James, on 18 January 2014 - 12:53 PM, said:
Just found a bug - the art files stop working if you save and load a map (apart from that though it's really handy, thanks for taking the time to do this)
The following works for me, assuming the folowing files are present in ~/.eduke32/0usermaps/02013: Torment.map, Torment_00.art:
- Start the Torment.map user map. The path by which it is known to the engine will be /0usermaps/02013/Torment.map (on Linux, ~/.eduke32 is added to the search path automatically unless -usecwd is provided).
- That map shows up fine.
- Save the game.
- Start E1L1.
- Load the savegame with Torment.map.
- Still shows up fine...
So: how exactly do they "stop working" in your case? Where are the files located (file system, GRP, ZIP)? What's the cache1-path of the usermap you're trying this on? It's the fading one shown at startup.