Fox, on 30 March 2014 - 02:34 PM, said:
Ah, I suck! We don't use sector[].filler at all, it's sprite[].filler that was taken for the new functionality. Sector filler has exactly the problems you mention -- we'd need two members for the ceiling and floor, but we have only one.
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Well, other features can be specific to one rendering mode, too. It's the mapper's responsibility to make sure that either the map looks as intended anywhere, or state which renderers are suitable in the mapping template.
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Yeah, might be doable... one needs to research a bit whether this member has any use internally, in which case it could be moved somewhere else, or in existing CON code, which would be kind of a blocker for using it for a new purpose.
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Alpha isn't a member of the on-disk map structures, but rather of spriteext[], which is only there in the game.

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