Micky C, on 25 October 2013 - 07:52 PM, said:
Any time!
This post has been edited by MacoMan: 28 October 2013 - 09:24 AM
MacoMan, on 28 October 2013 - 09:24 AM, said:
bind "Kpad3" "setrendermode 3" bind "Kpad4" "setrendermode 4"
LeoD, on 28 October 2013 - 10:54 AM, said:
bind "Kpad3" "setrendermode 3" bind "Kpad4" "setrendermode 4"
Helixhorned, on 28 October 2013 - 10:48 AM, said:
This post has been edited by MacoMan: 28 October 2013 - 12:44 PM
In file included from build/include/sdlayer.h:8:0, from build/include/renderlayer.h:5, from source/game.c:26: build/include/sdl_inc.h:19:18: fatal error: SDL.h: No such file or directory # include "SDL.h" ^ compilation terminated. Failed building source/obj/game.o from source/game.c! Makefile:437: recipe for target 'source/obj/game.o' failed make: *** [source/obj/game.o] Error 1
$ locate SDL.h /home/sudoku/Downloads/eduke32svn/eduke32/polymer/eduke32/platform/Wii/include/SDL/ SDL.h /home/sudoku/Downloads/eduke32svn/eduke32/polymer/eduke32/platform/Windows/include/ SDL2/SDL.h /usr/i486-mingw32/include/SDL/SDL.h /usr/include/SDL/SDL.h
$ SDL_TARGET=1 make
SDL_TARGET ?= 2
SDL_TARGET ?= 1
In file included from build/include/sdl_inc.h:19:0, from build/include/sdlayer.h:8, from build/include/renderlayer.h:5, from source/game.c:26: build/include/SDL.h:33:23: fatal error: SDL_cdrom.h: No such file or directory #include "SDL_cdrom.h" ^ compilation terminated. Failed building source/obj/game.o from source/game.c! Makefile:437: recipe for target 'source/obj/game.o' failed make: *** [source/obj/game.o] Error 1
Hendricks266, on 05 November 2013 - 08:36 PM, said:
This post has been edited by GreatSudoku: 06 November 2013 - 08:05 AM
GreatSudoku, on 06 November 2013 - 08:01 AM, said:
This post has been edited by Paul B: 15 November 2013 - 07:36 AM
Paul B, on 15 November 2013 - 07:36 AM, said:
if (dasectnum < 0 || ((actor[spritenum].actorstayput >= 0 && actor[spritenum].actorstayput != dasectnum) || (spr->picnum == BOSS2 && spr->pal == 0 && sector[dasectnum].lotag != ST_3) || ((spr->picnum == BOSS1 || spr->picnum == BOSS2) && sector[dasectnum].lotag == ST_1_ABOVE_WATER) // || (sector[dasectnum].lotag == ST_1_ABOVE_WATER && (spr->picnum == LIZMAN || (spr->picnum == LIZTROOP && spr->zvel == 0))) )
if( dasectnum < 0 || ( dasectnum >= 0 && ( ( hittype[spritenum].actorstayput >= 0 && hittype[spritenum].actorstayput != dasectnum ) || ( ( sprite[spritenum].picnum == BOSS2 ) && sprite[spritenum].pal == 0 && sector[dasectnum].lotag != 3 ) || ( ( sprite[spritenum].picnum == BOSS1 || sprite[spritenum].picnum == BOSS2 ) && sector[dasectnum].lotag == 1 ) || ( sector[dasectnum].lotag == 1 && ( sprite[spritenum].picnum == LIZMAN || ( sprite[spritenum].picnum == LIZTROOP && sprite[spritenum].zvel == 0 ) ) ) ) ) )
This post has been edited by Fox: 15 November 2013 - 01:58 PM
Quote
This post has been edited by MusicallyInspired: 08 December 2013 - 02:44 PM
MusicallyInspired, on 08 December 2013 - 02:43 PM, said:
necroslut, on 18 October 2013 - 04:12 AM, said:
; make backslash function as RAlt remap = 2B-B8