sergey808a, on 16 December 2014 - 11:24 PM, said:
eduke32_win64_20141213-4814
Also, not working ending movies after 2nd and 3rd bosses.
sergey808a, on 16 December 2014 - 11:24 PM, said:
Fox, on 17 December 2014 - 05:16 PM, said:
Micky C, on 18 December 2014 - 04:24 AM, said:
Micky C, on 18 December 2014 - 04:24 AM, said:
Fox, on 16 December 2014 - 06:16 AM, said:
gamevar tmp 0 0
gamevar cs 0 0
state setup_animatesprites
getactor[THISACTOR].mdflags tmp
orvar tmp 16
setactor[THISACTOR].mdflags tmp
ends
onevent EVENT_EGS
state setup_animatesprites
endevent
onevent EVENT_LOADACTOR
state setup_animatesprites
endevent
// Assuming a PALETTE.DAT with e.g.:
// blend 0: 50/50 alpha
// blend 1: factor 1.0 additive
onevent EVENT_ANIMATESPRITES
getactor[THISACTOR].cstat cs
ifvarand cs 2 ifvarand cs 512
setactor[THISACTOR].blend 1
else
setactor[THISACTOR].blend 0
endevent
PALETTE_1-addtv.zip (49.12K)
Micky C, on 18 December 2014 - 04:24 AM, said:
Helixhorned, on 20 December 2014 - 05:12 AM, said:
This post has been edited by Fox: 20 December 2014 - 10:33 AM
Helixhorned, on 20 December 2014 - 05:42 AM, said:
Micky C, on 18 December 2014 - 04:24 AM, said:
Fox, on 20 December 2014 - 10:27 AM, said:
Quote
Helixhorned, on 21 December 2014 - 08:35 AM, said:
Fox, on 23 December 2014 - 06:57 AM, said:
Hendricks266, on 24 December 2014 - 01:57 AM, said:
ifvarvare SAVEGAME THISACTOR
{
readgamevar SAVEGAME
ifvare SAVEGAME 0 killit
save 9
setvar SAVEGAME 0
savegamevar SAVEGAME
killit
}
ifvare AUTOSAVE_ENABLED YES
ifvare SAVEGAME 0
{
ifvarn HITAGSAVED 0
{
checkactivatormotion HITAGSAVED
ifvare RETURN 1
{
userquote 243
setvarvar SAVEGAME THISACTOR
}
}
else
ifpdistl 1024
{
userquote 243
setvarvar SAVEGAME THISACTOR
savegamevar SAVEGAME
}
}
This post has been edited by Jblade: 24 December 2014 - 02:27 AM
Helixhorned, on 24 December 2014 - 02:05 AM, said:
This post has been edited by Fox: 24 December 2014 - 03:50 AM
sergey808a, on 16 December 2014 - 11:24 PM, said:
Hendricks266, on 27 December 2014 - 02:14 PM, said:
eduke32.log (21.21K)
eduke32.log (21.05K)
This post has been edited by sergey808a: 27 December 2014 - 11:57 PM
Jblade, on 24 December 2014 - 02:25 AM, said:
Fox, on 24 December 2014 - 03:31 AM, said:
Quote
// 4610 is NEWBEAST spriteflags 4610 SFLAG_NODAMAGEPUSH SFLAG_SMOOTHMOVE include GAME.CON