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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   FRVIND 

#6331

Stately result!!!
Now I can officially publish my map :yes:
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User is offline   FRVIND 

#6332

MusicallyInspired I made a mistake giving You a negative reputation (because I touched wrong with my phone), so after I gave You two positive reputations.
Sorry
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#6333

Don't worry about it. :lol:
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User is online   Jmoc 

#6334

Is there a way to increase the maximum number of spawned sprites?
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User is offline   LeoD 

  • Duke4.net topic/3513

#6335

View PostJmoc, on 24 September 2021 - 02:20 AM, said:

Is there a way to increase the maximum number of spawned sprites?
I'm sure the answer is no because IIRC it would require massive changes at the very core of the engine to increase MAXSPRITES beyond the current limit of 16384.
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User is offline   LeoD 

  • Duke4.net topic/3513

#6336

r9710 observations:

- EDuke32 doesn't center a non-fullscreen window with r_vsync "1" in settings.cfg.

- Wangulator startup window needs update:
Attached Image: wangulator-9710-start-1.jpg Attached Image: wangulator-9710-start-2.jpg

- source/kenbuild/src/game.cpp doesn't compile.

- ekenbuild-editor.exe doesn't link.

[EDIT:]
- eduke32.log and mapster32.log start with a useless empty line
- mapster32 bad default: should start with a centered window (started without cfg files)

Attached thumbnail(s)

  • Attached Image: mapster32-bad-origin.jpg

Attached File(s)



This post has been edited by LeoD: 07 October 2021 - 09:09 AM

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