supergoofy, on 29 March 2013 - 10:10 PM, said:
Do you have any suggestions that I should check ?
Nothing big comes to mind. Could you check if 32-bit and 64-bit savegames are labeled as such correctly in both builds? Also, one remaining item on the to-do list is to make readarrayfromfile/writearraytofile consistent between architectures (i.e. save in one; load in the other); at present I don't think it works correctly. Networking compatibility between architectures is something we'll also have to look out for.
supergoofy, on 29 March 2013 - 10:10 PM, said:
By the way, many thanks for this.
No problem. We've tried a couple times to move synthesis to a different toolchain that could build 64-bit binaries but each time it ends up making the 32-bit builds crash. It might be because of nedmalloc.
One way to help would be to help diagnose these crashes.
This is the most recent build with "i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM". Try it with and without nedmalloc in all three renderers.