Plagman, on Jun 23 2009, 02:12 AM, said:
My current ForceWare version is 86.02.
Plagman, on Jun 23 2009, 02:12 AM, said:









DanM, on Jun 23 2009, 05:13 AM, said:
AdrianG, on Jun 23 2009, 12:27 PM, said:
Plagman, on Jun 23 2009, 05:36 AM, said:
William Gee, on Jun 23 2009, 03:12 AM, said:
This post has been edited by DanM: 23 June 2009 - 04:30 AM
DanM, on Jun 23 2009, 04:52 AM, said:



OS: Windows XP (5.1.2600) Service Pack 2
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Checksumming DUKE3D.GRP... Done
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d_hrp.zip'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 32ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1918/11264 labels, 321/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Мышь
* KEYBOARD: Клавиатура
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 3.0.0
Vendor: NVIDIA Corporation
Renderer: GeForce 9600 GT/PCI/SSE2
Cache contains 0 bytes of garbage data
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Loading OpenAL32.DLL
OpenAL Information:
Version: 1.1
Vendor: Creative Labs Inc.
Renderer: Software
Initializing sound...
Initializing MultiVoc...
- 32 voices, 1280 byte mixing buffers
Initializing DirectSound...
- Primary buffer format: 2 ch, 44100Hz, 16 bits
- Creating secondary buffer
DeeperThought, on Jun 23 2009, 07:32 AM, said:
DanM, on Jun 23 2009, 04:13 PM, said:
AdrianG, on Jun 23 2009, 09:18 PM, said:
TX, on Jun 24 2009, 12:12 AM, said:







This post has been edited by nsnake: 23 June 2009 - 11:59 PM
TX, on Jun 24 2009, 01:30 AM, said:
This post has been edited by supergoofy: 24 June 2009 - 04:32 AM
This post has been edited by HellFire: 26 June 2009 - 01:25 PM