console.
#12 Posted 08 May 2009 - 07:40 PM
TX, on May 9 2009, 02:57 PM, said:
lol, Yes, I should keep the original bugs.
#14 Posted 09 May 2009 - 11:21 AM
you can get grand theft auto (the orignal) here for free:
http://www.rockstargames.com/classics/
people should play through it before the_commander is done.
#15 Posted 09 May 2009 - 06:30 PM
d3drocks, on May 10 2009, 07:21 AM, said:
you can get grand theft auto (the orignal) here for free:
http://www.rockstargames.com/classics/
people should play through it before the_commander is done.
Yes, that's correct. I'm surprised how many people still don't know you can get it from R* free and legally with everything included. They insist to keep using torrents of it which don't have the music etc.
Some people might find it to run REALLY slow on there systems. If this is the case, run DXDIAG and turn the sound tab acceleration to "Basic Acceleration"
#17 Posted 10 May 2009 - 04:01 AM
Sangman, on May 10 2009, 11:40 PM, said:
Press F8 and turn the frame rate limiter on or F11 and change the screen res to 1024 x 768 should slow it down.
#18 Posted 10 May 2009 - 04:43 AM
Or does it stay at Dawn or Day? etc...
#19 Posted 10 May 2009 - 08:27 AM
The Commander, on May 9 2009, 10:30 PM, said:
Some people might find it to run REALLY slow on there systems. If this is the case, run DXDIAG and turn the sound tab acceleration to "Basic Acceleration"
me too.
I've known about this for AGES because of a computer gaming world mag.
just so supprised that people dont know STILL, since its been there since around 2004.
#20 Posted 14 May 2009 - 07:27 AM
http://www.youtube.c...K_zCRAMg&fmt=22 HD Version
http://www.youtube.c...K_zCRAMg&fmt=18 HQ Version
Don't forget to subscribe.
#21 Posted 19 May 2009 - 10:02 AM
The Commander, on May 14 2009, 11:27 AM, said:
http://www.youtube.c...K_zCRAMg&fmt=22 HD Version
http://www.youtube.c...K_zCRAMg&fmt=18 HQ Version
Don't forget to subscribe.
man do I ever wanna play now
I have a qustion relating to it though. how do you save your progress with missions?
hows it coming btw?
need any help audio wise? (jsut ask, im willing to help)
This post has been edited by d3drocks: 19 May 2009 - 10:05 AM
#22 Posted 21 May 2009 - 12:33 AM
d3drocks, on May 20 2009, 06:02 AM, said:
I have a qustion relating to it though. how do you save your progress with missions?
If you mean the actual GTA 1 game you can not save your progress till you finish the level in GTA II you could save at the Jesus Saves churches for 50,000 points or something. For the mod though you can save at any time. (for the time being)
d3drocks, on May 20 2009, 06:02 AM, said:
need any help audio wise? (jsut ask, im willing to help)
Progress has slowed a little because of changing jobs etc but it's getting there, I'm all good for audio etc
Thanks for your suggestion though.
#23 Posted 22 May 2009 - 10:01 AM
The red light flashes and pulsates between blue and red. Something still seems off with it though.
This post has been edited by The Commander: 22 May 2009 - 10:02 AM
#24 Posted 22 May 2009 - 10:55 AM
The Commander, on May 22 2009, 02:01 PM, said:
The red light flashes and pulsates between blue and red. Something still seems off with it though.
Looks good, so am I to assume that basically now ever mod/tc is using polymer?
#25 Posted 22 May 2009 - 11:38 AM
#26 Posted 22 May 2009 - 01:20 PM
Mr.Flibble, on May 22 2009, 03:38 PM, said:
Yeah I agree, I just noticed alot of people now posting shots using it.
#27 Posted 22 May 2009 - 02:35 PM
From the modders standpoint, it is a pain in the ass to have different renderers. At least now we can detect the rendering mode and tell players to change it if need be.
onevent EVENT_DISPLAYREST
ifvarn rendmode 4 { state gofukyurself break }
#28 Posted 22 May 2009 - 02:58 PM
also if you put lights on all the cars, you'll need a Cray to run that mod. You could try glowmaps on the 'npc' cars to save cycles.
#29 Posted 22 May 2009 - 05:10 PM
diehard, on May 22 2009, 02:55 PM, said:
No, my mod wont be.
Glad to see headlights in the game, it really adds to the realism.
This post has been edited by Captain Awesome: 22 May 2009 - 05:11 PM
#30 Posted 23 May 2009 - 12:05 AM
diehard, on May 23 2009, 06:55 AM, said:
There will only be one episode containing "unknown" amount of maps dedicated to the polymer render, (Most likely will end up only being Death Match type maps) the others will work normally in Polymost or Polymer.
I have done this because im stuck on a fence as half the comments I get are, "This mod looks great with Polymer" and then the other half are "What the fuck man? this mod has lost it's nostalgic appeal now!"
So it's really up to the end user to decide what they want to use.
Tea Monster, on May 23 2009, 10:58 AM, said:
I tried that a while back but it just looses way to much nostalgic appeal than I would like.
Tea Monster, on May 23 2009, 10:58 AM, said:
For the time being only the car being driven emits head lights, we will see what happens when further optimizations to the render happen.
This post has been edited by The Commander: 23 May 2009 - 12:06 AM