EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#692 Posted 14 July 2009 - 12:39 PM
#693 Posted 14 July 2009 - 12:45 PM
This post has been edited by supergoofy: 14 July 2009 - 12:45 PM
#694 Posted 14 July 2009 - 03:02 PM
// Frozen Beach Babe (3670) model "vacation/sprites/ice/3670_beachbabe_ice.md3" { scale 1.5 shade 0 flags 1 skin { surface 0 file "vacation/sprites/pickups/0059_glasses.png" } skin { surface 1 file "vacation/sprites/ice/3670_beachbabe_ice.png" } skin { pal 0 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice.png" } skin { pal 10 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_10.png" } skin { pal 11 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_11.png" } skin { pal 12 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_12.png" } skin { pal 13 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_13.png" } skin { pal 14 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_14.png" } skin { pal 15 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_15.png" } skin { pal 16 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_16.png" } skin { pal 18 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_12.png" } skin { pal 21 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_21.png" } skin { pal 22 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_11.png" } skin { pal 23 surface 2 file "vacation/sprites/ice/3670_beachbabe_ice_23.png" } frame { [b][color="blue"]pal 1[/color][/b] name "FRAME1" tile 3670 } }
As an alternative, "lastpal" be implemented alongside "pal" and "surface".
#695 Posted 14 July 2009 - 03:49 PM
This post has been edited by DeeperThought: 14 July 2009 - 03:55 PM
#696 Posted 14 July 2009 - 04:35 PM
Silly idea i know, but it's something i always wanted to see, so i was wondering if you were planning on doing this?
#697 Posted 14 July 2009 - 04:41 PM
This post has been edited by The Commander: 14 July 2009 - 04:41 PM
#698 Posted 14 July 2009 - 05:45 PM
#699 Posted 14 July 2009 - 06:53 PM
Not sure if its a glitch everyone else has but i have transparent squares around most sprites that turn other sprites see through when they are on top of each other.
#700 Posted 14 July 2009 - 07:10 PM
DanM, on Jul 14 2009, 07:53 PM, said:
I'm not using 1461 yet so I don't know about that.
DanM, on Jul 14 2009, 07:53 PM, said:
I have noticed that in Polymer from before 1461.
#701 Posted 14 July 2009 - 07:17 PM
#702 Posted 14 July 2009 - 08:42 PM
DanM, on Jul 14 2009, 08:17 PM, said:
Yeah, I seem to remember seeing that in Polymost, actually.
#703 Posted 14 July 2009 - 09:37 PM
and then a tinny enemy killed me
not only that but I started now a new game and I saw that it can fly (look at the center of the screenshot)
Something wrong with the shrinker....
Tinny aliens shooting and flying? Wtf?
The thing is that I like DukePlus more that way. It's funnier
This post has been edited by supergoofy: 14 July 2009 - 09:52 PM
#705 Posted 14 July 2009 - 09:57 PM
it doesn't happen with r1454. but when i shrink an enemy I cannot kill him unless I squash him with my foot.
also in r1454 when I used the freezer I got
Fatal Signal caught: SIGSEGV. Bailing out.
1670 318720444
53850: 31337 {
53851: 8271 state 318719528
53853: 8272 ifrnd 48 318720424
53856: 8273 spawn 2270
53858: 8274 debris 2408 12
53861: 8275 killit
53862: 31337 }
53863: 8277 else 318720460
53865: 8278 action 318720052
53867: 31337 }
53868: 8280 enda
53869: 8283 ifrnd 64 318720504
53872: 31337 {
53873: 8285 ifnosounds 318720500
53875: 8286 soundonce 336
53877: 31337 }
53878: 8288 else 318720548
53880: 8289 ifrnd 64 318720548
53883: 31337 {
53884: 8291 ifnosounds 318720544
53886: 8292 soundonce 337current actor: 162 (1062)
g_errorLineNum: 23911, g_tw: 124
It's probably a similar crash like the one that happened with r1461.
This post has been edited by supergoofy: 14 July 2009 - 10:07 PM
#706 Posted 14 July 2009 - 10:02 PM
EDIT: I think I see the problem now, testing with 1460. AFAIK it only affects medic troopers with the advanced AI option on. The additional AI for that type of trooper has a bug which will wrongly transition them out of their shrunk behavior and keep them shrunk. I didn't get any crashes.
This post has been edited by DeeperThought: 14 July 2009 - 10:06 PM
#707 Posted 14 July 2009 - 10:12 PM
clear the texture cache (delete the 2 files) and run dukeplus. use all the weapons at least once and then use shrinker on enemies. after 4-5 times of use, shoot with the freezer for 2-3 times. at least it happened to me. but the crash is rather random. it happens though specifically with freezer.
also using r1454 in E1L1 there are no medic aliens. played twice. are they randomly appeared?
Maybe all posts from 703 and newer should be moved to DukePlus topic, as it's not eduke32 fault, but it is rather a DukePlus bug ?
This post has been edited by supergoofy: 14 July 2009 - 11:02 PM
#708 Posted 14 July 2009 - 10:33 PM
#709 Posted 14 July 2009 - 10:47 PM
I haven't encountered yet a medik alien
again crash with the freezer:
Fatal Signal caught: SIGSEGV. Bailing out.
1670 319048160
53859: 31337 {
53860: 8272 state 319047244
53862: 8273 ifrnd 48 319048140
53865: 8274 spawn 2270
53867: 8275 debris 2408 12
53870: 8276 killit
53871: 31337 }
53872: 8278 else 319048176
53874: 8279 action 319047768
53876: 31337 }
53877: 8281 enda
53878: 8284 ifrnd 64 319048220
53881: 31337 {
53882: 8286 ifnosounds 319048216
53884: 8287 soundonce 336
53886: 31337 }
53887: 8289 else 319048264
53889: 8290 ifrnd 64 319048264
53892: 31337 {
53893: 8292 ifnosounds 319048260
53895: 8293 soundonce 337current actor: 162 (1062)
g_errorLineNum: 23912, g_tw: 124
shoot with the freezer several times, after you used all weapons and specially shrinker. I don't know if this is an eduke32 bug or dukeplus bug.
This post has been edited by supergoofy: 14 July 2009 - 10:48 PM
#710 Posted 14 July 2009 - 10:53 PM
WARNING: SE23 i<0!
Fatal Signal caught: SIGSEGV. Bailing out.
1670 319048160
53859: 31337 {
53860: 8272 state 319047244
53862: 8273 ifrnd 48 319048140
53865: 8274 spawn 2270
53867: 8275 debris 2408 12
53870: 8276 killit
53871: 31337 }
53872: 8278 else 319048176
53874: 8279 action 319047768
53876: 31337 }
53877: 8281 enda
53878: 8284 ifrnd 64 319048220
53881: 31337 {
53882: 8286 ifnosounds 319048216
53884: 8287 soundonce 336
53886: 31337 }
53887: 8289 else 319048264
53889: 8290 ifrnd 64 319048264
53892: 31337 {
53893: 8292 ifnosounds 319048260
53895: 8293 soundonce 337current actor: 162 (1062)
g_errorLineNum: 23912, g_tw: 124
I used shrinker and shoot few times and then freezer and shoot few times, then boom SIGSEGV
This post has been edited by supergoofy: 14 July 2009 - 11:32 PM
#711 Posted 14 July 2009 - 11:55 PM
i fired of hundreads of shrinker and freezer shots without a crash, shrunk that blue medic and froze him a number of times, but no crash, the shrink problem was there but it caused no crash
the only problem i had was with starting eduke32 with dp, but deleting the cache files fixed that.
#712 Posted 15 July 2009 - 12:28 AM
load E1L1
shoot with the freezer at the location that you see in the picture
SIGSEGV crash
btw, the new dpcons fixed the bug with shrinking the mediks aliens
This post has been edited by supergoofy: 15 July 2009 - 12:52 AM
#714 Posted 15 July 2009 - 01:38 AM
First it's eduke32 fault
I run the game using long path and including in the patch the "." , "-" , "_" characters
that's why it crashed.
When I changed name to the folders (I used short names). it worked fine.
this is an on-disk textured cache bug that appears when you have long path and/or characters like "." , "-" , "_" (I'm not sure if one of the characters is triggering the bug or it is only triggered by the long path). like I had
it is strange though that happens with the freezer.
either way now with shorter path all work ok:
C:\Games\Duke.Nukem.3D\High.Resolution\
This post has been edited by supergoofy: 15 July 2009 - 02:54 AM
#715 Posted 15 July 2009 - 03:13 AM
#716 Posted 15 July 2009 - 04:16 AM
all files and folders are inside the folder:
C:\Games\Duke.Nukem.3D.Atomic.Edition.with.High.Resolution.Pack-[Test_15. 07.2009]\dn3d_hrp-07-07-2009\
In autoload folder I have:
duke3d_hrp.zip
hrp_update.zip
maphacks.zip
xxx_lite.zip
DUKEPLUS_RESOURCES.zip is unpacked. Thus I have the folder DukePlus\DUKEPLUS_RESOURCES\
I play with:
eduke32 -geduke32_mus.zip -jDukePlus -hdukeplus.def -xeduke.con
Because I don't use the -game_dir command, that's why I have unpacked DUKEPLUS_RESOURCES.zip
This post has been edited by supergoofy: 15 July 2009 - 04:18 AM
#717 Posted 15 July 2009 - 05:16 AM
This post has been edited by Tea Monster: 15 July 2009 - 05:38 AM
#718 Posted 15 July 2009 - 05:25 AM
I already use a simpler and smaller path to avoid crashes.
#719 Posted 15 July 2009 - 05:27 AM
#720 Posted 15 July 2009 - 05:41 AM
the thing is that in original game when you shrunk them they cannot harm you. but you can kill them any way you want, e.g. shoot a rocket at the tinny/shrunk alien and he will die/vanish
in dukeplus there is a bug when advanced ai is on. when you shrunk them you can only kill them by squashing them with the foot. e.g. if you shot a rocket at a shrunk enemy, he is invulnerable and don't die. they only way is by squashing them with the foot.
This post has been edited by supergoofy: 15 July 2009 - 05:43 AM