Fox, on 22 May 2013 - 09:43 PM, said:
In comparison, Duke 64 seems to have a different display for different sprites. Pictured below, the trees are seen in perspective, while the hydrant or Assault Trooper don't.
That's an interesting suggestion. I added it to the future list.
Hendricks266, on 23 May 2013 - 09:36 AM, said:
Yes, I think mdflags (spriteext[].flags in C) is the right place to put it, because
- such a flag would be most interesting on a per-tile basis (i.e. set from CON) rather than setting it in the map itself, and
- it's pointless for the classic renderer due to its ortho projection in the up/down direction.
I'm less sure about the case with both bits set, though it's neatly symmetric. In the screenshot posted by Fox, the tree trunk must be projected like a wall sprite, while sprites like pickups (and mosters, to a certain degree) are a matter of preference or artistic choice.

Help
Duke4.net
DNF #1
Duke 3D #1



