Lol downvotes.
Reddiquette, anyone?
My post was more to say that
Paul B, on 27 May 2013 - 10:24 PM, said:
It’s not practical nor would the touch screen be accurate enough to work with Mapster. It would be extremely frustrating on a portable device not to mention mapster uses all 104 keys on a keyboard. It would take you 100 years to make one map. It’s hard enough to use Mapster on a laptop with a track pad let alone a mobile touch screen a quarter of the size.
isn't necessarily correct, and
Paul B, on 27 May 2013 - 10:24 PM, said:
Some things just don’t work well on mobile devices and this would be one of these cases. Even if they did try to develop it for the mobile devices the frame rate would suck because the majority of these mobile devices use ARM based processors. I’m pretty sure the source code requires X86 architecture. They would have to rewrite the entire program just to make it work with ARM processors and they just don't measure up when it comes to performance for complex applications making it not worth the while.
is completely wrong.
Keep in mind that Android means large tablets in addition to smartphones, and smartphone screens are getting both bigger and denser. Combine that with a hardware keyboard as DavoX said and you're approaching mappability. Maybe add some multi-touch gestures to make up for the keyboard.
Yes, the Mapster32 Wii build is essentially for novelty. I wasn't concerned with it myself, but to my surprise people requested it. Go figure.