Never Forgotten, on 31 October 2014 - 09:22 PM, said:
I'm not aiming too high, I'm aiming exactly where I am.
Don't you see? You're saying the exact same thing that those hundreds (or more) of other guys said when they started out on their projects; which as already stated, were either abandoned or just turned out crap.
Never Forgotten, on 31 October 2014 - 09:22 PM, said:
The first two maps will be smaller scaled, but the rest will be medium to large, with as much detail that is realistically possible.
So you're going to create a very large number of highly detailed maps? Uhuh. I'm not going to stop you wasting your time making lots of maps, none of which people will want to play because you're refusing to listen. You do
not know better than your target audience.
Also, why don't you go and make a room. Just one room; that's (for you) as detailed as realistically possible. Make the room and post a screenshot of it here. We'll tell you how it rates. If we think it's not that good (and we'll be honest, we have no grudge against you), we'll let you know, and you'll then be forced to consider the fact that
1. If you can't make a single room look good, no matter how much time you spend on it, then how are you going to make a whole map look good? Or
2. The room does look ok, but you spent so much time on that one room, that applying that same level of detail to an entire map let alone an entire episode (or more) would be way too long to be practical
Also, I don't know why you're making a big deal about replacing the original levels, it's kind of standard procedure for new content to be entirely new...