Fox, on 20 February 2015 - 02:52 PM, said:

I don't understand.
Fox, on 20 February 2015 - 02:52 PM, said:

Fox, on 21 February 2015 - 10:00 AM, said:
Jblade, on 26 February 2015 - 03:28 AM, said:
This post has been edited by Steven Shipler: 26 February 2015 - 04:19 PM
Micky C, on 23 February 2015 - 03:19 AM, said:
getzrange_slope_test.zip (1.48K)
This post has been edited by Fox: 01 March 2015 - 08:36 PM
This post has been edited by Nukey: 01 March 2015 - 09:23 PM
Quote
This post has been edited by Nukey: 01 March 2015 - 09:50 PM
Nukey, on 01 March 2015 - 08:17 PM, said:
Nukey, on 01 March 2015 - 09:50 PM, said:
getzrange((vec3_t *)p,p->cursectnum,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
Hendricks266, on 01 March 2015 - 10:06 PM, said:
getzrange((vec3_t *)p,p->cursectnum,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
Quote
Jblade, on 15 March 2015 - 02:31 AM, said:
gamevar fta 0 1
gamevar ftq 0 1
onevent EVENT_DISPLAYSBAR
ifvarg player[THISACTOR].fta 0
ifvare player[THISACTOR].ftq 8
{
setplayer[THISACTOR].fta fta
setplayer[THISACTOR].ftq ftq
}
getplayer[THISACTOR].fta fta
getplayer[THISACTOR].ftq ftq
endevent
This post has been edited by Fox: 16 March 2015 - 10:58 AM
This post has been edited by Hendricks266: 16 March 2015 - 12:56 PM
Hendricks266, on 16 March 2015 - 10:45 AM, said:
Hendricks266, on 16 March 2015 - 10:45 AM, said: