Sobek, on Jul 19 2009, 12:43 PM, said:
Oh right, I forgot to mention - I'm having no luck getting Normal Maps to work. I've got them generated just fine, and I've defined them exactly as they should be (even compared the def code I used to that of other normal maps already in the Polymer HRP), yet I don't get any normal maps for anything ingame. I tried enabling the parallax override command and tweaking things in game but there was still absolutely no effect, and my logfile shows no errors whatsoever (bar the IFSOUND errors generated if I use DukePlus).
In the ROR test map, I also don't have transparent water, it's just the dirty stock 8bit water texture...
Any thoughts? I'm running a 2900xt on my work machine so obviously there's the chance of issues with ATi cards, but I can't see any obvious faults - I'm using the Catalyst 9.6 / 9.7 drivers too (tried both).
There shouldn't be any issues with a 2900XT. Please post your normal maps and the definitions you used. Note that plain normal maps won't look any different unless the surface is lit. You need a height map in the alpha channel for them to add a parallaxing effect and for the parallax override variables/definitions to do anything.

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