Diaz, on 01 June 2014 - 11:04 PM, said:
This means an enemy (or any other sprite) with a different palette (for example the grey cultists I ripped from Blood, which are brown cultists with pal 13) will lose its pal if it's in a fogged sector. In the example I mentioned, now all grey cultists are brown.
Is this the new expected behavior or a bug?
Thanks.
Yeah, I noticed it as well, on WGR there are pal 17 petrified enemies that don't look like gray stone on fogged sectors. It is definitely a bug.