NightFright, on Sep 16 2009, 02:56 AM, said:
Just a quick question - mainly because I don't come here so often lately (unfortunately) and I keep receiving user requests about this via email:
> At which state is the current Polymer build? Meaning: What is done, what still needs to be done and stuff like that. I don't need a release date.

> I take it that usage of the "unstable" build on the snapshots page is not to be recommended?
well it would be nice if poly lighting affected hud models, is one thing i can think off, but that could be a HRP issue
and polymer RoR is not implemented yet only polymost RoR
shadow maps <== not sure what if anything is happening with that, basically a point light in front of a pillar will still push light through the pillar instead of making the pillar cast a shadow properly, now a spotlight would do this but its just to proc intensive to use that everywhere as its done on the fly where as a shadow map would spend some time compiling (like a quake map) and make a texture overlay which can be just be put over the top of textures and not actually a rendering task which would free up alot of CPU for other things. TX said something awhile ago about mapster having a different map file system in the future so this is what it could be there for.
really the last two things are just engine upgrades (and wishes heh) that have no real effect on the original game
still it would be good to have a polymer release soon, if only to liven up the community