ps. I love the picture, I'll be sure to bring keys if I ever cross the pond.
Drek, on 25 August 2014 - 08:28 AM, said:
Fox, on 25 August 2014 - 09:48 AM, said:
Drek, on 25 August 2014 - 11:29 AM, said:
This post has been edited by Fox: 25 August 2014 - 12:43 PM
Fox, on 25 August 2014 - 12:42 PM, said:
cd duke3d duke3d
Drek, on 25 August 2014 - 01:18 PM, said:
Drek, on 25 August 2014 - 01:18 PM, said:
Drek, on 25 August 2014 - 01:18 PM, said:
Quote
cd duke3d duke3d
This post has been edited by LeoD: 25 August 2014 - 02:25 PM
Fox, on 15 November 2013 - 01:55 PM, said:
if (dasectnum < 0 ||
((actor[spritenum].actorstayput >= 0 && actor[spritenum].actorstayput != dasectnum) ||
(spr->picnum == BOSS2 && spr->pal == 0 && sector[dasectnum].lotag != ST_3) ||
((spr->picnum == BOSS1 || spr->picnum == BOSS2) && sector[dasectnum].lotag == ST_1_ABOVE_WATER)
// || (sector[dasectnum].lotag == ST_1_ABOVE_WATER && (spr->picnum == LIZMAN || (spr->picnum == LIZTROOP && spr->zvel == 0)))
)Quote
Quote
This post has been edited by Fox: 31 August 2014 - 10:35 AM
if( sprite[spritenum].xrepeat > 60 )
retval = clipmove(&sprite[spritenum].x,&sprite[spritenum].y,&daz,
&dasectnum,((xchange*TICSPERFRAME)<<11),((ychange*TICSPERFRAME)<<11),
1024L,(4<<8),(4<<8),cliptype);
else
{
if(sprite[spritenum].picnum == LIZMAN)
cd = 292L;
else if( (actortype[sprite[spritenum].picnum]&3) )
cd = sprite[spritenum].clipdist<<2;
else
cd = 192L;
retval = clipmove(&sprite[spritenum].x,&sprite[spritenum].y,&daz,
&dasectnum,((xchange*TICSPERFRAME)<<11),((ychange*TICSPERFRAME)<<11),
cd,(4<<8),(4<<8),cliptype);
}This post has been edited by Fox: 05 September 2014 - 05:28 AM
gamearray sectormusic 16383
gamearray sectormusic NUMSECTORS
This post has been edited by Fox: 06 September 2014 - 09:02 PM
onevent EVENT_LOADACTOR
ifvare THISACTOR 0
resizearray <array> NUMSECTORS
This post has been edited by Fox: 08 September 2014 - 01:27 PM

This post has been edited by Fox: 14 September 2014 - 05:04 PM
MetHy, on 24 September 2014 - 10:59 AM, said:
Micky C, on 24 September 2014 - 04:04 PM, said:
This post has been edited by MetHy: 25 September 2014 - 05:37 AM
This post has been edited by MusicallyInspired: 25 September 2014 - 05:39 AM
MetHy, on 25 September 2014 - 05:06 AM, said:

This post has been edited by Fox: 25 September 2014 - 11:53 AM