I seem to be getting an almost consistent crash with my own personal mod at a particular point in the same map. The problem is the error reported in Eduke32.txt doesn't suggest it's a CON file error but the problem started occurring when I moved to Windows 10. However, at the same time I had made CON changes but still was using the same snapshot so I'm unsure what's exactly going on. I have coded something so badly that the game can't detect it being a CON error? Is Windows 10 not liking something? Has the error always been here but Windows 7 just ignored it?
Anyway, the error is just 2 lines and is only reported when running Polymer. If I run Polymost then it doesn't catch anything (in fact it even cuts out half way through writing the txt file when running Polymost and you can see the last line written is incomplete)
Here's what Polymer records:
current actor: 1103 (1250)
g_errorLineNum: 2027, g_tw: 124
Is this a CON error? Is the number 1250 the picnum of actor 1103? (Which would make it the horizontal steam sprite.)
I tried using the latest snapshot but the issue still occurs. Furthermore, this issue only happens late on in the map. The area that causes this crash is perfectly fine early on.
Update: While playing around I've managed to get to the exact location - it's a crack sector but it doesn't crash while viewing the map. Again, this sector was fine earlier on in the playthrough but now crashes and says the line mentioned above.