I've got 2 requests about skies; the first is that is it possible to prevent large textures from being squashed, so we could use a say 512 width image similar to how Shadow Warrior does it and it'll wrap all the way around? The second is the re-implementation of the bug that lets us use our own tiled textures for skies by placing the LA-sky texture somewhere else in the level (I'd ask for some kind of def feature so we can define our own tiles in a sequence but I imagine that would be alot of work for an 8bit feature)

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