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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is online   Jblade 

  • 1,438

#5791

that's simple enough, cheers!
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User is offline   0815Jack 

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#5792

Hi,

i have updated my installation to the latest synthesis build and noticed some changes in the polymer renderer regarding shadows and shading in general. I really like the new features, but is this still work in progress? In many areas of the levels the shadows fit perfectly, but in lot of cases it's too dark (my personal opinion). And it does help using the night vision goggles, cause the shader seems somehow to overlay it.
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User is online   darkprince227 

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#5793

Happy new year, folks!

I just downloaded the latest eduke build, I noticed for some reason the vacation.grp wasn't listed on the startup thing along with duke3d.grp etc. Is it supposed to be this way?

Pointing out bugs and badgering developers about unfinished addon packs since 6th July 2011!
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User is offline   enderandrew 

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#5794

View Postdarkprince227, on 02 January 2018 - 02:14 AM, said:

Happy new year, folks!

I just downloaded the latest eduke build, I noticed for some reason the vacation.grp wasn't listed on the startup thing along with duke3d.grp etc. Is it supposed to be this way?

That doesn't sound like a Polymer/rendering bug so this probably isn't the right thread to discuss that. But I downloaded the latest Synthesis build as well from 12/29 and I can't replicate the behavior. Everything looks good on my end.

Posted Image
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User is online   darkprince227 

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#5795

View Postenderandrew, on 04 January 2018 - 10:50 AM, said:

That doesn't sound like a Polymer/rendering bug so this probably isn't the right thread to discuss that. But I downloaded the latest Synthesis build as well from 12/29 and I can't replicate the behavior. Everything looks good on my end.

Posted Image


You're right, it wasn't an eduke problem :wallbash: the vacation.grp I was using seemed to be broken, so I made a fresh one and bada-bing. We're in progress :dukehappy:

Pointing out bugs and badgering developers about unfinished addon packs since 6th July 2011!
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User is online   Jblade 

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#5796

I just discovered a strange issue involving SIDEBOLT1 - as of snapshot 6248, they appear broken ingame (visually they seem to shrink to half size on the x dimension)

link to snapshot they stopped working properly:
http://dukeworld.duk.../20170623-6248/

link to last snapshot they did work in:
http://dukeworld.duk.../20170622-6242/
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