Helixhorned, on 24 May 2014 - 10:08 AM, said:
Sorry, it did, I thought you meant that even before r4482, switching to US keyboard was enough to make rAlt work.
btw thank you for fixing the helicopter thing
Helixhorned, on 24 May 2014 - 10:08 AM, said:
This post has been edited by MetHy: 24 May 2014 - 11:05 AM
ALIGNGLITCH.rar (575bytes)
This post has been edited by MetHy: 24 May 2014 - 01:48 PM
MetHy, on 24 May 2014 - 01:20 PM, said:
This post has been edited by MetHy: 25 May 2014 - 12:40 PM
MetHy, on 24 May 2014 - 01:20 PM, said:
MetHy, on 25 May 2014 - 12:04 PM, said:
Daedolon, on 25 May 2014 - 03:23 PM, said:
This post has been edited by MetHy: 26 May 2014 - 03:33 AM
Mickey C, on 26 May 2014 - 03:30 AM, said:
This post has been edited by MetHy: 26 May 2014 - 03:43 AM
This post has been edited by Fox: 26 May 2014 - 04:19 AM
This post has been edited by Fox: 26 May 2014 - 04:34 AM
MetHy, on 26 May 2014 - 02:58 AM, said:
This post has been edited by Daedolon: 26 May 2014 - 07:59 AM
Daedolon, on 26 May 2014 - 07:07 AM, said:
This post has been edited by MetHy: 26 May 2014 - 08:22 AM
Daedolon, on 26 May 2014 - 07:07 AM, said:
This post has been edited by MetHy: 30 May 2014 - 06:32 AM
MetHy, on 30 May 2014 - 06:29 AM, said:
for (j=spritesortcnt-1; j>=0; j--) // Loop over drawn sprites
{
spritetype *const t = &tsprite[j]; // 't' is a pointer to a drawn sprite
(...)
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
switch (DYNAMICTILEMAP(t->picnum))
{
(...)
default:
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
if ((t->cstat&16) || (A_CheckEnemySprite(t) && t->extra > 0) || t->statnum == STAT_PLAYER)
continue;
}
// ... since this is not reached:
(Code that potentially takes over a ceiling/floor shade to 't'...)
}
case SE_12_LIGHT_SWITCH:
if (t[0] == 3 || t[3] == 1) //Lights going off
{
(...)
for (SPRITES_OF_SECT(SECT, j))
if (sprite[j].cstat&16 && A_CheckSpriteFlags(j,SFLAG_NOSHADE) == 0)
{
if (sc->ceilingstat&1)
sprite[j].shade = sc->ceilingshade;
else sprite[j].shade = sc->floorshade;
}
(...)
}
Quote
Daedolon, on 26 May 2014 - 06:20 PM, said:
Quote





Hendricks266, on 31 May 2014 - 04:37 AM, said:
$ LTO=0 WITHOUT_GTK=1 RELEASE=0 LUNATIC=0 make -j4
(...)
source/menus.c: In function ‘M_MenuEntryOptionModify’:
source/menus.c:2475:24: error: ‘ME_GAMESETUP_UPDATES’ undeclared (first use in this function)
else if (entry == &ME_GAMESETUP_UPDATES)
^
source/menus.c:2475:24: note: each undeclared identifier is reported only once for each function it appears in
Hendricks266, on 31 May 2014 - 04:37 AM, said:

MetHy, on 24 May 2014 - 01:20 PM, said:
Quote
James, on 01 June 2014 - 08:30 AM, said: