Fox, on 19 July 2014 - 10:01 PM, said:
Ugh, if it was a bug, then it is a problem with the mod, which was unfortunate to be using that version. But I believe you could fix it by disabling the main menu tile with dynamicremap and drawing it manually with EVENT_GETMENUTILE.
He used #2503 ("ATOMIC") because it's already drawn by the game, so why not? My menu rewrite consolidated all sprites and non-selectable text (such as Duke in the player setup) into one function that runs after the menu draws. My fix will be moving the calls to this function so that they take place before the menu text is drawn.
EDIT: My code appears to already be correct: extra stuff is drawn before menu text. Odd.
Fox, on 19 July 2014 - 10:01 PM, said:
Still on topic, could you make it possible to vertically offset the main menu (i.e. default value = 55 or so I think)? That would help a lot with the 64 and PSX mods.
I'm not going to add a sloppy hack like that. You smokin'? Wait for complete menu redefinition.