FRVIND, on 19 August 2021 - 12:52 AM, said:
Ok, ok in E1L1 when you get off the roof in the open space I did, at the worst angle and in the absence of monsters in action (already killed), about 38-40 frames. Now after the update 48-50
I forgot to indicate one important thing:
-surface lights 8
-shadows per surface 6.
If I lower these values ​​respectively to 4/3 then there is a boost in performance. I attached a my complete map to evaluate its potential (I reach 18-22 fps in the worst case). Is a map created specifically to study the collision of lights but also multiple TROR layers (by the way if someone thinks of playing the map with polymost it's a disaster, polymost could never achieve the same quality and functionality)
[the map has an unimportant bug: it may happen that sometimes a monster manages to escape from its prison, but the confusion is so great ...

]